User:Thirdmunky: Difference between revisions

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A list of magic items that can be obtained without looting.{{Tab
A list of magic items that can be obtained without looting.
|one=Guide:Gear_locator
==[[Act One]]==
|one-name=Act One
===Obtainable as rewards===
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
== [[Act One]] ==
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
!Equipment slot
!Equipment slot
|-
|-
! scope="row"| {{MdRarityItem|Ring of Evasion}}
! scope="row" |{{MdRarityItem|Ring of Evasion}}
|
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
| Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|style="text-align: center;"| [[Campsite]]
| style="text-align: center;" |[[Campsite]]
|Ring
| Ring  
|-
|-
!{{MdRarityItem|Hellrider's Pride}}
!{{MdRarityItem|Hellrider's Pride}}
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|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|{{Coords|262|542}}
|{{Coords|262|542}}
|Amulet
|Amulet  
|-
|-
!{{MdRarityItem|Pale Oak}}
!{{MdRarityItem|Pale Oak}}
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|-
|-
!{{MdRarityItem|Infernal Robe}}
!{{MdRarityItem|Infernal Robe}}
|
|  
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
Line 111: Line 104:
|
|
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met  
|[[Zhentarim Basement]] {{Coords|277|-249}}
|[[Zhentarim Basement]] {{Coords|277|-249}}
|Weapon
|Weapon  
|-
|-
!{{MdRarityItem|Assassin's Touch}}
!{{MdRarityItem|Assassin's Touch}}
Line 134: Line 127:
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|{{Coords|107|-88}}
|{{Coords|107|-88}}
|Ring
|Ring  
|-
|-
!{{MdRarityItem|Boots of Speed}}
!{{MdRarityItem|Boots of Speed}}
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*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|[[The Festering Cove]] {{Coords|-420|285}}
|[[The Festering Cove]] {{Coords|-420|285}}
|Weapon
| Weapon
|-
|-
!{{MdRarityItem|Guiding Light}}
!{{MdRarityItem|Guiding Light}}
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|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|[[Arcane Tower]] {{Coords|-27|-287}}
|[[Arcane Tower]] {{Coords|-27|-287}}
|Ring
|Ring  
|-
|-
!{{MdRarityItem|Bracing Band}}
!{{MdRarityItem|Bracing Band}}
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|}
|}


=== Purchasable from vendors ===
===Purchasable from vendors===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" | Item name  
! width="" |Item effect
! width="" |Item effect
! width="" |Item source
! width="" |Item source
! width="" |Location
! width="" |Location
|-
|-
! scope="row" | {{MdRarityItem|Gloves of Missile Snaring}}
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
|
|  
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
| rowspan="6" | Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" style="text-align: center;" | {{Coords|204|513}}
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
|-
|-
! scope="row" | {{MdRarityItem|Dragon's Grasp}}
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
|
|  
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
|-
|-
! scope="row" | {{MdRarityItem|Ring of Flinging}}
! scope="row" |{{MdRarityItem|Ring of Flinging}}
|
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
*Deal additional 1d4 damage with {{sai|Throw}} attacks
|-
|-
! scope="row" | {{MdRarityItem|Hedge Wanderer Armour}}
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
|
|
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*[[Nature]] +1
*[[Nature]] +1
|-
|-
! scope="row" | {{MdRarityItem|Rain Dancer}}
! scope="row" |{{MdRarityItem|Rain Dancer}}
|
|
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*Cast {{sai|Create Water}} ({{recharge|short rest}})
|-
|-
! scope="row" | {{MdRarityItem|Spellthief}}
! scope="row" |{{MdRarityItem|Spellthief}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
|-
|-
! scope="row" | {{MdRarityItem|Corellon's Grace}}
! scope="row" |{{MdRarityItem|Corellon's Grace}}
|
|
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*+2 bonus to [[saving throws]] when not wearing [[armour]]
*+2 bonus to [[saving throws]] when not wearing [[armour]]
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| style="text-align: center;" | {{Coords|192|546}}
| style="text-align: center;" |{{Coords|192|546}}
|-
|-
! scope="row" | {{MdRarityItem|Safeguard Shield}}
! scope="row" |{{MdRarityItem|Safeguard Shield}}
|
|
*[[Saving throws]] +1
*[[Saving throws]] +1
| rowspan="2" | Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" style="text-align: center;" | {{Coords|180|561}}
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
|-
|-
! scope="row" | {{MdRarityItem|Hunting Shortbow}}
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|-
|-
! scope="row" | {{MdRarityItem|Shapeshifter's Boon Ring}}
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}}
|
|  
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
|[[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
| style="text-align: center;" | {{coords|217|540}}
| style="text-align: center;" |{{coords|217|540}}
|-
|-
! scope="row" | {{MdRarityItem|The Whispering Promise}}
! scope="row" |{{MdRarityItem|The Whispering Promise}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
| Bought or stolen from [[Volo]] next to the druidic ritual site
| Bought or stolen from [[Volo]] next to the druidic ritual site
| style="text-align: center;" | {{Coords|260|511}}
| style="text-align: center;" |{{Coords|260|511}}
|-
|-
!{{MdRarityItem|The Jolty Vest}}
!{{MdRarityItem|The Jolty Vest}}
|
|  
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
|-
|-
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|-
|-
!{{MdRarityItem|Bow of Awareness}}
!{{MdRarityItem|Bow of Awareness}}
|
|  
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|-
|-
Line 353: Line 346:
!{{MdRarityItem|Circlet of Blasting}}
!{{MdRarityItem|Circlet of Blasting}}
|
|
*Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
|-
|-
!{{MdRarityItem|The Baneful}}
!{{MdRarityItem|The Baneful}}
|
|
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
* +1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|-
|-
!{{MdRarityItem|Psychic Spark}}
!{{MdRarityItem|Psychic Spark}}
|
|
*Shoot an additional dart when casting '''Magic Missile'''
* Shoot an additional dart when casting '''Magic Missile'''
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|-
|-
Line 390: Line 383:
|-
|-
!{{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Pearl of Power Amulet}}
|
|  
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
|-
|-
Line 418: Line 411:
!{{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Herbalist's Gloves}}
|
|
*When healing {{cond|Poisoned}} allies, they get cured from the effect
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|-
|-
!{{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Ring of Jumping}}
Line 437: Line 430:
|-
|-
!{{MdRarityItem|Bow of the Banshee}}
!{{MdRarityItem|Bow of the Banshee}}
|
|  
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|-
|-
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*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|}
|}
=== Other ===
===Other ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item name
! width="" |Item effect
! width="" |Item effect  
! width="" |Item source
! width="" |Item source
! width="" |Location
! width="" |Location
|-
|-
! scope="row" | {{MdRarityItem|Xyanyde}}
! scope="row" |{{MdRarityItem|Xyanyde}}
|
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| rowspan="3" | [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" style="text-align: center;" | {{Coords|333|41}}
| rowspan="3" style="text-align: center;" |{{Coords|333|41}}
|-
|-
! scope="row" | {{MdRarityItem|Spidersilk Armour}}
! scope="row" | {{MdRarityItem|Spidersilk Armour}}
Line 463: Line 456:
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
|-
|-
! scope="row" | {{MdRarityItem|Boots of Striding}}
! scope="row" |{{MdRarityItem|Boots of Striding}}
|
|  
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
*[[Athletics]] +1
Line 471: Line 464:
|
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
*When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
*Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
| style="text-align: center;" | {{Coords|119|-248}}
| style="text-align: center;" | {{Coords|119|-248}}
|}
|}
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Act 1.5
Act 1.5
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
|-
|-
! scope="row"| {{MdRarityItem|Periapt of Wound Closure}}
! scope="row" | {{MdRarityItem|Periapt of Wound Closure}}
|
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
| rowspan="8" style="text-align: center;" |{{Coords|-42|-129}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Cinder and Sizzle}}
! scope="row" |{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
|  
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|The Graceful Cloth}}
! scope="row" |{{MdRarityItem|The Graceful Cloth}}
|
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
Line 507: Line 500:
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
|-
! scope="row"| {{MdRarityItem|Cacophony}}
! scope="row" |{{MdRarityItem|Cacophony}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Baneful Striking}}
! scope="row" |
{{MdRarityItem|Gloves of Baneful Striking}}
|
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
! scope="row" |{{MdRarityItem|Winter's Clutches}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
|-
! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}}
! scope="row" |{{MdRarityItem|Boots of Elemental Momentum}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
*[[Athletics]] +1
|-
|-
! scope="row"| {{MdRarityItem|Hoppy}}
! scope="row" |{{MdRarityItem|Hoppy}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|-
|-
|}
!{{MdRarityItem|Gloves of Dexterity}}
 
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
|
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|-
|-
! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
!{{MdRarityItem|Knife of the Undermountain King}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets  
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
|-
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
!{{MdRarityItem|Daredevil Gloves}}
|
|
*[[Spells|Spell]] [[attack rolls]] +1
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
|-
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
!{{MdRarityItem|Vital Conduit Boots}}
|
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
*[[Athletics]] +1
|-
|-
! scope="row"| {{MdRarityItem|Defender Flail}}
!{{MdRarityItem|Defender Flail}}
|
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Larethian's Wrath}}
!{{MdRarityItem|Larethian's Wrath}}
|
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
|-
! scope="row"| {{MdRarityItem|Unseen Menace}}
!{{MdRarityItem|Unseen Menace}}
|
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
|-
! scope="row"| {{MdRarityItem|Witchbreaker}}
!{{MdRarityItem|Witchbreaker}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
|-
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
|
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|-
|}
|}
{{NavItems}}


==[[Act Two]]==


{{Guide|community}}
=== Obtainable as rewards ===
{{PageSeo
|title=Gear locator (Act Two)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{Tab
|one=Guide:Gear_locator
|one-name=Act One
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
 
'''Disclaimer:''' This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.
 
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
 
== [[Act Two]] ==
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" | Item source
! width =|Location
! width="" |Location
|-
|-
! scope="row"| {{MdRarityItem|Thermoarcanic Gloves}}
! scope="row" |{{MdRarityItem|Ring of Shadows}}
|
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush{{ref|name=note1}}
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|  
| style="text-align: center;" |{{Coords|76|37}}
*{{Coords|98|-57}}
*{{Coords|0|-15}}
|-
|-
! scope="row"| {{MdRarityItem|Frost Prince}}
! scope="row" |{{MdRarityItem|Raven Gloves}}
|
|
*Cast {{sai|Ice Knife}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
| Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]]
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|style="text-align: center;"| {{Coords|80|-96}}
| style="text-align: center;" |{{Coords|128|110}}
|-
|-
! scope="row"| {{MdRarityItem|Cruel Sting}}
!{{MdRarityItem|Flawed Helldusk Helmet}}
|
|
*If [[drow]]{{ref|name=note2}}, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*[[Constitution]] saving throws +1
|rowspan=2| [[Kar'niss]]{{ref|name=note3}} at the ruined ambush building
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
| rowspan="3" |{{Coords|-33|164}}
|-
|-
! scope="row"| {{MdRarityItem|Moonlantern}}
!{{MdRarityItem|Flawed Helldusk Armour}}
|
|
*Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
|-
! scope="row"| {{MdRarityItem|Hammergrim Mist Amulet}}
!{{MdRarityItem|Flawed Helldusk Gloves}}
|
|
*Cast {{sai|Fog Cloud}} (level 1) ({{recharge|long rest}})
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
| Locked wooden chest on a wooden ledge inside the ruined ambush building
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
|style="text-align: center;"| {{Coords|-10|-4}}
* [[Strength]] [[saving throw|saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Luminous Gloves}}
!{{MdRarityItem|Sylvan Scimitar}}
|
|
*When you deal {{DamageColor|Radiant|Radiant}} damage, inflict 1 turn of {{cond|Radiating Orb}} upon the target(s)
* This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*[[Strength]] [[saving throws]] +1
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
| Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|{{Coords|-63|144}}
|style="text-align: center;"| {{Coords|-53|9}}
|-
|-
! scope="row"| {{MdRarityItem|Shadow-Cloaked Ring}}
!{{MdRarityItem|Potent Robe}}
|
|
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery{{ref|name=note4}}
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
|style="text-align: center;"| {{Coords|-51|36}}
*[[Armour Class]] +1
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|{{Coords|-64|141}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Twilight}}
!{{MdRarityItem|Shadow Blade Ring}}
|
|
*While being [[obscured]], gain a +1 bonus to [[AC]]
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
| Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|style="text-align: center;"| {{Coords|-34|-12}}
|[[Campsite]], next to [[Withers]]
|-
|-
! scope="row"| {{MdRarityItem|Gloomstrand Shield}}
!{{MdRarityItem|Moonlight Glaive}}
|
|
*[[Stealth]] +1
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
| Traveller's chest next to the warped bridge at the south-most part of the map
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
|style="text-align: center;"| {{Coords|-55|-113}}
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] {{Coords|-604|-1431}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Shadows}}
!{{MdRarityItem|Selûne's Spear of Night}}
|
|
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
| Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
*Gain {{sai|Darkvision}} while having this weapon equipped
|style="text-align: center;"| {{Coords|76|37}}
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|-
|-
! scope="row"| {{MdRarityItem|Ring of Mental Inhibition}}
!{{MdRarityItem|Shadow Lantern}}
|
|
*On a failed [[saving throw]] against your spell or action, the target suffers {{cond|Mental Fatigue}} for 2 turns
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
| Locked wooden chest in the middle of the [[House in Deep Shadows]]
* Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|72|40}}
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|{{Coords|-150|-165}}
|-
|-
! scope="row"| {{MdRarityItem|Ironwood Club}}
!{{MdRarityItem|Infernal Rapier}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Bludgeoning}} damage with this weapon while it is being imbued with {{sai|Shillelagh}}
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| [[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional waypoints|Shadowed Battlefield]] waypoint
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|style="text-align: center;"| {{Coords|44|59}}
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] {{Coords|676|39}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Self Immolation}}
!{{MdRarityItem|Devotee's Mace}}
|
|
*Gain an action to gain {{cond|Heat}} for 2 turns ({{recharge|short rest}})
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
| Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|27|63}}
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|-
|Any
! scope="row"| {{MdRarityItem|Raven Gloves}}
|
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
| Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|style="text-align: center;"| {{Coords|128|110}}
|-
! scope="row"| {{MdRarityItem|Family Ring}}
|
*[[Death Saving Throw|Death saving throws]] +2
| In a burrow{{ref|name=note5}} behind and below the camp north-west of the [[He Who Was]] campsite
|style="text-align: center;"| {{Coords|110|130}}
|-
! scope="row"| {{MdRarityItem|Penumbral Armour}}
|
*While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
| Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|style="text-align: center;"| {{Coords|32|144}}
|-
|}
|}
<references>
{{ref|For him to be an enemy at the ambush, you should progress [[Follow the Convoy]] to the abandoned building and side with [[Harpers]] during the encounter.|name=note1}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note2}}
{{ref|Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and [[Isobel]] at the [[Last Light Inn]] will give it back if you didn't make [[Jaheira]] hostile beforehand. If you side with cultists during [[Follow the Convoy]], [[Disciple Z'rell]] in the [[Moonrise Towers]] will provide the lantern.|name=note3}}
{{ref|Nearby torches should be put out for the Mastiff to appear.|name=note4}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note5}}
</references>


