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| ▶ '''''Note:''' Promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Halsin|+1}} point'' | | ▶ '''''Note:''' Promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Halsin|+1}} point'' |
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| ''At the [[Sword Coast Couriers]] and in the kennels:'' | | ''At the [[Sword Coast Couriers]]:'' |
| * <u>Tell</u> [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it. | | * Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' |
| * Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Halsin|+1}} | | * Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Halsin|+1}} |
| * Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Halsin|+1}} | | * Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Halsin|+1}} |
| * Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} | | ** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} |
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| ''In the [[Angleiron's Cellar]]:'' | | ''In the [[Angleiron's Cellar]]:'' |
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| ** OR Say you'll make it quick {{Approval|Halsin|+1}} | | ** OR Say you'll make it quick {{Approval|Halsin|+1}} |
| ** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}} | | ** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}} |
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| ''Near [[Requisitioned Barn]]:'' | | ''Near [[Requisitioned Barn]]:'' |
| * Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Halsin|+1}} | | * Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}} |
| * Donate gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} | | ▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' |
| * Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}} | | ** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}} |
| * Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}}
| | * Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} |
| ** <u>Playing as a</u> [[Ranger]], tell Fortuno to relax for Biscotti.
| | * Make a compliment to the pig inside the barn. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})'' |
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| '''[[Open Hand Temple]]''' | | '''[[Open Hand Temple]]''' |
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| ''Elsewhere:'' | | ''Elsewhere:'' |
| | * Playing as a [[Ranger]], tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}} |
| | ** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)'' |
| * Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}} | | * Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}} |
| * Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Halsin|+1}} | | * Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Halsin|+1}} |
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| * Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}} | | * Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}} |
| * Ready yourself to fight when challenged by the Steel Watcher at the [[South Span Checkpoint]] {{Approval|Halsin|-1}} | | * Ready yourself to fight when challenged by the Steel Watcher at the [[South Span Checkpoint]] {{Approval|Halsin|-1}} |
| | * Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}} |
| * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}} | | * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}} |
| ** OR Tell him to stop whining {{Approval|Halsin|-1}} | | ** OR Tell him to stop whining {{Approval|Halsin|-1}} |
| | * Speak to the pig in the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}} |
| | * Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}} |
| | ** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}} |
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| ''Dealing with [[Orin]]'s guises:'' | | ''Dealing with [[Orin]]'s guises:'' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
House in Deep Shadows
- Tell Oliver you know who he really is +1
- Let Halsin persuade Oliver. +10
- Convince Oliver to reunite with Thaniel. +40
Reithwin Town
- Agree to help Arabella find her parents. +1
- Agree to take Arabella in at your camp. +1
At the Reithwin Tollhouse
At The Waning Moon
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times +1 (each time).
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
Gauntlet of Shar
- Agree to peace with the rats after interacting with the broken effigy. +5
- Respond to Reconstituted Duellist as Shadowheart with answer as a believer of deity Shar.
- After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. +1
Moonrise Towers
Moonrise Towers Rooftop
- After passing the persuasion check, and a second set of dialogue, tell Ketheric Thorm either:
- That you can help him if he lets you.
- That it isn't too late and his story doesn't end here.
- To come quietly and he'll be spared.
- Tell Aylin to stand down, Ketheric has surrendered.
Mind Flayer Colony
Camp/Conversation
- Say you wished he joined your party earlier. +1
- Say you are sorry for his loss when asking about his family. +1
- Thank him for sharing with you. +1
- Tell him you are afraid of krakens. +1
- OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
- Say "It hurts, I know it does." when talking to Arabella in camp
- Tell Arabella her parents would be proud of her.
- Thank Art Cullagh for his help after defeating Ketheric Thorm.
