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Elixirs: Difference between revisions

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(→‎List of Elixirs: Sleeping -> Sleep; use {{Temp hp}})
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| 25
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| Once per turn when you kill a foe, you gain 5 [[Temporary Hit Points]] and an additional {{Action}}
| Once per turn when you kill a foe, you gain {{Temp hp|5}} and an additional {{Action}}
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| style="text-align:left;" | {{LgItemIcon|Elixir of Darkvision}}
| style="text-align:left;" | {{LgItemIcon|Elixir of Darkvision}}
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| Gain 10 [[Temporary Hit Points]] and {{Cond|Bless}}
| Gain {{Temp hp|10}} and {{Cond|Bless}}
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| style="text-align:left;" | {{LgItemIcon|Elixir of Lightning Resistance}}
| style="text-align:left;" | {{LgItemIcon|Elixir of Lightning Resistance}}
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* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}}
* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}}
* Magic can't put you to {{Cond|Sleeping}}
* Magic can't put you to {{Cond|Sleeping|Sleep}}
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| style="text-align:left;" | {{LgItemIcon|Elixir of Poison Resistance}}
| style="text-align:left;" | {{LgItemIcon|Elixir of Poison Resistance}}
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| The number you need to roll to land a [[Critical Hit]] is reduced by 1.
| The number you need to roll to land a [[Critical Hit]] is reduced by 1
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| style="text-align:left;" | {{LgItemIcon|Superior Elixir of Arcane Cultivation}}
| style="text-align:left;" | {{LgItemIcon|Superior Elixir of Arcane Cultivation}}

Revision as of 15:54, 14 May 2024

An Elixir being inspected from the Alchemy window

Similar to Potions, Elixirs are consumable items that can be drunk as a bonus action to apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.

A character can only benefit from the effects of one elixir at a time: drinking an elixir immediately cancels any active effects of a previously drunk elixir.

Other activities can cause elixir benefits to end, including:

The description of an Elixir of Barkskin

List of Elixirs

Elixir Icon.png List of Elixirs
Name Rarity Ingredient Value Throwable Effect
Elixir of Acid Resistance Common -

Not craftable

10 Yes Damage TypesAcid Resistance
Elixir of Cold Resistance Common -

Not craftable

45 Yes Damage TypesCold Resistance
Elixir of Force Resistance Common -

Not craftable

45 Yes Damage TypesForce Resistance
Elixir of Hill Giant Strength Common Hill Giant Finger 30 No Increase your Strength to 21
Elixir of Radiant Resistance Common -

Not craftable

10 Yes Damage TypesRadiant Resistance
Elixir of Thunder Resistance Common -

Not craftable

45 Yes Damage TypesThunder Resistance
Elixir of Arcane Cultivation Uncommon Weavemoss 20 - Gain an additional Level 1 Spell Slot
Greater Elixir of Arcane Cultivation Uncommon Laculite 30 - Gain an additional Level 2 Spell Slot
Elixir of Barkskin Uncommon Wood Bark 30 Yes Increases your Armour Class Armour Class to 16
Elixir of Bloodlust Uncommon Worg Fang 25 - Once per turn when you kill a foe, you gain HP Icon.png 5 temporary hit points and an additional Action
Elixir of Darkvision Uncommon Crystalline Lens 50 - Gain the effects of Darkvision Darkvision
Elixir of Fire Resistance Uncommon Dragon Egg Mushroom 45 Yes Damage TypesFire Resistance
Elixir of Heroism Uncommon Pegasus Feather 30 - Gain HP Icon.png 10 temporary hit points and Bless Bless
Elixir of Lightning Resistance Uncommon Broken Machinery 45 Yes Damage TypesLightning Resistance
Elixir of Peerless Focus Uncommon Belladonna 20 -
Elixir of Poison Resistance Uncommon Mud Mephit Wing 45 Yes Damage TypesPoison Resistance
Elixir of the Colossus Uncommon Chasm Creeper 50 - Gain the effects of Enlarged Enlarged
Elixir of Vigilance Uncommon Hook 100 -
Elixir of Battlemage's Power Rare Gauth Eyestalk 65 - Gain Arcane Acuity Arcane Acuity for 3 turns.
Elixir of Cloud Giant Strength Rare Cloud Giant Finger 160 - Increase your Strength to 27
Elixir of Guileful Movement Rare Ochre Jelly Slime 40 - Gain the effects of Freedom of Movement Freedom of Movement
Elixir of Necrotic Resistance Rare Black Oleander 45 - Damage TypesNecrotic Resistance
Elixir of See Invisibility Rare Nothic Eye 40 - Gain See Invisibility See Invisibility
Elixir of Viciousness Rare Shadowroot Sac 50 - The number you need to roll to land a Critical Hit is reduced by 1
Superior Elixir of Arcane Cultivation Rare Night Orchid 65 - Gain an additional Level 3 Spell Slot
Tadpole Elixir Rare Tongue of Madness 30 - Gain Psionic Weakening and Psionic Enrichment
Elixir of Psychic Resistance Very Rare Intellect Devourer Cerebellum 45 - Damage TypesPsychic Resistance
Supreme Elixir of Arcane Cultivation Very Rare Beholder Iris 65 - Gain an additional Level 4 Spell Slot

Unique Elixirs

These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra, and each character can only do this once, so the number available is limited. These elixirs apparently do not replace regular elixirs when drunk, nor do they replace elixirs from the blood of different races. [Needs Verification]

Elixir Icon.png List of Elixirs
Name Rarity Value Effect
Elixir of Dragonborn Prowess: Acid Rare 10
Elixir of Dragonborn Prowess: Fire Rare 10
Elixir of Dragonborn Prowess: Frost Rare 10
Elixir of Dragonborn Prowess: Lightning Rare 10
Elixir of Dragonborn Prowess: Poison Rare 10
Elixir of Dwarven Resilience Rare 10 Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them
Elixir of Elven Elegance Rare 10
Elixir of Githyanki Providence Rare 10
Elixir of Gnomish Ingenuity Rare 10 Gain Proficiency in Sleight of Hand checks and can cast Knock Knock
Elixir of Half-Elven Healing Rare 10 Regain Hit Points Hit Points equal to your Constitution score.

(This is an instantaneous effect, more like a potion than an elixir.)

Elixir of Half-Orcish Fury Rare 10 The next time you are Downed Downed, you instead drop to 1 hit point
Elixir of Halfling Luck Rare 10 Gain Advantage on Skill Checks
Elixir of Human Versatility Rare 10 Gain Proficiency in all skills
Elixir of Tiefling Vice Rare 10

Other

The following items are called Elixirs, but function more similary to Potions.

Turn Based Duration


Terminology Note

In-game, "Potion" is used as a general category of liquid consumables that includes the more specific categories of Potions, Coatings and Elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.

In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention despite functioning as regular potions. These "false elixirs" are included in the Potions page.