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Resting: Difference between revisions

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* All resources
* All resources
* Use of certain item actions
* Use of certain item actions
* [[Illithid Power]] dialogue options
* [[Illithid power]] dialogue options


Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial long rest'', which restores the following:
Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial long rest'', which restores the following:

Revision as of 01:55, 20 December 2023

Resting is a gameplay mechanic used to restore lost hit points and depleted resources.

Rests can be either long or short. Long rests restore all lost hit points and spent resources, whereas short rests restore a limited amount of hit points, and a smaller variety of resources.

Long rest

Starting a long rest at camp

Long rests are primarily taken at camp and restore the following:

Taking a long rest passes the night, and costs 40 or 80TTactician camp supplies. If the party lacks the required supplies, they may instead take a partial long rest, which restores the following:

  • Restore hit points up to half of their maximum.
  • Restore up to half of the character's maximum spell slots, rounded down.

Short rests are not restored when performing a partial long rest.

Many origin, companion and follower interactions will occur when long resting. Long rests can also advance certain time-sensitive content.

Short rest

Twice per long rest, the party can take a short rest, which restores the following:

The level 2 bard feature Song of Rest Song of Rest has identical effects to a short rest.

Potions

There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests: