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Elixirs: Difference between revisions
Chronofreak (talk | contribs) (→List of Elixirs: Sleeping -> Sleep; use {{Temp hp}}) |
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| 25 | | 25 | ||
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| Once per turn when you kill a foe, you gain 5 | | Once per turn when you kill a foe, you gain {{Temp hp|5}} and an additional {{Action}} | ||
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| style="text-align:left;" | {{LgItemIcon|Elixir of Darkvision}} | | style="text-align:left;" | {{LgItemIcon|Elixir of Darkvision}} | ||
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| 30 | | 30 | ||
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| Gain 10 | | Gain {{Temp hp|10}} and {{Cond|Bless}} | ||
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| style="text-align:left;" | {{LgItemIcon|Elixir of Lightning Resistance}} | | style="text-align:left;" | {{LgItemIcon|Elixir of Lightning Resistance}} | ||
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* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}} | * Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}} | ||
* Magic can't put you to {{Cond|Sleeping}} | * Magic can't put you to {{Cond|Sleeping|Sleep}} | ||
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| style="text-align:left;" | {{LgItemIcon|Elixir of Poison Resistance}} | | style="text-align:left;" | {{LgItemIcon|Elixir of Poison Resistance}} | ||
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| 50 | | 50 | ||
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| The number you need to roll to land a [[Critical Hit]] is reduced by 1 | | The number you need to roll to land a [[Critical Hit]] is reduced by 1 | ||
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| style="text-align:left;" | {{LgItemIcon|Superior Elixir of Arcane Cultivation}} | | style="text-align:left;" | {{LgItemIcon|Superior Elixir of Arcane Cultivation}} |
Revision as of 15:54, 14 May 2024
Similar to Potions, Elixirs are consumable items that can be drunk as a bonus action to apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.
A character can only benefit from the effects of one elixir at a time: drinking an elixir immediately cancels any active effects of a previously drunk elixir.
Other activities can cause elixir benefits to end, including:
- Praying at the Altar to Shar in the Gauntlet of Shar
List of Elixirs
Unique Elixirs
These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra, and each character can only do this once, so the number available is limited. These elixirs apparently do not replace regular elixirs when drunk, nor do they replace elixirs from the blood of different races. [Needs Verification]
Name | Rarity | Value | Effect |
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Elixir of Dragonborn Prowess: Acid | Rare | 10 |
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Elixir of Dragonborn Prowess: Fire | Rare | 10 |
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Elixir of Dragonborn Prowess: Frost | Rare | 10 |
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Elixir of Dragonborn Prowess: Lightning | Rare | 10 |
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Elixir of Dragonborn Prowess: Poison | Rare | 10 |
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Elixir of Dwarven Resilience | Rare | 10 | Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them |
Elixir of Elven Elegance | Rare | 10 |
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Elixir of Githyanki Providence | Rare | 10 |
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Elixir of Gnomish Ingenuity | Rare | 10 | Gain Proficiency in Sleight of Hand checks and can cast |
Elixir of Half-Elven Healing | Rare | 10 | Regain Constitution score.
(This is an instantaneous effect, more like a potion than an elixir.) | equal to your
Elixir of Half-Orcish Fury | Rare | 10 | The next time you are , you instead drop to 1 hit point |
Elixir of Halfling Luck | Rare | 10 | Gain Advantage on Skill Checks |
Elixir of Human Versatility | Rare | 10 | Gain Proficiency in all skills |
Elixir of Tiefling Vice | Rare | 10 |
|
Other
The following items are called Elixirs, but function more similary to Potions.
Turn Based Duration
Terminology Note
In-game, "Potion" is used as a general category of liquid consumables that includes the more specific categories of Potions, Coatings and Elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.
In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention despite functioning as regular potions. These "false elixirs" are included in the Potions page.