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[[Category:Locations]][[Category:Chapter One Locations]]
{{Location page
[[File:Wilderness.jpg|thumb|The Wilderness on a region map.]]
| prefix = The
The '''Wilderness''' is a [[region]] comprised of multiple [[Location|locations]] in [[Chapter One]] of [[Baldur's Gate 3]].  
| name = Wilderness
| alt name =
| image = Wilderness.jpg
| image description = A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.
| act = one
| summary =
| region =
| north =
| west =
| east =
| south =
}}
== Overview ==
The Wilderness is a heavily forested area in {{FRWiki|Elturgard}}<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]].  


== Region Summary ==
<!-- This primary section is where you write a blurb about the region, and specify a sub-section for access or critical “above the fold” notes. -->
Notable settlements in the region include the [[Emerald Grove]], the [[Blighted Village]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]]
The Wilderness is a heavily forested area to the east of [[Baldur's Gate]]. A tribe of [[Goblin]]s have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the [[Underdark]].


It is the primary setting for the start of the game, and is visible on the map of the [[Over-world]].
The Wilderness also contains several entrances to the [[Underdark]].


=== Access ===
[[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]]
No special action is required to reach this [[region]]. After completing the [[Prologue]], the player will find themselves at a [[Location]] within the '''Wilderness''' known as the [[Ravaged Beach]].


=== Locations===
== Wayfinding ==
<!-- This primary section is for any sort of LOCATION related item, Quadrants, Zones, Areas with hidden goods, etc. -->
{{div_col}}
Due to its immense size, the map of the '''Wilderness''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Wilderness.'''
* {{Loc|Blighted Village}}
* {{Loc|Emerald Grove}}
* {{Loc|Forest}}
* {{Loc|Goblin Camp}}
* {{Loc|Mountain Pass}}
* {{Loc|Nautiloid Wreck}}
* {{Loc|Overgrown Ruins}}
* {{Loc|Ravaged Beach}}
* {{Loc|Sunlit Wetlands}} / {{Loc|Putrid Bog}}
* {{Loc|The Risen Road}}
* {{Loc|Waukeen's Rest}}


=== South East Quadrant ===
{{div_col_end}}
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
==== Ravaged Beach ====
The [[Ravaged Beach]] is in the most SE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.


This location is adjacent to the south of the [[Chapel Entrance]], and southeast of an unnamed region of the map where [[Nautiloid]] wreckage still burns.
=== Adjacent regions ===
* {{Loc|Rosymorn Monastery Trail}}
* {{Loc|Underdark}}


==== Chapel Entrance ====
=== Waypoints ===
The [[Chapel Entrance]] is a location in the SE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
The following Waypoints are available within the '''Wilderness''' region.  
{{div_col}}
* {{WpCo|Blighted Village|34|394}}
* {{WpCo|Emerald Grove Environs|246|423}}
* {{WpCo|Goblin Camp|-74|445}}
* {{WpCo|Overgrown Ruins|276|298}}
* {{WpCo|Riverside Teahouse|-10|250}}
* {{WpCo|Roadside Cliffs|222|326}}
* {{WpCo|The Risen Road|82|597}}
* {{WpCo|Waukeen's Rest|-77|570}}
{{div_col_end}}


This location connects to the [[Ravaged Beach]] to the south, and an unnamed region of the map near the [[Roadside Cliffs]].
== Ravaged beach ==
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
{{hatnote|Main article: [[Ravaged Beach]]}}
Located on the bank of the [[River Chionthar]], and the far south-east of the mini-map, the [[Ravaged Beach]] is dominated by the wreck of a [[Nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].


==== "Roadside Cliffs" ====
This is the [[Location]] the player character arrives at immediately after the events of the [[Prologue]], and where {{CharLink|Shadowheart}} is likely to encountered for the first time.
[[Roadside Cliffs]] is a location in the SE quadrant of the '''Wilderness''' map. This area is unnamed on the player minimap and is recognizable for ____.


