Ad placeholder

Arthus: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Added XP reward to infobox)
 
(4 intermediate revisions by 3 users not shown)
Line 20: Line 20:
| t hp = 80
| t hp = 80
| movement m = 9
| movement m = 9
| xp = 90
| weight kg = 75
| weight kg = 75
| str = 15
| str = 15
Line 30: Line 31:
| con save prof = yes
| con save prof = yes
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian)
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian)
| athletics = 2
| acrobatics = 2
| perception = 1
}}
}}
'''Harper Arthus''' is a gruff [[high half-elf]] [[barbarian]] and [[Harper]] in [[Act Two]]. Trusted with the possession of a [[Mind Flayer Parasite Specimen|Mind Flayer Parasite]], he interrupts the party when they land refugees from the [[Moonrise Towers Prison]] at the [[Last Light Inn]] docks, checking them for signs of the [[Cult of the Absolute|Absolute's infection]].
'''Harper Arthus''' is a gruff [[high half-elf]] [[barbarian]] and [[Harper]] in [[Act Two]]. Trusted with the possession of a [[Mind Flayer Parasite Specimen|Mind Flayer Parasite]], he interrupts the party when they land refugees from the [[Moonrise Towers Prison]] at the [[Last Light Inn]] docks, checking them for signs of the [[Cult of the Absolute|Absolute's infection]].
Line 40: Line 44:
Arthus is only encountered at [[Last Light Inn]] when the party frees and breaks out the [[Rescue Wulbren|prisoners]] from [[Moonrise Towers Prison]], and escape with them by boat. Among the dialogue options, the party can propose fleeing to Last Light Inn with the [[Rescue the Tieflings|prisoners]] if they've already been there; selecting ''"I don't - but I'll join you on the boat. We'll see where we end up."'' in the event the party has never been to Last Light Inn before, sends the prisoners to the Last Light while the party gets a scene similar to the scene from entering Last Light for the first time, therefore preventing them from interacting with Arthus.
Arthus is only encountered at [[Last Light Inn]] when the party frees and breaks out the [[Rescue Wulbren|prisoners]] from [[Moonrise Towers Prison]], and escape with them by boat. Among the dialogue options, the party can propose fleeing to Last Light Inn with the [[Rescue the Tieflings|prisoners]] if they've already been there; selecting ''"I don't - but I'll join you on the boat. We'll see where we end up."'' in the event the party has never been to Last Light Inn before, sends the prisoners to the Last Light while the party gets a scene similar to the scene from entering Last Light for the first time, therefore preventing them from interacting with Arthus.


Provided the party frees the prisoners, has been to Last Light Inn before and leads them there, Arthus will address the party upon their arrival. Arthus clearly expresses disapproval{{ref|''"You can't just land and start unloading strangers - there are procedures, damn it."'' - Arthus}}, remarking that there are procedures for every new arrivals{{ref|''"No one gets in without being tested - Commander Jaheira's orders."'' - Arthus}}{{ref|''"Anyone could be infected, so we're checking all new faces. No exceptions."'' - Arthus}}. He pulls out a [[Mind Flayer Tadpole]] in a [[Mind Flayer Parasite Specimen|jar]] and addresses the unloaded prison escapees, telling them to get in line as to check them for signs of [[illithid]] infections, to the prisoners' utter confusion.
Provided the party frees the prisoners, has been to Last Light Inn before and leads them there, Arthus will address the party upon their arrival. Arthus clearly expresses disapproval,{{ref|''"You can't just land and start unloading strangers - there are procedures, damn it."'' - Arthus}} remarking that there are procedures for every new arrivals.{{ref|''"No one gets in without being tested - Commander Jaheira's orders."'' - Arthus}}{{ref|''"Anyone could be infected, so we're checking all new faces. No exceptions."'' - Arthus}} He pulls out a [[Mind Flayer Tadpole]] in a [[Mind Flayer Parasite Specimen|jar]] and addresses the unloaded prison escapees, telling them to get in line as to check them for signs of [[illithid]] infections, to the prisoners' utter confusion.


