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Sleight of Hand: Difference between revisions

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==Uses==
==Uses==
* Picking locks (requires [[Thieves' Tools]]).
* Picking locks (requires {{SmRarityItem|Thieves' Tools}}).
* Disarming [[traps]] (requires [[Trap Disarm Toolkit]]).
* Disarming [[Traps]] (requires {{SmRarityItem|Trap Disarm Toolkit}}).
* Pickpocketing from NPCs.
* Pickpocketing from NPCs.
* Stealing items without being noticed (see also [[Stealth]]).
* Stealing items without being noticed (see also [[Stealth]]).


===Pickpocketing and stealing tips===
===Pickpocketing and stealing tips===
Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A trick around this is to use a party member to start a conversation with the character who is causing trouble. Typically the character turns to face the party member they are in a conversation with and thus turns their sight cone away from the mark intended to pickpocket or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.


Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.
Another technique to pickpocket in crowded areas is by using {{Cond|Invisible}} first. Invisible character always successfully {{SAI|Hide}}, which makes it possible to attempt pickpocketing even in a crowded room. However, Invisibility drops (unless using {{SAI|Greater Invisibility}}, which just has a ''chance'' to drop). If quickly going invisible again, or going to camp, being caught can be avoided.


An additional technique is to fire an [[Arrow of Darkness]] near an NPC, activating turn-based mode, [[Cunning Action: Hide]] and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket in more crowded areas. This can also be achieved with [[Cloak of Cunning Brume]]'s fog cloud feature; just be careful to not touch the NPC with the fog or they will become hostile.
An additional technique is firing an {{SmRarityItem|Arrow of Darkness}} near a character, activating turn-based mode, {{SAI|Cunning Action: Hide|hiding}} and then pickpocketing. In some scenarios, it is necessary to pass a [[Stealth]] Check, but in most cases, this allows easier pickpocketing in more crowded areas. This can also be achieved with the {{SAI|Fog Cloud}} feature of the {{SmRarityItem|Cloak of Cunning Brume}}, but the character to be pickpocketed must not be 'hit' with the fog or they will become hostile.


The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
To build up Sleight of Hand bonuses very high, a level 11 [[Rogue]] with {{SAI|Reliable Talent}} must get Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using {{SmRarityItem|The Graceful Cloth}}, [[Feat]]s, and / or various [[Permanent Bonuses]] to reach 22 Dexterity), and +4 from {{SmRarityItem|Unlucky Thief's Gloves}} and {{SmRarityItem|Smuggler's Ring}}, for a total bonus of +18 displayed in the character sheet. Then +2d4 from {{SAI|Guidance}} and {{SmRarityItem|Shapeshifter's Boon Ring}} must be added.


 
{| class="wikitable sortable"
 
{| class="wikitable"
|+'''Pickpocketing Gold DC'''
|+'''Pickpocketing Gold DC'''
!Amount of Gold
!Amount of Gold
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|33*
|33*
|}
|}


<nowiki>*</nowiki>The DC of Pickpocketing NPCs is affected by the NPCs [[Wisdom]] Ability score modifier.
<nowiki>*</nowiki>The DC of Pickpocketing NPCs is affected by the NPCs [[Wisdom]] Ability score modifier.


==Related items==
==Related items==
 
{{Table alignment}}
===+1 to Skill Checks===
{| class="wikitable defaultleft sortable"
 
!style="width:220px" scope="col" |Name
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
!style="width:80px" scope="col" |Rarity
:{{RarityItem|Gloves of Power|40}}
!Effect
:{{RarityItem|Knock Knuckle Gloves|40}}
|-
:{{RarityItem|Dark Displacement Gloves|40}}
| {{LgRarityItem|Dark Displacement Gloves}}
:{{RarityItem|Nimblefinger Gloves|40}}
| [[:Category:Rare Items|{{rare}}]]
:{{RarityItem|Winkling Gloves|40}}
| +1 to Skill Checks
{{div col end}}
|-
 
| {{LgRarityItem|Gloves of Power}}
===+2 to Skill checks===
| [[:Category:Uncommon Items|{{uncommon}}]]
 
| +1 to Skill Checks
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
|-
:{{RarityItem|Smuggler's Ring|40}}
| {{LgRarityItem|Gloves of Thievery}}
:{{RarityItem|Unlucky Thief's Gloves|40}}
| [[:Category:Uncommon Items|{{uncommon}}]]
{{div col end}}
| Advantage on Skill Checks
 
|-
===+1d4 to All Skill Checks===
| {{LgRarityItem|Knock Knuckle Gloves}}
 
| [[:Category:Uncommon Items|{{uncommon}}]]
:{{RarityItem|Shapeshifter's Boon Ring|40}} ''while Shapeshifted or Disguised''
| +1 to Skill Checks
 
|-
===Advantage on Skill Checks===
| {{LgRarityItem|Leather Armour +2}}
 
| [[:Category:Rare Items|{{rare}}]]
*{{RarityItem|Gloves of Thievery|40}}
| +1 to All Dexterity Checks
 
|-
===Advantage on All Dexterity Checks===
| {{LgRarityItem|Nimblefinger Gloves}}
 