=== [[Last Light Inn]] ===
=== Purchasable from vendors ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location  
|-
|-
! scope="row"| {{MdRarityItem|Shield of Devotion}}
! scope="row" |{{MdRarityItem|Shield of Devotion}}
|
|
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
|rowspan="13" style="text-align: center;"| {{Coords|-27|132}}
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
|-
|-
! scope="row"| {{MdRarityItem|Incandescent Staff}}
! scope="row" |{{MdRarityItem|Incandescent Staff}}
|
|
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
Line 753: Line 691:
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Amulet of the Harpers}}
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
|
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
|
|
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
|
|
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
|-
|-
! scope="row"| {{MdRarityItem|Obsidian Laced Robe}}
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
|
|
*On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage  
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
|-
! scope="row"| {{MdRarityItem|The Mighty Cloth}}
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
|
|
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
Line 778: Line 716:
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|-
|-
! scope="row"| {{MdRarityItem|Yuan-Ti Scale Mail}}
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
|
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|-
|-
! scope="row"| {{MdRarityItem|Shadeclinger Armour}}
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
|
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*[[Stealth]] +1
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Barkskin Armour}}
! scope="row" |{{MdRarityItem|Barkskin Armour}}
|
|
*Increase your [[AC]] to 16 while wearing this armour
*Increase your [[AC]] to 16 while wearing this armour
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|-
|-
! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
|
|  
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|-
|-
! scope="row"| {{MdRarityItem|Defender Greataxe}}
! scope="row" |{{MdRarityItem|Defender Greataxe}}
|
|
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|-
|-
! scope="row"| {{MdRarityItem|Cloak of Protection}}
! scope="row" |{{MdRarityItem|Cloak of Protection}}
|
|
*[[Armour Class]] +1
*[[Armour Class]] +1
*[[Saving throws]] +1
*[[Saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Sword of Life Stealing}}
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
|rowspan=8| Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
|-
|-
! scope="row"| {{MdRarityItem|Swordmaster Gloves}}
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
|
|
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
|-
|-
! scope="row"| {{MdRarityItem|Darkfire Shortbow}}
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
|
|
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*Cast {{sai|Haste}} ({{recharge|long rest}})
* Cast {{sai|Haste}} ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Harmonium Halberd}}
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
|
|
*[[Strength]] +2
*[[Strength]] +2
Line 828: Line 766:
*[[Wisdom]] -1
*[[Wisdom]] -1
|-
|-
! scope="row"| {{MdRarityItem|Charge-Bound Warhammer}}
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
|
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
Line 834: Line 772:
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|-
|-
! scope="row"| {{MdRarityItem|Thermodynamo Axe}}
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
|
|  
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Sword of Clutching Umbra}}
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
|
|
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Thorn Blade}}
! scope="row" |{{MdRarityItem|Thorn Blade}}
|
|
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Helmet}}
! scope="row" | {{MdRarityItem|Evasive Shoes}}
|
|
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
* [[Acrobatics]] +1
*[[Constitution]] saving throws +1
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Armour}}
|
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Gloves}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throw|saving throws]] +1
|-
! scope="row"| {{MdRarityItem|Evasive Shoes}}
|
*[[Acrobatics]] +1
*[[Armour Class]] +1
*[[Armour Class]] +1
|rowspan=2| Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
|-
|-
! scope="row"| {{MdRarityItem|Cloak of Cunning Brume}}
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
|
|
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
|-
|-
! scope="row"| {{MdRarityItem|Shapeshifter's Boon Ring}}
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|rowspan=2| [[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
|rowspan="2" style="text-align: center;"| {{Coords|-28|170}}
|-
! scope="row"| {{MdRarityItem|Hat of Fire Acuity}}
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Rippling Force Mail}}
|
*When you take {{DamageColor|Physical|Physical}} damage, gain {{cond|Force Conduit}} for 2 turns
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| Locked rustic chest at the top floor of the Inn blacksmith
|style="text-align: center;"| {{Coords|-22|175}}
|-
! scope="row"| {{MdRarityItem|Sylvan Scimitar}}
|
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
| Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|style="text-align: center;"| {{Coords|-63|144}}
|-
! scope="row"| {{MdRarityItem|Potent Robe}}
|
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
| Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|style="text-align: center;"| {{Coords|-64|141}}
|-
! scope="row"| {{MdRarityItem|Gloves of the Automaton}}
|
|
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*[[Strength]] [[saving throw|saving throws]] +1
*[[Strength]] [[saving throw|saving throws]] +1
|rowspan=3| Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
|-
|-
! scope="row"| {{MdRarityItem|Acrobat Shoes}}
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
|
|
*[[Acrobatics]] +1
*[[Acrobatics]] +1
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|-
|-
! scope="row"| {{MdRarityItem|Ring of Geniality}}
! scope="row" |{{MdRarityItem|Ring of Geniality}}
|
|
*[[Persuasion]] +1
*[[Persuasion]] +1
*[[Deception]] +1
*[[Deception]] +1
|-
|-
! scope="row"| {{MdRarityItem|Snowburst Ring}}
!{{MdRarityItem|Sharpened Snare Cuirass}}
|
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
| Underneath a loose plank{{ref|name=note10}} in the bedroom on the ground floor, north of the bar
|style="text-align: center;"| {{Coords|-80|158}}
|-
! scope="row"| {{MdRarityItem|Moon Devotion Robe}}
|
*While you have {{cond|Mage Armour}} active, on your successful [[saving throw]] the attacker that caused the throw receives {{DamageColor|Radiant|1d4 Radiant}} damage
*[[Advantage]] on [[Constitution]] saving throws
*Saving throws +1
*Cast {{sai|Mage Armour}} ({{recharge|long rest}})
*Cast {{sai|Produce Flame}} ({{recharge|Per turn}})
|rowspan=2| Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
|rowspan=2|
*{{Coords|-60|158}}
*[[Mind Flayer Colony]] {{Coords|861|-23}}
|-
! scope="row"| {{MdRarityItem|Jhannyl's Gloves}}
|
*When you become {{Cond|Blinded}}, {{Cond|Paralysed}} or {{Cond|Poisoned}}, automatically cast {{SAI|Lesser Restoration}} on yourself
*[[Saving throw|Saving throws]] +1
|-
! scope="row"| {{MdRarityItem|Shifting Corpus Ring}}
|
*Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Blur}} ({{recharge|long rest}})
| Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|style="text-align: center;"| {{Coords|-63|163}}
|-
! scope="row"| {{MdRarityItem|Coruscation Ring}}
|
*When you deal spell damage while illuminated by a light source, inflict 2 turns of {{cond|Radiating Orb}} upon the target(s)
| Locked heavy chest surrounded by shadow roots
|style="text-align: center;"| [[Last Light Inn - Cellar]] {{Coords|45|-736}}
|-
! scope="row"| {{MdRarityItem|Covert Cowl}}
|
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Dexterity]] [[saving throw|saving throws]] +1
| On one of the [[Meenlock|Meenlocks]] in the basement
|style="text-align: center;"| [[Last Light Inn - Cellar]] {{Coords|33|-697}}
|-
! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
| On a dead body covered by rubble{{ref||name=note10}} in the cemetery north of the Last Light Inn
|style="text-align: center;"| {{Coords|-3|217}}
|-
|}
<references>
{{ref|Dammon will be unavailable if you failed the [[Save the Refugees]] quest.|name=note6}}
{{ref|Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince [[Rolan]] in the [[Emerald Grove]] to stay and fight.|name=note7}}
{{ref|Alfira will be unavailable if killed before at camp by [[The Dark Urge (origin)|The Dark Urge]], or if you failed the Save the Refugees quest.|name=note8}}
{{ref|Barcus will be unavailable if not rescued in the [[Blighted Village]] and later in the [[Grymforge]].|name=note9}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note10}}
</references>
 
