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If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices: | If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices: | ||
*''Pay the goblin.'' | * {{Dialogue option|''Pay the goblin.''}} | ||
*{{ | * {{Dialogue option|I might be willing to part with a more reasonable sum. (100)|roll=Persuasion|dc=15}} | ||
*{{ | * {{Dialogue option|Here's my counter-offer: a far more reasonable sum. (500)|roll=Persuasion|dc=10}} | ||
* {{Dialogue option|That's a ridiculous amount. I'll make you a realistic offer. (250)|roll=Persuasion|dc=10}} | |||
*{{ | * {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}} | ||
* | ** {{Dialogue option|Your price is absurd and you know it.}} | ||
* | * {{Dialogue option|I can pay twice that much. I just have to go and fetch it.|tags=Deception|dc=15}} | ||
* | * {{Dialogue option|This will lead only to pain, not fulfillment.|tags=Monk}} | ||
**{{ | * {{Dialogue option|''Provide directions to a non-existant cache of gold.|tags=Rogue}} | ||
* | |||
No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out. | |||
* {{Dialogue option|Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.|tags=Bard}} | |||
** {{Dialogue option|Wait! Just let me go...''please.''|roll=Performance|dc=5}} | |||
* {{Dialogue option|I'm going to pay nothing and you and your cronies are going to leave.|tags=Illithid|roll=Wisdom|dc=5}} | |||
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all. | This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all. | ||
If demanding to free the gnome, there will be the following choices: | If demanding to free the gnome, there will be the following choices: | ||
* | * {{Dialogue option|We're allies - I have the Absolute's Brand. Leave the gnome to me.|tags=Branded|roll=Deception|dc=5}} | ||
*{{ | * {{Dialogue option|We're allies, you and I. Servants of the Absolute.|roll=Deception|dc=15}} | ||
*{{ | * {{Dialogue option|You dare refuse a ''githyanki warrior''?|tags=Lae'zel|roll=Intimidation|dc=15}} | ||
* {{Dialogue option|I won't let you harm a defenseless being - not without a fight.|roll=Intimidation|dc=15}} | |||
* | * {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}} | ||
** {{Dialogue option|You don't have the stomach for a fight.}} | |||
* | * {{Dialogue option|Negotiations are over. Either leave or die.|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | ||
* | * {{Dialogue option|'''Mine.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | ||
* | * {{Dialogue option|I'm not bargaining with you. Free him, or I swear on my oath, you will ''die.''|tags=Paladin|roll=Intimidation|dc=15|advantage=y}} | ||
* {{Dialogue option|All of you lot against one deep gnome? You should go find a better target.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|You've had your fun - it's high time you found someone else to torment.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|''Don't utter a word. Just stare down the goblin.''|tags=Half-Orc|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|I consider the gnome under my protection. You ''don't'' want to fight me for him.|tags=Paladin|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|''Show him your brand and say you're taking the gnome. The Absolute wills it.''|tags=Branded|roll=Deception|dc=5}} | |||
* {{Dialogue option|Your skull will make a fine chalice one I plug those beady eye sockets.|tags=Barbarian}} | |||
* {{Dialogue option|You're making a mistake. You can think it over in the Fugue Plane.|tags=Fighter}} | |||
If using the tadpole: | |||
* {{Dialogue option|You ''will'' release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}} | |||
* {{Dialogue option|I am a True Soul. Now once again - release the gnome.|tags=Illithid|roll=Wisdom|dc=2}} | |||
* {{Dialogue option|You ''will release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}} | |||
Revision as of 10:09, 26 August 2024
Fezzerk is a Goblin NPC leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunate Deep Gnome as part of the Rescue the Gnome quest. Depending on if he is spared or not, he can make a minor appearance later on in Act Two.
Can be spoken to through the use of
.“Look what we got here - another little birdie wantin' to fly!„
Involvement
Act One
Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.
If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:
- Pay the goblin.
- [PERSUASION] I might be willing to part with a more reasonable sum. (100) (DC 15)
- [PERSUASION] Here's my counter-offer: a far more reasonable sum. (500) (DC 10)
- [PERSUASION] That's a ridiculous amount. I'll make you a realistic offer. (250) (DC 10)
- [WISDOM] Read the goblin's mind.
- Your price is absurd and you know it.
- [DECEPTION] I can pay twice that much. I just have to go and fetch it. (DC 15)
- [MONK] This will lead only to pain, not fulfillment.
- [ROGUE] Provide directions to a non-existant cache of gold.
No matter which of the above checks succeed, Fezzerk will lower the price to 5 because he can't count. The Illithid Persuasion check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
- [BARD] Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
- [PERFORMANCE] Wait! Just let me go...please. (DC 5)
- [ILLITHID] [WISDOM] I'm going to pay nothing and you and your cronies are going to leave. (DC 5)
This will make Fezzerk and his group leave, rewarding experience as if the party had defeated them all.
If demanding to free the gnome, there will be the following choices:
- [BRANDED] [DECEPTION] We're allies - I have the Absolute's Brand. Leave the gnome to me. (DC 5)
- [DECEPTION] We're allies, you and I. Servants of the Absolute. (DC 15)
- [LAE'ZEL] [INTIMIDATION] You dare refuse a githyanki warrior? (DC 15)
- [INTIMIDATION] I won't let you harm a defenseless being - not without a fight. (DC 15)
- [WISDOM] Read the goblin's mind.
- You don't have the stomach for a fight.
- [INTIMIDATION] Negotiations are over. Either leave or die. (DC 15)
- [BERSERKER] [INTIMIDATION] ROAR. (DC 15 )
- [BARBARIAN] [INTIMIDATION] Mine. (DC 15 )
- [PALADIN] [INTIMIDATION] I'm not bargaining with you. Free him, or I swear on my oath, you will die. (DC 15 )
- [PERSUASION] All of you lot against one deep gnome? You should go find a better target. (DC 15)
- [PERSUASION] You've had your fun - it's high time you found someone else to torment. (DC 15)
- [HALF-ORC] [INTIMIDATION] Don't utter a word. Just stare down the goblin. (DC 10)
- [PALADIN] [INTIMIDATION] I consider the gnome under my protection. You don't want to fight me for him. (DC 15 )
- [BRANDED] [DECEPTION] Show him your brand and say you're taking the gnome. The Absolute wills it. (DC 5)
- [BARBARIAN] Your skull will make a fine chalice one I plug those beady eye sockets.
- [FIGHTER] You're making a mistake. You can think it over in the Fugue Plane.
If using the tadpole:
- [ILLITHID] [WISDOM] You will release the gnome. That's an order. (DC 2)
- [ILLITHID] [WISDOM] I am a True Soul. Now once again - release the gnome. (DC 2)
- [ILLITHID] [WISDOM] You will release the gnome. That's an order. (DC 2)
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.
Act Two
If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.
Combat
Attacks and Abilities
Notable loot
Notes
- Grants 50 experience when killed.
Speak with Dead
Party member: Who are you?
- Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...
Party member: What where you doing in the village?
- Fezzerk: Hostages... the Absolute wants... hostages...
Party member: Did you have any valuables?
- Fezzerk: No... valuables... only... hostages...
Party member: Who killed you?
- Fezzerk: Coward... attacked... interrupted my work...
Party member: Where did you come from?
- Fezzerk: The... Towers...
Party member: Who did you answer to?
- Fezzerk: The... Absolute... she... chose us...
Party member: Are there others like you nearby?
- Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...
External links
- Fezzerk on the Forgotten Realms Wiki