| [[:Category:Rare Items|{{rare}}]]
*{{RarityItem|The Graceful Cloth|40}}
| +1 to Skill Checks, +2 Dexterity for Gnomes, +1 Dexterity for Halflings and Dwarves
|-
| {{LgRarityItem|Shapeshifter's Boon Ring}}
| [[:Category:Uncommon Items|{{uncommon}}]]
| +1d4 to All Skill Checks
|-
| {{LgRarityItem|Smuggler's Ring}}
| [[:Category:Uncommon Items|{{uncommon}}]]
| +2 to Skill checks
|-
| {{LgRarityItem|The Graceful Cloth}}
| [[:Category:Rare Items|{{rare}}]]
| Advantage on All Dexterity Checks, +2 Dexterity to a maximum of 20
|-
| {{LgRarityItem|Unlucky Thief's Gloves}}
| [[:Category:Uncommon Items|{{uncommon}}]]
| +2 to Skill checks
|-
| {{LgRarityItem|Winkling Gloves}}
| [[:Category:Rare Items|{{rare}}]]
| +1 to Skill Checks
|}


==Related spells==
==Related spells==


* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Astral Knowledge|w=40}} - grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Knowledge of the Ages: Dexterity|w=40}} - Grants Proficiency in all Dexterity Skills.
* {{Cond|Bardic Inspiration|w=40}} - grants a {{DieIcon|d4|Physical}} '''+1d6/+1d8/+1d10''' bonus on all Skill Checks.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Cat's Grace|w=40}} - grants Advantage on all Dexterity Checks.
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks.
* {{SAI|Guidance|w=40}} - grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks.
* {{SAI|Hex (Dexterity)|w=40}} - grants Disadvantage on all Dexterity Checks.
* '''[[Bardic Inspiration (Condition)|Bardic Inspiration]]''' - Grants a {{DieIcon|d4|Physical}} '''+1d6/+1d8/+1d10''' bonus on all Skill Checks.
* {{SAI|Knowledge of the Ages: Dexterity|w=40}} - grants Proficiency in all Dexterity Skills.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 09:26, 6 February 2025

Sleight of Hand is a Dexterity-based skill.

The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.

Proficiency[edit | edit source]

Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses[edit | edit source]

Pickpocketing and stealing tips[edit | edit source]

Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A trick around this is to use a party member to start a conversation with the character who is causing trouble. Typically the character turns to face the party member they are in a conversation with and thus turns their sight cone away from the mark intended to pickpocket or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.

Another technique to pickpocket in crowded areas is by using Invisible Invisible first. Invisible character always successfully Hide Hide, which makes it possible to attempt pickpocketing even in a crowded room. However, Invisibility drops (unless using Greater Invisibility Greater Invisibility, which just has a chance to drop). If quickly going invisible again, or going to camp, being caught can be avoided.

An additional technique is firing an Arrow of Darkness near a character, activating turn-based mode, hiding hiding and then pickpocketing. In some scenarios, it is necessary to pass a Stealth Check, but in most cases, this allows easier pickpocketing in more crowded areas. This can also be achieved with the Fog Cloud Fog Cloud feature of the Cloak of Cunning Brume, but the character to be pickpocketed must not be 'hit' with the fog or they will become hostile.

To build up Sleight of Hand bonuses very high, a level 11 Rogue with Reliable Talent Reliable Talent must get Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using The Graceful Cloth, Feats, and / or various Permanent Bonuses to reach 22 Dexterity), and +4 from Unlucky Thief's Gloves and Smuggler's Ring, for a total bonus of +18 displayed in the character sheet. Then +2d4 from Guidance Guidance and Shapeshifter's Boon Ring must be added.

Pickpocketing Gold DC
Amount of Gold Sleight of Hand DC
1-5 9
6-15 10
16-30 11
31-50 12
51-75 13
76-104 14
105-139 15
140-179 16
180-223 17
224-272 18
273-326 19
327-385 20
386-449 21
450-518 22
519-591 23
592-669 24
670-752 25
753-840 26
841-932 27
933-2499 28
2500-7499 29
7500-12,499 30
12,500-17,499 31*
17,500-22,499 32*
22,500+ 33*

*The DC of Pickpocketing NPCs is affected by the NPCs Wisdom Ability score modifier.

Related items[edit | edit source]

Name Rarity Effect
Dark Displacement Gloves Rare +1 to Skill Checks
Gloves of Power Uncommon +1 to Skill Checks
Gloves of Thievery Uncommon Advantage on Skill Checks
Knock Knuckle Gloves Uncommon +1 to Skill Checks
Leather Armour +2 Rare +1 to All Dexterity Checks
Nimblefinger Gloves Rare +1 to Skill Checks, +2 Dexterity for Gnomes, +1 Dexterity for Halflings and Dwarves
Shapeshifter's Boon Ring Uncommon +1d4 to All Skill Checks
Smuggler's Ring Uncommon +2 to Skill checks
The Graceful Cloth Rare Advantage on All Dexterity Checks, +2 Dexterity to a maximum of 20
Unlucky Thief's Gloves Uncommon +2 to Skill checks
Winkling Gloves Rare +1 to Skill Checks

Related spells[edit | edit source]