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Falla: Difference between revisions

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(Added extra to saving throw from aura of protection)
(Added uid/uuid to infobox)
 
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{{PageSeo
| description = Zealot Falla is a human Zealot of the Absolute in Act Two. She stands guard on the eastern side of the Moonrise Towers throne room, right by the door.
| image = Falla.png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Falla
| name = Zealot Falla
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Portrait Falla.png|Portrait
Portrait Falla.png|Portrait
</gallery>
</gallery>
| identity = Female
| occupation = Guard
| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| size = [[Medium]]
| ac = 18
| ac = 18
| e hp = 49
| e hp = 49
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| t hp = 91
| t hp = 91
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
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| conditions = Aura of Protection (Aura)
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| athletics = 4
| acrobatics = 0
| perception = 0
| uuid = a4752cef-326a-49d7-91dd-a9de10d6539b
| uid = S_MOO_ExecutionGuard_003
| stats = MOO_ZealotOfTheAbsolute_Human
}}
}}
'''Zealot Falla''' is a [[human]] [[Zealot of the Absolute]] in [[Act Two]]. She is stationed just inside the throne room to the left, inside [[Moonrise Towers]].
'''Zealot Falla''' is a [[human]] [[Zealot of the Absolute]] in [[Act Two]]. She stands guard on the eastern side of the [[Moonrise Towers]] throne room, right by the door.
{{DiQ|Can't say I'll miss this place. Absolute deserves a church, not a ruin.|Falla}}
 
== Involvement ==
=== Moonrise Towers ===
Falla is first encountered in the [[Moonrise Towers]] throne room, standing guard over the trial presided by {{CharLink|Ketheric Thorm}}. After the trial ends, Falla moves over to stand guard on the eastern side of the room, next to the grand door leading into the throne room.
 
=== Defending Moonrise Towers ===
If the {{CharLink|Aylin|Nightsong}} is freed and the Harpers launch their assault on Moonrise Towers, Falla disappears from the game and cannot be found as an enemy, nor as a corpse.


== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Branding Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}


==== Tactician only ====
==== Tactician only ====
Line 49: Line 71:


=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Caustic Bulb}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Caustic Bulb}}


{{Moonrise Towers}}
{{Moonrise Towers}}

Latest revision as of 01:06, 23 January 2025

Zealot Falla is a human Zealot of the Absolute in Act Two. She stands guard on the eastern side of the Moonrise Towers throne room, right by the door.

Portrait Falla.png
Can't say I'll miss this place. Absolute deserves a church, not a ruin.
Falla

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Falla is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm Ketheric Thorm. After the trial ends, Falla moves over to stand guard on the eastern side of the room, next to the grand door leading into the throne room.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Falla disappears from the game and cannot be found as an enemy, nor as a corpse.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite (+ + )
Damage: 2~12
D6 Radiant.png
Normal weapon damage
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (+ 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing (+ )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite (+ + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy (+ )

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]