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*[[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=]] [[Summon Companion]]
*[[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=]] [[Summon Companion]]
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*[[Gloom Stalker#Level 3|Dread Ambusher]]
* [[Gloom Stalker#Level 3|Dread Ambusher]]
* [[Gloom Stalker#Level 3|Dread Ambusher Hide]]
* [[Gloom Stalker#Level 3|Dread Ambusher Hide]]
*[[Gloom Stalker#Level 3|Umbral Shroud]]
* [[Gloom Stalker#Level 3|Umbral Shroud]]
*[[Gloom Stalker#Level 3|Superior Darkvision]]
* [[Gloom Stalker#Level 3|Superior Darkvision]]
* Learns [[Disguise Self]]
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Revision as of 20:46, 19 August 2023

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger Class Icon.png
Ranger Class Icon.png
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Hunter Icon.pngHunter, Beast Master Icon.pngBeast Master, Gloom Stalker Icon.pngGloom Stalker


The Ranger Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 #Level 1 Favoured Enemy, Natural Explorer - - - -
2nd +2 #Level 2 Fighting Style, #Level 1 Spellcasting 2 2 - -
3rd +2 #Level 3 Choose a subclass 3 3 - -
4th +2 Feats#Available Feats Feat 3 3 - -
5th +3 Extra Attack Icon.png Extra Attack 4 4 2 -
6th +3 #Level 6 Favoured Enemy, Natural Explorer 4 4 2 -
7th +3 #Level 7 Subclass Feature 5 4 3 -
8th +3 Feats#Available Feats Feat, Land's Stride 5 4 3 -
9th +4 - 6 4 3 2
10th +4 #Level 10 Favoured Enemy, Natural Explorer. Hide in Plain Sight 6 4 3 2
11th +4 #Level 11 Subclass Feature 7 4 3 3
12th +4 Feats#Available Feats Feat 7 4 3 3

Class Information

Ranger's default armour

Spellcasting

  • Spellcasting Ability: Wisdom Wisdom
    • Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
  • Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

  • Fighting Style (Choose 1):
    • Fighting Style Archery Icon.png Archery: You gain a +2 bonus to Ranged Weapon Attack Rolls
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armour Class while wearing Armour.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Fighting Style Two Weapon Icon.png Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Bg3 content hr.png
  • Spells Known (Choose 2)
  • New 1st Level Spells available:

Level 3

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Spells Known:
Hunter Icon.png
Hunter
Beast Master Icon.png
Beast Master
Gloom Stalker Icon.png
Gloom Stalker
Subclass Features:

Level 4

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
  • Subclass Features: None at this level

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • New 2nd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker
  • (none)

Level 6

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png

Favoured Enemy (Choose 1 More):

Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


Natural Explorer (Choose 1 More):

Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 7

  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker

Level 8

Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker
  • None
  • None

Level 9

  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • New 3rd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker
  • None
  • None

Level 10

Bg3 content hr.png

Favoured Enemy (Choose final one):

Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


Natural Explorer (Choose finale one):

Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 11

  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker

Level 12

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Ranger Spell List

Level 1 Spells

Level 2 Spells

Level 3 Spells

External Links