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Arthus: Difference between revisions
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| con save prof = yes | | con save prof = yes | ||
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian) | | passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian) | ||
| athletics = 2 | |||
| acrobatics = 2 | |||
| perception = 1 | |||
}} | }} | ||
'''Harper Arthus''' is a gruff [[high half-elf]] [[barbarian]] and [[Harper]] in [[Act Two]]. Trusted with the possession of a [[Mind Flayer Parasite Specimen|Mind Flayer Parasite]], he interrupts the party when they land refugees from the [[Moonrise Towers Prison]] at the [[Last Light Inn]] docks, checking them for signs of the [[Cult of the Absolute|Absolute's infection]]. | '''Harper Arthus''' is a gruff [[high half-elf]] [[barbarian]] and [[Harper]] in [[Act Two]]. Trusted with the possession of a [[Mind Flayer Parasite Specimen|Mind Flayer Parasite]], he interrupts the party when they land refugees from the [[Moonrise Towers Prison]] at the [[Last Light Inn]] docks, checking them for signs of the [[Cult of the Absolute|Absolute's infection]]. | ||
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== Related quests== | == Related quests== | ||
* {{Quest|Rescue the Tieflings}} | |||
* {{Quest|Rescue Wulbren}} | * {{Quest|Rescue Wulbren}} | ||
== Notes == | == Notes == |
Latest revision as of 06:24, 11 November 2024
“Hold there! You can't just land and start unloading strangers - there are procedures, damn it.„
Involvement[edit | edit source]
Last Light Inn[edit | edit source]
Arthus is only encountered at Last Light Inn when the party frees and breaks out the prisoners from Moonrise Towers Prison, and escape with them by boat. Among the dialogue options, the party can propose fleeing to Last Light Inn with the prisoners if they've already been there; selecting "I don't - but I'll join you on the boat. We'll see where we end up." in the event the party has never been to Last Light Inn before, sends the prisoners to the Last Light while the party gets a scene similar to the scene from entering Last Light for the first time, therefore preventing them from interacting with Arthus.
Provided the party frees the prisoners, has been to Last Light Inn before and leads them there, Arthus will address the party upon their arrival. Arthus clearly expresses disapproval,[1] remarking that there are procedures for every new arrivals.[2][3] He pulls out a Mind Flayer Tadpole in a jar and addresses the unloaded prison escapees, telling them to get in line as to check them for signs of illithid infections, to the prisoners' utter confusion.
Arthus will then proceed to walk and stand in front of each freed prisoner. After finding no signs of tadpoles within the escaped prisoners, Arthus lets them go and walks away, before completely disappearing from the game once out of range.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Loot[edit | edit source]
Related quests[edit | edit source]
Notes[edit | edit source]
- Arthus is an identical one-to-one copy of Bor, and only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise.
- Arthus and Bor are completely identical in every single aspect, bearing the same appearance, equipment, class, and even stats.
- Arthus and Bor, however, do not share the same voice actor.
- Devnotes refer to Arthus as a "A gruff and suspicious guard".[4]
- Therefore, as of Patch 7, despite having Extra Attack, Arthus is not able to attack twice during his turns.
- Arthus is uniquely trusted among Harpers to hold a Mind Flayer Parasite Specimen; the only other Harper seen to personally hold a Mind Flayer tadpole to check for potentially infected people is Jaheira.
References[edit | edit source]
- ↑ "You can't just land and start unloading strangers - there are procedures, damn it." - Arthus
- ↑ "No one gets in without being tested - Commander Jaheira's orders." - Arthus
- ↑ "Anyone could be infected, so we're checking all new faces. No exceptions." - Arthus
- ↑ Devnotes:
The Harper Inspecter is either looking over a batch of prisoners who've just arrived in Moonrise or has just finished inspecting them and is walking away when the player intercepts him. A gruff and suspicious guard.