This location is adjacent to the south of the [[Druid Grove]] the east of the [[Forest]].
=== Roadside Cliffs ===
{{hatnote|Main article: [[Ravaged Beach#Roadside Cliffs|Roadside Cliffs]]}}
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. Potential companions {{CharLink|Gale}} and {{CharLink|Lae'zel}} can be rescued and recruited here.  


=== North East Quadrant===
* {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
==== Druid Grove ====
The [[Druid Grove]] is a settlement location in the most NE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.


This location is adjacent to the North of unnamed region of the map near the [[Roadside Cliffs]], and east of the [[Risen Road]].
=== Overgrown Ruins ===
{{hatnote|Main article: [[Overgrown Ruins]]}}


=== North West Quadrant===
== North eastern locations ==
==== Risen Road ====
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
=== Emerald Grove ===
{{hatnote|Main article: [[Emerald Grove]]}}


This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.
The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]], and the [[Sacred Pool]].


==== Waukeen's Rest ====
The Druids of the Emerald Grove are led by {{CharLink|Kagha}} who serves as the leader of the druids in First Druid {{CharLink|Halsin|Halsin's}} absence. They are providing a temporary refuge for the [[Tiefling Refugees]] from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the [[Rite of Thorns (ritual)|Rite of Thorns]] to be performed to shut the grove off, which would displace the tieflings.
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building.


This location is adjacent to the northwest of the [[Risen Road]] .
=== Secluded Cove ===
{{hatnote|Main article: [[Secluded Cove]]}}
==== Mountain Pass ====
The ‘’’Mountain Pass’’’ is a location in the most northwest quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.


This location is adjacent to the west of [[Waukeen’s Rest]] and the [[Risen Road]].  
The [[Secluded Cove]] is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.  


=== Central Quadrant===
== Central Locations ==
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]


==== Forest ====
=== Forest ===
The [[Forest]] is a location in the most DIRECTIONAL quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
{{hatnote|Main article: [[Forest]]}}
The '''Forest''' is a location in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.


This location is adjacent to the ADJACENT_LOCATION.  
This location contains the [[Blighted Village]] at its centre. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], south-west of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.  


==== Blighted Village ====
=== Blighted Village ===
The [[Blighted Village]] is a location in the centermost quadrant '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
{{hatnote|Main article: [[Blighted Village]]}}
The '''Blighted Village''' is a location in the centre-most quadrant '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for a large windmill.


This location is surrounded by the [[Forest]] on all sides.
This location is surrounded by the [[Forest]] on all sides.


=== South Quadrant===
== North western locations ==
==== Sunlit Swamp ====
=== Risen Road ===
The [[Sunlit Swamp]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
{{hatnote|Main article: [[The Risen Road]]}}
'''The Risen Road''' is a location in the north and central quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for large groups of [[Gnoll]]s.
 
This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.
 
=== Waukeen's Rest ===
{{hatnote|Main article: [[Waukeen's Rest]]}}
'''Waukeen's Rest'''' is a location in the NW quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.
 
This location is adjacent to the north-west of the [[Risen Road]] .
 
=== Mountain Pass ===
{{hatnote|Main article: [[Mountain Pass]]}}
The '''Mountain Pass''' is a location in the most north-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for a powerful group of Githyanki.


This location is adjacent to the South of the [[Forest]]
This location is adjacent to the west of [[Waukeen's Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region.


=== West Central Quadrant===
== Southern locations ==
==== Goblin Camp ====
=== Sunlit Wetlands ===
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
{{hatnote|Main article: [[Sunlit Wetlands]]}}
The '''Sunlit Wetlands''' (also known as the [[Putrid Bog]]) is a location in the most SW quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.


This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South.
This location is adjacent to the South of the [[Forest]].


=== Regional Locations ===
== Western locations ==
* [[Ravaged Beach]]
=== Goblin Camp ===
* [[Chapel Entrance]]
{{hatnote|Main article: [[Goblin Camp]]}}
* [[Roadside Cliffs]] (unnamed area)
The '''Goblin Camp''' is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable by, perhaps unsurprisingly, its goblin residents.
* [[Druid Grove]]
* [[The Risen Road]]
* [[Forest]]
* [[Blighted Village]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[Goblin Camp]]
* [[Waukeen's Rest]]
* [[Mountain Pass]]


=== Regional Waypoints ===
This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass.
The following [[Waypoint|Waypoints]] are available within the '''Wilderness''' region.
* [[Overgrown Ruins]] {{Coords|276|298}}
* [[Silvanus' Grove]] {{Coords|246|423}}
* [[The Risen Road]] {{Coords|82|597}}
* [[Blighted Village]] {{Coords|34|394}}
* [[Riverside Teahouse]] {{Coords|-10|250}}
* [[Goblin Camp]] {{Coords|-74|445}}
* [[Waukeen's Rest]] {{Coords|-77|570}}


== Notable Characters ==
== Characters ==
<!-- This primary section is where you list any sort of character found in this region. For REGIONS, please only list characters who are in unnamed (no name shows on minimap) areas.  -->
=== Companions ===
=== Companions ===
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
{{SpoilerBox|
* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]].


=== Merchants ===
* {{MdCharLink|Astarion}} is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.
* (Contribute to the wiki if you are aware of any Merchants in nameless regions of the Wilderness)
* {{MdCharLink|Lae'zel}} is trapped by two tieflings, {{CharLink|Damays}} and {{CharLink|Nymessa}} {{Coords|237|371}}.
* {{MdCharLink|Gale}} will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]].
* {{MdCharLink|Shadowheart}} can be found lying down unconcious in the sand on the [[Ravaged Beach]].


=== NPCs ===
=== Notable non-player characters ===
* (Contribute to the wiki if you are aware of any NPCs in nameless regions of the Wilderness)
All other notable NPCs are contained within named locations.


== Related Quests ==
=== Creatures ===
<!-- This primary section is where you list any sort of quest obtained or actively pursued in this region. For REGIONS, please only list quests who are in unnamed (no name shows on minimap) areas.  -->
* {{MdCharLink|Gnoll|Gnolls}} along the Risen Road
The following quests may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
* {{MdCharLink|Goblin|Goblins}} in the [[#Roadside Cliffs|Roadside Cliffs]]
* {{MdCharLink|Harpy|Harpies}} at the [[Secluded Cove]]
* {{MdCharLink|Hyena|Hyenas}} along the [[Risen Road]]
* {{MdCharLink|Intellect Devourer|Intellect Devourers}} in the [[Nautiloid Wreck]]
* {{MdCharLink|Redcap|Redcaps}} in the [[Sunlit Wetlands]]


== Notable Loot ==
== Loot ==
<!-- This primary section is where you list any sort of loot obtained in this region. For REGIONS, please only list loot that is found in unnamed (no name shows on minimap) areas.  -->

The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
* (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)


=== Hidden Treasures ===
=== Hidden treasures ===
{{SpoilerBox|
* '''Cartilaginous Chest''': on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}}
==== Harper Cache ====
* '''Harper Cache''': An Ornate Chest hidden under a rock{{Coords|141|282}}
West of the crashed [[Nautiloid]], down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a [[Nature]] check will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:
* {{MdRarityItem|Silver Pendant}} can be found on a skeleton {{Coords|152|366}}
* 2 {{SmallIcon|Potion of Speed Icon.png}} [[Potion of Speed|Potions of Speed]]
* {{MdRarityItem|Spider Egg Sac}} from the crevice at {{Coords|160|373}}
* [[Harper's Map]]
* [[Harper's Notebook]]
And a small amount of gold and gemstones.}}


==External Links==
== References ==
* (Contribute to the wiki if you are aware of any External Links applicable to the Wilderness)
{{notebegin}}
{{reflist}}
{{noteend}}
{{Wilderness}}
[[Category:Regions]]
[[Category:Locations]]
[[Category:Act One Locations]]

Latest revision as of 16:48, 25 October 2024

The Wilderness is a region in Act One of Baldur's Gate 3.

Overview[edit | edit source]

The Wilderness is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.

Notable settlements in the region include the Emerald Grove, the Blighted Village and Waukeen's Rest. A tribe of Goblins, as well as several other types of monsters, have settled into the Blighted Village and the Temple of Selûne to the west. In the far east are Overgrown Ruins

The Wilderness also contains several entrances to the Underdark.

The Wilderness Region as seen on the minimap of Baldur's Gate 3.
The Wilderness Region as seen on the minimap.

Locations[edit | edit source]

Adjacent regions[edit | edit source]

Waypoints[edit | edit source]

The following Waypoints are available within the Wilderness region.

  • caption = Blighted Village Blighted Village X: 34 Y: 394
  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 423
  • caption = Goblin Camp Goblin Camp X: -74 Y: 445
  • caption = Overgrown Ruins Overgrown Ruins X: 276 Y: 298
  • caption = Riverside Teahouse Riverside Teahouse X: -10 Y: 250
  • caption = Roadside Cliffs Roadside Cliffs X: 222 Y: 326
  • caption = The Risen Road The Risen Road X: 82 Y: 597
  • caption = Waukeen's Rest Waukeen's Rest X: -77 Y: 570

Ravaged beach[edit | edit source]

The map areas that constitute the SE quadrant of the Wilderness.
Main article: Ravaged Beach

Located on the bank of the River Chionthar, and the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a Nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the Dank Crypt, while to the north is the Emerald Grove.

This is the Location the player character arrives at immediately after the events of the Prologue, and where Shadowheart Shadowheart is likely to encountered for the first time.

Roadside Cliffs[edit | edit source]

Main article: Roadside Cliffs

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. Potential companions Gale Gale and Lae'zel Lae'zel can be rescued and recruited here.

Overgrown Ruins[edit | edit source]

Main article: Overgrown Ruins

North eastern locations[edit | edit source]

The map areas that constitute the NE Quadrant of the Wilderness.

Emerald Grove[edit | edit source]

Main article: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow, and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha Kagha who serves as the leader of the druids in First Druid Halsin Halsin's absence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns to be performed to shut the grove off, which would displace the tieflings.

Secluded Cove[edit | edit source]

Main article: Secluded Cove

The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.

Central Locations[edit | edit source]

The map areas that constitute the Central Quadrant of the Wilderness.

Forest[edit | edit source]

Main article: Forest

The Forest is a location in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.

This location contains the Blighted Village at its centre. It is north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Druid Grove, and west of the unnamed area known only as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village[edit | edit source]

Main article: Blighted Village

The Blighted Village is a location in the centre-most quadrant Wilderness map. This area is labelled on the player minimap and is recognisable for a large windmill.

This location is surrounded by the Forest on all sides.

North western locations[edit | edit source]

Risen Road[edit | edit source]

Main article: The Risen Road

The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for large groups of Gnolls.

This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest[edit | edit source]

Main article: Waukeen's Rest

Waukeen's Rest' is a location in the NW quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the north-west of the Risen Road .

Mountain Pass[edit | edit source]

Main article: Mountain Pass

The Mountain Pass is a location in the most north-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for a powerful group of Githyanki.

This location is adjacent to the west of Waukeen's Rest and the Risen Road. Pass further westward to enter a separate region.

Southern locations[edit | edit source]

Sunlit Wetlands[edit | edit source]

Main article: Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog) is a location in the most SW quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.

This location is adjacent to the South of the Forest.

Western locations[edit | edit source]

Goblin Camp[edit | edit source]

Main article: Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable by, perhaps unsurprisingly, its goblin residents.

This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South. Pass further westward to enter a separate region via the Mountain Pass.

Characters[edit | edit source]

Companions[edit | edit source]

The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Notable non-player characters[edit | edit source]

All other notable NPCs are contained within named locations.

Creatures[edit | edit source]

Loot[edit | edit source]

The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Hidden treasures[edit | edit source]

  • Cartilaginous Chest: on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. X: 234 Y: 261
  • Harper Cache: An Ornate Chest hidden under a rockX: 141 Y: 282
  • Silver Pendant can be found on a skeleton X: 152 Y: 366
  • Spider Egg Sac from the crevice at X: 160 Y: 373

References[edit | edit source]

  1. Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
  2. Findings from the Hinterlands - New Edition