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Twist of Fortune}}
|
*When you roll 2 damage or less, reroll the dice, taking the new result
*Gain an action to strike the target, dealing additional {{DamageColor|Physical|4 Piercing}} per 300 [[gold]] the target possesses ({{recharge|short rest}})
| [[Gerringothe Thorm]] on the top floor of the building
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-110|-93}}
|-
! scope="row"| {{MdRarityItem|Ironvine Shield}}
|
*When hit in melee by an enemy, if your weapon is imbued with {{sai|Shillelagh}}, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]]
| Heavy chest on the top floor in the south-western room
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-126|-90}}
|-
! scope="row"| {{MdRarityItem|Gloves of Battlemage's Power}}
|
*On applying a condition with your weapon [[Dice rolls#Attack rolls|attack rolls]], once per attack, gain {{cond|Arcane Acuity}} for 1 turn
*[[Strength]] [[saving throw|saving throws]] +1
| Locked opulent chest on the top floor in the south-eastern room
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-82|-90}}
|-
! scope="row"| {{MdRarityItem|Fireheart}}
|
*When you take {{DamageColor|Fire|Fire}} damage from an enemy, once per turn, gain {{cond|Heat}} for 2 turns
| Locked heavy chest on the top floor in the small room blocked by veins
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-123|-77}}
|-
! scope="row"| {{MdRarityItem|Rat Bat}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
| Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-224|-76}}
|-
! scope="row"| {{MdRarityItem|Ichorous Gloves}}
|
*When you deal {{DamageColor|Acid|Acid}} damage, inflict 3 turns of {{cond|Noxious Fumes}} upon the target(s)
| Locked heavy chest in the cave behind the locked bar door
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-252|-69}}
|-
! scope="row"| {{MdRarityItem|Punch-Drunk Bastard}}
|
*If you have the {{cond|Alcohol}} condition, gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius
*Gain the [[Cleave]] action ({{recharge|short rest}})
| Locked wooden chest next to the glowing shadow root in the cave
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-257|-90}}
|-
! scope="row"| {{MdRarityItem|Ritual Dagger of Shar}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
| On a Sharran altar in the hidden room at the bottom of the sanctuary
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
|-
! scope="row"| {{MdRarityItem|Helmet of Arcane Acuity}}
|
*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*[[Dexterity]] [[saving throw|saving throws]] +1
| Locked gilded chest at the south-most part of the basement
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
|-
! scope="row"| {{MdRarityItem|True Love's Caress}}
|
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
| On a skeleton{{ref|name=note11}} leaning against a tree near the graveyard gate
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
|-
! scope="row"| {{MdRarityItem|Boots of Apparent Death}}
|
*Cast {{sai|Feign Death}} ({{recharge|short rest}})
| Inside sarcophagus behind the locked grated iron doors
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-160|50}}
|-
! scope="row"| {{MdRarityItem|Icebite Robe}}
|
*[[Resistance]] to {{DamageColor|Cold|Cold}} damage
*Cast {{sai|Armour of Agathys}} (level 3) ({{recharge|long rest}})
| Inside sarcophagus in the building north of the graveyard gate
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-155|71}}
|-
! scope="row"| {{MdRarityItem|Lightning Jabber}}
|
*Deal additional {{DamageColor|Lightning|1d4 Lightning}} damage when throwing this weapon
*On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Shocked}} for 2 turns
| [[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
|style="text-align: center;"| {{Coords|-148|115}}
|-
! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
|
*If [[githyanki]]{{ref|name=note12}}, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|rowspan=2| [[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
|rowspan="2" style="text-align: center;"| {{Coords|-249|-34}}
|-
! scope="row"| {{MdRarityItem|Hr'a'cknir Bracers}}
|
*Cast {{sai|Mage Hand}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} using [[Strength]] as [[Spells#Spellcasting ability|spellcasting ability]] ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Watcher's Shield}}
|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]]
|rowspan=2| On a pair of skeletons along the cliffs west of the [[House of Healing]]
|rowspan="2" style="text-align: center;"| {{Coords|-248|36}}
|-
! scope="row"| {{MdRarityItem|Assassin's Shortsword}}
|
*[[Advantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|True Love's Embrace}}
|
*Cast {{sai|Warding Bond}} on the wearer of [[True Love's Caress]] ({{recharge|long rest}})
| On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|style="text-align: center;"| [[House of Healing]] {{Coords|-210|2}}
|-
! scope="row"| {{MdRarityItem|Shar's Temptation}}
|
*Cast {{sai|Charm Person}} (level 1) ({{recharge|short rest}})
| Wooden crate with a note next to the wooden ladder on the gound floor
|style="text-align: center;"| [[House of Healing]] {{Coords|-196|14}}
|-
! scope="row"| {{MdRarityItem|Surgeon's Subjugation Amulet}}
|
*On a [[Dice rolls#Critical hits|critical hit]] against a [[Humanoid]], you can choose to {{cond|Paralysed|Paralyse}} the target for 2 turns ({{recharge|long rest}})
| [[Malus Thorm]] on the ground floor at the surgery hall
|style="text-align: center;"| [[House of Healing]] {{Coords|-200|47}}
|-
! scope="row"| {{MdRarityItem|Poisoner's Gloves}}
|
*When you deal {{DamageColor|Poison|Poison}} damage, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Poisoned}} for 3 turns
| Painted chest in the north-most room behind [[Malus Thorm]]
|style="text-align: center;"| [[House of Healing]] {{Coords|-197|76}}
|-
! scope="row"| {{MdRarityItem|Strange Tendril Amulet}}
|
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
| Wooden chest next to the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
! scope="row"| {{MdRarityItem|Firzu's Ring of Trading}}
|
*[[Deception]] +1
| On the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
! scope="row"| {{MdRarityItem|Bided Time}}
|
*When you are hit by an enemy in melee, gain {{cond|Arcane Charge}} for 2 turns
| Locked heavy chest in the storage room south of the zombie crypt
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|46|-1005}}
|-
! scope="row"| {{MdRarityItem|Eversight Ring}}
|
*Immunity to being {{cond|Blinded}}
| Locked opulent chest in the corner of the morgue lab west of the zombie crypt
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|10|-973}}
|-
! scope="row"| {{MdRarityItem|Fleshmelter Cloak}}
|
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
| Gilded chest on the distant rocky ledge above the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
|-
! scope="row"| {{MdRarityItem|Protective Plate}}
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
| [[Hollow Armour]] surrounded by oozes in the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
|-
! scope="row"| {{MdRarityItem|Shadow Blade Ring}}
|
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
| Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|style="text-align: center;"| [[Campsite]], next to [[Withers]]
|-
|}
<references>
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note11}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note12}}
</references>
 
