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Falla: Difference between revisions

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(Created page with "{{Infobox creature | name = Zealot Falla | faction = Cult of the Absolute | image =<gallery> Falla.png|In-game Portrait Falla.png|Portrait </gallery> | race = Human | type = Humanoid | archetype = Zealot of the Absolute | level = 8 | size = Medium | ac = 18 | e hp = 49 | hp = 70 | t hp = 91 | movement m = 9 | weight kg = 75 | str = 18 | dex = 10 | con = 16 | int = 9 | wis = 11 | cha = 16 | wis save prof = yes | cha save prof = yes | conditions = Aura of P...")
 
(Involvement)
 
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{{PageSeo
| description = Zealot Falla is a human Zealot of the Absolute in Act Two. She stands guard on the eastern side of the Moonrise Towers throne room, right by the door.
| image = Falla.png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Falla
| name = Zealot Falla
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| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| size = Medium
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| t hp = 91
| t hp = 91
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
Line 25: Line 31:
| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}
'''Zealot Falla''' is a [[human]] [[Zealot of the Absolute]] in [[Act Two]]. She is stationed just inside the throne room to the left, inside [[Moonrise Towers]].
'''Zealot Falla''' is a [[human]] [[Zealot of the Absolute]] in [[Act Two]]. She stands guard on the eastern side of the [[Moonrise Towers]] throne room, right by the door.
{{DiQ|Can't say I'll miss this place. Absolute deserves a church, not a ruin.|Falla}}
 
== Involvement ==
=== Moonrise Towers ===
Falla is first encountered in the [[Moonrise Towers]] throne room, standing guard over the trial presided by [[Ketheric Thorm]]. After the trial ends, Falla moves over to stand guard on the eastern side of the room, next to the grand door leading into the throne room.
 
=== Defending Moonrise Towers ===
If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Falla will disappear from the game and cannot be found as an enemy, nor as a corpse.


== Combat ==
== Combat ==

Latest revision as of 03:07, 24 November 2024

Zealot Falla is a human Zealot of the Absolute in Act Two. She stands guard on the eastern side of the Moonrise Towers throne room, right by the door.

Portrait Falla.png
Can't say I'll miss this place. Absolute deserves a church, not a ruin.
Falla

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Falla is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm. After the trial ends, Falla moves over to stand guard on the eastern side of the room, next to the grand door leading into the throne room.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Falla will disappear from the game and cannot be found as an enemy, nor as a corpse.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]