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Portrait Renan.png|Portrait
Portrait Renan.png|Portrait
</gallery>
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| identity = Female
| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| type = [[Humanoid]]
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=== Defending Moonrise Towers ===
=== Defending Moonrise Towers ===
If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Bennel is killed during the subsequent battle. His corpse will be situated on the bridge leading into Moonrise Towers proper, at {{coords|-152|-114}}.
If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Renan is killed during the subsequent battle. Her corpse will be situated on the bridge leading into Moonrise Towers proper, at {{coords|-152|-114}}.


== Combat ==
== Combat ==

Latest revision as of 17:20, 24 November 2024

Zealot Renan is a human Zealot of the Absolute located outside Moonrise Towers in Act Two. She can be found patrolling around the towers' docks.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Renan is first encountered at the Moonrise Towers Docks, where she patrols the length of the north side. Should Acolyte Marls jump off into the water, she will react with surprise and reassure the party that she is loyal to the Absolute.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Renan is killed during the subsequent battle. Her corpse will be situated on the bridge leading into Moonrise Towers proper, at X: -152 Y: -114.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]