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Vivacious Cloak}}
|
*When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
| Locked traveller's chest in the south-east room of the entry crypt
|style="text-align: center;"| {{Coords|-259|-882}}
|-
! scope="row"| {{MdRarityItem|Least Expected}}
|
*While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack rolls|attack rolls]]
| Gilded chest behind the stone table beyond the locked puzzle door
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-730|-802}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons
*[[Strength]] [[saving throw|saving throws]] +1
| On a pile of crates near [[Yurgir]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-664|-759}}
|-
! scope="row"| {{MdRarityItem|Merregon Halberd}}
|
*Regular halberd with +1 damage
| Merregons of the [[Yurgir]] hunting party
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-658|753}}
|-
! scope="row"| {{MdRarityItem|Hellfire Hand Crossbow}}
|
*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}})
| [[Yurgir]]{{ref|name=note13}} at his hunting grounds
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
|-
! scope="row"| {{MdRarityItem|Boots of Brilliance}}
|
*Gain an action to restore one {{sai|Bardic Inspiration}} charge to yourself ({{recharge|long rest}})
| Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-634|-724}}
|-
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
|
*On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
|rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
|-
! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Circle of Bones}}
|
*Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to {{DamageColor|Physical|Physical}} damage
*Cast {{sai|Animate Dead}} (level 3) ({{recharge|long rest}})
| [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|
*[[Gauntlet of Shar]] {{Coords|-851|-783}}
*[[Shadowfell]] {{Coords|-604|-1431}}
*[[Mind Flayer Colony]] {{Coords|715|-49}}
|-
! scope="row"| {{MdRarityItem|Callous Glow Ring}}
|
*Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
| Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-819|-753}}
|-
! scope="row"| {{MdRarityItem|Killer's Sweetheart}}
|
*When you kill an enemy, your next [[Dice rolls#Attack rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical hits|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}})
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
| By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|-
! scope="row"| {{MdRarityItem|Spear of Night}}
|
*Regular spear with +1 damage
*Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
| On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helmet}}
|
*+1 bonus to [[saving throw|saving throws]] against [[spells]]
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Constitution]] [[saving throws]] +1
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-822|-753}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
|
*While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
*[[Constitution]] [[saving throws]] +1
| On the ground in the [[Shadowfell]], at two points.
|style="text-align: center;"| [[Shadowfell]] {{Coords|-544|-1447}} & {{Coords|-516|-1397}}
|-
! scope="row"| {{MdRarityItem|Moonlight Glaive}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*While you have {{cond|Shield of Faith}} active, reduce all incoming damage by 2, and the attacker receives {{DamageColor|Necrotic|1d4 Necrotic}} damage on each hit against you
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
|rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
|rowspan="4" style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons
*[[Strength]] [[saving throw|saving throws]] +1
*Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or suffer {{DamageColor|Necrotic|2d8 Necrotic}} damage ({{recharge|Per turn}})
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Boots}}
|
*[[Dexterity]] [[saving throw|saving throws]] +1
*Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Shar's Spear of Evening}}
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
*Immunity to being {{cond|Blinded}}
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}})
*Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius {{sai|Darkness}} cloud that lingers for 3 turns ({{recharge|Short rest}})
|-
! scope="row"| {{MdRarityItem|Selûne's Spear of Night}}
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|style="text-align: center;"| [[Campsite]]
|-
|}
<references>
{{ref|Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.|name=note13}}
</references>
 