- Talk to Thaniel after defeating Ketheric Thorm. +20
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin +1
▶ Note: Giving Yenna food does not bring approval
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Promising to look for her mum after using class-based Ranger line brings another +1 point
At the Sword Coast Couriers:
In the Angleiron's Cellar:
- Tell Wulbren you'll visit the Gondians and maybe they'll see reason. +1
- Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb. +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- OR Say you'll make it quick +1
- OR, Playing as The Dark Urge, resist the urge to torment him +1
Near Requisitioned Barn:
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- OR, Playing as a Druid, say it's unnerving to see a city as big as a great forest +1
- Donate some gold to Manip Nestor. +1
- Make a compliment to the pig inside the barn. +1 (works with or without Speak with Animals)
Open Hand Temple
Circus of the Last Days
- At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- When passing Zethino's trial, choose answers:[Needs Verification]
- First question: ★'Bear form' +1, OR ★'Restless and roaming' +2
- Second question: ★'Saving Thaniel' +1, OR ★'Protecting the grove' +2
- Third question: ★'Choosing a fanatic' +1, OR ★'Allowing the curse thrive' +1
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself +1
- Then insist on your choice and cheer them +1 (including Halsin or unique lines for Minthara and Jaheira)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
- If playing as a Druid, say you're special for your transformation ability +2
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- OR Ask whether she is hiring personnel +1
Elsewhere:
- Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions +1
- Playing as a Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees +1
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
▶ Note: This option is available only if Orin is not impersonating the Thug
Wyrm's Crossing
- Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. +1 (this did not give approval for me for Halsin)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- When trying to hire both Sorn Orlith and Nym Orlith:
- Agree to invite Halsin, too, if the druid is in the party +1
- Choose to proceed with only one of the twins after their 'foursome' offer +1 (if you're partnered with the druid)
- Choose to proceed with one of the twins when any other partner declines their offer +1 (if you're partnered with any other companion)
- Get into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin ( DC 25 Persuasion check required), or passing any of class-based checks. +1
Sharess' Caress
- Invite Halsin to join an orgy with the Drow twins +1
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Give Reynash 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- OR Successfully detect his thoughts and pretend to be a new recruit +1
- Tell him you've spotted Reynash on stealing +1
- Then tell not to be hard on Reynash +1
- OR Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation. +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Agree to become allies with Gortash and slay Orin +1
- OR Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- As a Baldurian character, ask what has happened to the city's great hero +1
Lower City
- Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
- Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
- (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. +1
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. +1
- Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. +1
- When rencountering Araj, ask Astarion if he wishes to leave +1
- Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." +1
- When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" +1
Guildhall
- When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. +1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
Sorcerous Sundries
- Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) +1
- Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. +1
Grey Harbour Docks
- Intimidate Captain Sleam to not split up the family +1
- OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour +1
Water Queen's House
- Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" +1
Camp/Conversation
- Tell Isobel that you will help Aylin take down Lorroakan +1
- Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
- Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
- Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah +1
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him -1.
- When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact -1 (the line is available only if Shadowheart is in the party)
Last Light Inn
House in Deep Shadows
- Agree to play hide-and-seek with Oliver. -1
Moonrise Towers
- Free the goblins when Z'rell prompts you to kill them.
- When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn.
Gauntlet of Shar
- Lick the Spider meat twice.
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. -1
Mind Flayer Colony
Camp/Conversation
- At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
- OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
Circus of the Last Days
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
- After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else -1
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare. -1
- OR Just answer "No." -1
- Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive -1
- Then say that Dribbles is probably dead now -1
Wyrm's Crossing
- Reject to be arrested when speaking to the Steel Watcher at the South Span checkpoint. -1
- Agree to deliver the gnome leader's head to Manip Falcäo -1
- At Sharess' Caress, when trying to hire both Sorn Orlith and Nym Orlith, refuse to invite Halsin, too, if the druid is in the party -1
Wyrm's Rock Fortress
At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1
- Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you -1
- If failed to convince Arkleia Oloril to trade, attack her -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones -1
Cazador's Dungeon
- Help Astarion become a Vampire Ascendant
Sorcerous Sundries
- When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. -1
Devil's Fee
- Intimidate Helsik to keep the gauntlets -1