Arthus will then proceed to walk and stand in front of each freed prisoner. After finding no signs of tadpoles within the escaped prisoners, Arthus lets them go and walks away, before completely disappearing from the game once out of range.
Arthus will then proceed to walk and stand in front of each freed prisoner. After finding no signs of tadpoles within the escaped prisoners, Arthus lets them go and walks away, before completely disappearing from the game once out of range.
Line 46: Line 50:
==Combat==
==Combat==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Main hand attack|item=Battleaxe}}
{{Feature box|Cleave|item=Battleaxe}}
{{Feature box|Lacerate|item=Battleaxe}}
{{Feature box|Lacerate|item=Battleaxe}}
{{Feature box|Cleave|item=Battleaxe}}
{{Feature box|Maiming Strike|item=Battleaxe}}
{{Feature box|Maiming Strike|item=Battleaxe}}
{{Feature box|Main hand attack|item=Battleaxe}}
{{Feature box|Rage}}
{{Feature box|Reckless Attack}}
{{Feature box|Reckless Attack}}
{{Feature box|Rage}}


== Loot ==
== Loot ==
Line 58: Line 62:


== Related quests==
== Related quests==
* {{Quest|Rescue the Tieflings}}
* {{Quest|Rescue Wulbren}}
* {{Quest|Rescue Wulbren}}
* {{Quest|Rescue the Tieflings}}


== Notes ==
== Notes ==

Latest revision as of 19:42, 22 November 2024

Harper Arthus is a gruff high half-elf barbarian and Harper in Act Two. Trusted with the possession of a Mind Flayer Parasite, he interrupts the party when they land refugees from the Moonrise Towers Prison at the Last Light Inn docks, checking them for signs of the Absolute's infection.

Portrait Arthus.png
Hold there! You can't just land and start unloading strangers - there are procedures, damn it.
Arthus, after refugees arrive at Last Light Inn.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Main article: Rescue Wulbren
Main article: Rescue the Tieflings

Arthus is only encountered at Last Light Inn when the party frees and breaks out the prisoners from Moonrise Towers Prison, and escape with them by boat. Among the dialogue options, the party can propose fleeing to Last Light Inn with the prisoners if they've already been there; selecting "I don't - but I'll join you on the boat. We'll see where we end up." in the event the party has never been to Last Light Inn before, sends the prisoners to the Last Light while the party gets a scene similar to the scene from entering Last Light for the first time, therefore preventing them from interacting with Arthus.

Provided the party frees the prisoners, has been to Last Light Inn before and leads them there, Arthus will address the party upon their arrival. Arthus clearly expresses disapproval,[1] remarking that there are procedures for every new arrivals.[2][3] He pulls out a Mind Flayer Tadpole in a jar and addresses the unloaded prison escapees, telling them to get in line as to check them for signs of illithid infections, to the prisoners' utter confusion.

Arthus will then proceed to walk and stand in front of each freed prisoner. After finding no signs of tadpoles within the escaped prisoners, Arthus lets them go and walks away, before completely disappearing from the game once out of range.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Cleave.webp
Cleave Cleave ()   –  Battleaxe
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Battleaxe
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Crippling Strike.webp
Maiming Strike Maiming Strike ()   –  Battleaxe

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Battleaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage ()

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Arthus is an identical one-to-one copy of Bor, and only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise.
    • Arthus and Bor are completely identical in every single aspect, bearing the same appearance, equipment, class, and even stats.
    • Arthus and Bor, however, do not share the same voice actor.
    • Devnotes refer to Arthus as a "A gruff and suspicious guard".[4]
    • Therefore, as of Patch 7, despite having Extra Attack, Arthus is not able to attack twice during his turns.
  • Arthus is uniquely trusted among Harpers to hold a Mind Flayer Parasite Specimen; the only other Harper seen to personally hold a Mind Flayer tadpole to check for potentially infected people is Jaheira.

References[edit | edit source]

  1. "You can't just land and start unloading strangers - there are procedures, damn it." - Arthus
  2. "No one gets in without being tested - Commander Jaheira's orders." - Arthus
  3. "Anyone could be infected, so we're checking all new faces. No exceptions." - Arthus
  4. Devnotes:
    The Harper Inspecter is either looking over a batch of prisoners who've just arrived in Moonrise or has just finished inspecting them and is walking away when the player intercepts him. A gruff and suspicious guard.