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Grymforge: Difference between revisions
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====Duergar encampment==== | ====Duergar encampment==== | ||
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the east, or blast through a smaller cave-in to the north-west. | Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west. | ||
====Abandoned Temple==== | ====Abandoned Temple==== |
Revision as of 02:50, 15 November 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Grymforge is a Location in the Underdark in Chapter One. It encompasses the legendary Adamantine Forge and the lesser Ancient Forge, also known as the Abandoned Refuge.
Built by worshippers of the Lady of Loss in the time immemorium, this long-abandoned fortress has been recently given a second life, with the forces of the Absolute scittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the Shadow-Cursed Lands.
Duergar mercenaries billeted at the lower levels of the forge are commading a group of enslaved Ironhands gnomes to free the commander of the local special forces, True Soul Nere, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.
Access
The entry to Grymforge is through the Decrepit Village, Underdark X: -7 Y: -210 by taking the skiff from the beach docks.
Areas
Duergar encampment
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local Duergar mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the True Soul Nere's cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.
Abandoned Temple
This area is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge, and primarily occupies the northeast region of the location map. You can find Philomeen in these depths, along with dangerous creatures such as Ochre Jelly and Hellsboars.
Ancient Forge
To the far south of Grymforge, you can find access to Abandoned Refuge, also known as the Ancient Forge, and the 'Underdark - Ancient Forge' Waypoint. It can only be accessed by navigating through the forge grating at the upper levels. Continuing on this route eventually leads to the Adamantine Forge.
Adamantine Forge
The magnum opus of a long-forgotten Sharran blacksmith, this legendary forge is rumored to be capable of smithing Mithral Ore into armaments of exceptional quality. It is accessed from Abandoned Refuge by traversing down from the 'Underdark - Ancient Forge' waypoint past the lava pools and across the collapsing bridge.
Connected Locations
The following Locations are connect to the Grymforge:
- Ancient Temple Note
- Underdark
- Decrepit Village (Beach)
- Ruined Battlefield (Act 2)
Regional Waypoints
The following
are available within Grymforge:Story Interactions
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
- Pass all three checks when speaking to the Stonemason to recieve infernal plate
- Convince the spiders to unionize with Lolth
- Find Philomeen and negotiate for your lives
- Save True Soul Nere
- Save the slaves
Characters
Notable NPCs
- Apprentice Larrida
- Barcus Wroot
- Beldron
- Elder Brithvar
- Dalthar
- Lunkbug
- Mind Master Dunnol
- Mind Master Fonmara
- Nere
- Philomeen
- Sergeant Thrinn
- Thudd
Merchants
Animals
- Elder Rothé (livestock)
- Lur Xanta (spider)
Other NPCs
- Brathwen
- Danna
- Drar
- Herdmaster Skarjall
- Mirthis
- Morgya
- Murmath
- Skickpit
- Stonemason Gergerran
- Viss
- Ward Magmar
- Ward Pistle
- Welso
Monsters
Notable loot
Quest items
Other notable
Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Jorgoral's Greatsword
- Bow of the Banshee
- Shining Staver-of-Skulls
- Intransigent Warhammer
- Wondrous Gloves
- Dark Justiciar Helm
- Dark Justiciar Mail
- Sharran Crossbow
- The Real Sparky Sparkswall
- The Protecty Sparkswall
- Merregon Halberd
- Firestoker
- Fetish of Callarduran Smoothhands
- Bracing Band
- Armour of Uninhibited Kushigo
- Ring of Absolute Force
- Boots of Speed
- Cap of Wrath
- Deep Delver
- Sword of Screams
- Disintegrating Night Walkers
- Dark Justiciar Mask
- Sentient Amulet (Rare)
- Grymskull Helm
- Adamantine Mace
- Adamantine Longsword
- Adamantine Scimitar
- Adamantine Shield
- Adamantine Scale Mail
- Adamantine Splint Armour
- Runepowder Barrel
- Runepowder Vial
- Smokepowder Satchel
- Devilfoil Mask
- Infernal Alloy
Hidden Treasure
- Harper Cache: X: -700 Y: 371 find this blatantly labelled cache, with a dangerous twist.
Quests
- Deliver Nere's Head
- Free True Soul Nere
- Find the Explosives
- Find the Missing Boots
- Save the Grymforge Gnomes
- The Adamantine Forge
- Rescue the Gnomes in Moonrise Towers
External links
- Grymforge on the Forgotten Realms Wiki