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Spellcrux Amulet}}
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 6 and lower ({{recharge|long rest}})
| [[The Warden]] at the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|576|-654}}
|-
! scope="row"| {{MdRarityItem|Wulbren's Hammer}}
|
*Deal additional {{DamageColor|Force|2d4 Force}} damage against objects
| On a table on the top floor of the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|575|-649}}
|-
! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
|
*While being {{cond|Threatened}}, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| Evidence chest on the top floor of the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
|-
! scope="row"| {{MdRarityItem|Sharpened Snare Cuirass}}
|
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
|rowspan=8| Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
|rowspan="8" style="text-align: center;"| {{Coords|-174|-179}}
| rowspan="8" |{{Coords|-174|-179}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Crushing}}
!{{MdRarityItem|Gloves of Crushing}}
|
|
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]  
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
|-
|-
! scope="row"| {{MdRarityItem|Armour of Devotion}}
!{{MdRarityItem|Armour of Devotion}}
|
|
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
|-
! scope="row"| {{MdRarityItem|Drakethroat Glaive}}
!{{MdRarityItem|Drakethroat Glaive}}
|
|
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Ne'er Misser}}
!{{MdRarityItem|Ne'er Misser}}
|
|
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Poisoner's Ring}}
!{{MdRarityItem|Poisoner's Ring}}
|
|
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Ring of Spiteful Thunder}}
!{{MdRarityItem|Ring of Spiteful Thunder}}
|
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Marksmanship Hat}}
!{{MdRarityItem|Marksmanship Hat}}
|
|
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
|-
! scope="row"| {{MdRarityItem|Halberd of Vigilance}}
!{{MdRarityItem|Halberd of Vigilance}}
|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
*Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
* Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
|rowspan=8| Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
|rowspan="8" style="text-align: center;"| {{Coords|-164|-168}}
| rowspan="8" |{{Coords|-164|-168}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of The Duellist}}
!{{MdRarityItem|Gloves of The Duellist}}
|
|
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|-
|-
! scope="row"| {{MdRarityItem|Sentinel Shield}}
!{{MdRarityItem|Sentinel Shield}}
|
|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
!{{MdRarityItem|Enraging Heart Garb}}
|
|
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|-
|-
! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
!{{MdRarityItem|Fistbreaker Helm}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|-
|-
! scope="row"| {{MdRarityItem|Bigboy's Chew Toy}}
!{{MdRarityItem|Bigboy's Chew Toy}}
|
|
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|-
|-
! scope="row"| {{MdRarityItem|Slicing Shortsword}}
!{{MdRarityItem|Slicing Shortsword}}
|
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|-
|-
! scope="row"| {{MdRarityItem|Gauntlets of Surging Accuracy}}
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
|
|
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
|rowspan=3| Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
|rowspan="3" style="text-align: center;"| {{Coords|-164|-168}}
| rowspan="3" |{{Coords|-164|-168}}
|-
|-
! scope="row"| {{MdRarityItem|Dwarven Splintmail}}
!{{MdRarityItem|Dwarven Splintmail}}
|
|
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
Line 1,447: Line 901:
*[[Disadvantage]] on [[Stealth]] ability checks
*[[Disadvantage]] on [[Stealth]] ability checks
|-
|-
! scope="row"| {{MdRarityItem|Render of Mind and Body}}
!{{MdRarityItem|Render of Mind and Body}}
|
|
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Hunting}}
!{{MdRarityItem|Circlet of Hunting}}
|
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}  
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}
|rowspan=7| Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
|rowspan="7" style="text-align: center;"| {{Coords|-128|-193}}
| rowspan="7" |{{Coords|-128|-193}}
|-
|-
! scope="row"| {{MdRarityItem|Boots of Arcane Bolstering}}
!{{MdRarityItem|Boots of Arcane Bolstering}}
|
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Risky Ring}}
!{{MdRarityItem|Risky Ring}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
|-
|-
! scope="row"| {{MdRarityItem|Ring of Free Action}}
!{{MdRarityItem|Ring of Free Action}}
|
|
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
|-
|-
! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
!{{MdRarityItem|Robe of Exquisite Focus}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
!{{MdRarityItem|Thunderskin Cloak}}
|
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Hat of Storm Scion's Power}}
!{{MdRarityItem|Hat of Storm Scion's Power}}
|
|
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Absolute's Protector}}
|
*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
|
*Outside {{Coords|-152|-123}}{{ref|name=note15}}
*Main floor {{Coords|-148|-169}}{{ref|name=note16}}
*Upper floor {{Coords|-140|-195}}{{ref|name=note17}}
|-
! scope="row"| {{MdRarityItem|Argument Solver}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] while in the cloud ({{recharge|short rest}})
| [[Mig]] at the main floor
|style="text-align: center;"| {{Coords|-194|-180}}
|-
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
|
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}})
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|style="text-align: center;"| {{Coords|-152|-191}}
|-
! scope="row"| {{MdRarityItem|Derivation Cloak}}
|
*When you {{cond|Poisoned|Poison}} a target, regain {{DamageColor|Healing|1d4 hit points}}
| Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-135|-174}}
|-
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
|
*On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-155|-173}}
|-
! scope="row"| {{MdRarityItem|Shadow Lantern}}
|
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
*Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
| Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-150|-165}}
|-
! scope="row"| {{MdRarityItem|Cloak of Elemental Absorption}}
|
*Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ({{recharge|short rest}})
| Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|style="text-align: center;"| {{Coords|-166|-169}}
|-
! scope="row"| {{MdRarityItem|Spineshudder Amulet}}
|
*When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], once per attack, inflict 2 turns of {{cond|Reverberation}} upon the target(s)
| [[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|style="text-align: center;"| {{Coords|-171|-195}}
|-
! scope="row"| {{MdRarityItem|Myrkulite Scourge}}
|
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with this weapon
| [[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
|
*Upper floor {{Coords|-161|-204}}
*[[Moonrise Towers Rooftop]] {{Coords|-152|-181}}
*[[Moonrise Towers Prison]] {{Coords|597|-655}} & {{Coords|597|-651}} & {{Coords|598|-647}}
*[[Mind Flayer Colony]] {{Coords|-161|-204}}
|-
! scope="row"| {{MdRarityItem|Ring of Exalted Marrow}}
|
*Cast {{sai|Exhort the Risen}} ({{recharge|long rest}})
*Gain an action to lash at the target with claws, dealing {{DamageColor|Necrotic|2d6 Necrotic}} damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or become {{cond|Paralysed}} for 2 turns ({{recharge|long rest}})
| Heavy chest at the Absolute altar on the rooftop
|style="text-align: center;"| [[Moonrise Towers Rooftop]] {{Coords|-152|-176}}
|-
! scope="row"| {{MdRarityItem|Blade of Oppressed Souls}}
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain an action to strike a non-undead [[Humanoid]], dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[saving throw|save]] or get {{cond|Crown of Madness|Mad}} for 3 turns ({{recharge|short rest}})
| Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|747|-38}}
|-
! scope="row"| {{MdRarityItem|Circlet of Mental Anguish}}
|
*When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain {{DamageColor|Healing|1d4 hit points}}
|rowspan=2| On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|rowspan="2" style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|747|-38}}
|-
! scope="row"| {{MdRarityItem|Braindrain Gloves}}
|
*When you deal {{DamageColor|Psychic|Psychic}} damage, inflict 2 turns of {{cond|Mental Fatigue}} upon the target(s)
|-
! scope="row"| {{MdRarityItem|Infernal Rapier}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
| If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|676|39}}
|-
! scope="row"| {{MdRarityItem|Ketheric's Warhammer}}
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
|rowspan=3| [[Ketheric Thorm]] at the morphic pool
|rowspan="3" style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|861|-23}}
|-
! scope="row"| {{MdRarityItem|Reaper's Embrace}}
|
*All incoming damage is reduced by 2
*Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[saving throw|saving throws]]. This can be toggled off
*Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[saving throw|save]] or get {{cond|Numbed}} for 3 turns ({{recharge|short rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|Ketheric's Shield}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
|-
|}
<references>
{{ref|Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting Ketheric|confronted]] him afterwards.|name=note15}}
{{ref|Found here if you did not side with Ketheric Thorm and confronted him afterwards.|name=note16}}
{{ref|Found here before confronting Ketheric Thorm.|name=note17}}
</references>
=== Other ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Devotee's Mace}}
|
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
| [[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|style="text-align: center;"| Any
|}
|}
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{{NavItems}}

Revision as of 06:18, 8 August 2024

A list of magic items that can be obtained without looting.

Act One

Obtainable as rewards

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour

Purchasable from vendors

Item name Item effect Item source Location
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox[5] in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[6], or looted from Abdirak at his quarters X: 331 Y: -21
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Ring of Salving
  • Your healing actions regain additional 2 hit points
The Shadespell Circlet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off

Other

Item name Item effect Item source Location
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248



Act 1.5

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony

Gloves of Baneful Striking

  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots *On a concentration cast, gain 8 temporary hit points
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace *Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759

Act Two

Obtainable as rewards

Item name Item effect Item source Location
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira[9] for Rescue the Tieflings X: -64 Y: 141
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any

Purchasable from vendors

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon[10] at the Inn blacksmith X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Evasive Shoes Bought or stolen from Mattis[11] inside the Inn X: -56 Y: 141
Cloak of Cunning Brume
Gloves of the Automaton Bought or stolen from Barcus Wroot[12] at his workshop in the Inn X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder *When you deal damage to a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Sentinel Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword *When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering *On Dash Dash or similar action, gain Arcane Charge Arcane Charge for 2 turns
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak *When you are hit by a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
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