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Bor: Difference between revisions
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{{PageSeo | |||
| description = Harper Bor is an optimistic high half-elf barbarian who is part of the Harpers in Act Two. He patrols the interior of the Last Light Inn, making his rounds around the bar and a bedroom. | |||
| image = Harper Bor.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| | | name = Harper Bor | ||
| level = 6 | |||
| class = [[Barbarian]] | |||
|level=6 | | image = <gallery> | ||
|class=[[Barbarian]] | |||
|image=<gallery> | |||
Harper Bor.png|In-game | Harper Bor.png|In-game | ||
Portrait Bor.png|Portrait | Portrait Bor.png|Portrait | ||
</gallery> | </gallery> | ||
|race=[[High Half-Elf]] | | race = [[High Half-Elf]] | ||
|faction=[[Harpers]] | | faction = [[Harpers]] | ||
|size=Medium | | size = Medium | ||
|type=Humanoid | | type = [[Humanoid]] | ||
|ac=13 | | ac = 13 | ||
|e hp=43 | | e hp = 43 | ||
|hp=62 | | hp = 62 | ||
|t hp=80 | | t hp = 80 | ||
|movement m=9 | | movement m = 9 | ||
|weight kg=75 | | xp = 90 | ||
|str=15 | | weight kg = 75 | ||
|dex=14 | | str = 15 | ||
|con=15 | | dex = 14 | ||
|int=10 | | con = 15 | ||
|wis=12 | | int = 10 | ||
|cha=12 | | wis = 12 | ||
|str save prof=yes | | cha = 12 | ||
|con save prof=yes | | str save prof = yes | ||
|passives=Danger Sense, Darkvision | | con save prof = yes | ||
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian) | |||
| athletics = 2 | |||
| acrobatics = 2 | |||
| perception = 1 | |||
}} | }} | ||
'''Bor''' is an optimistic [[high half-elf]] [[barbarian]] | '''Harper Bor''' is an optimistic [[high half-elf]] [[barbarian]] and a [[Harper]] veteran{{ref|Devnotes:<br>''Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.''}} that can be found in [[Act Two]]. He patrols the interior of the [[Last Light Inn]], making his rounds around the bar and a bedroom. | ||
{{DiQ|Rest while you can - just not in the beds, unless your tadpole wants lice for company.|Bor|'s cheeky remark.}} | |||
== Involvement == | == Involvement == | ||
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=== Resolve the Abduction === | === Resolve the Abduction === | ||
When [[ | When [[Marcus Falgor|Marcus]] attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Bor will not be affected by the {{Cond|Impaled}} condition and instead be {{Cond|Surprised}}, or will join the battle on his own without being affected by any conditions if he is in the bedroom when the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]]. | ||
=== Assault Moonrise Towers === | === Assault Moonrise Towers === | ||
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==Combat== | ==Combat== | ||
===Attacks and Abilities=== | ===Attacks and Abilities=== | ||
{{Feature box| | {{Feature box|Cleave|item=Battleaxe}} | ||
{{Feature box|Lacerate|item=Battleaxe}} | {{Feature box|Lacerate|item=Battleaxe}} | ||
{{Feature box|Maiming Strike|item=Battleaxe}} | {{Feature box|Maiming Strike|item=Battleaxe}} | ||
{{Feature box|Main hand attack|item=Battleaxe}} | |||
{{Feature box|Rage}} | |||
{{Feature box|Reckless Attack}} | {{Feature box|Reckless Attack}} | ||
== Loot == | == Loot == | ||
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* Bor has an identical one-to-one copy of itself called [[Arthus]] that only spawns when the party returns to Last Light Inn, immediately after [[Moonrise Towers Prison|freeing the prisoners from Moonrise]]. | * Bor has an identical one-to-one copy of itself called [[Arthus]] that only spawns when the party returns to Last Light Inn, immediately after [[Moonrise Towers Prison|freeing the prisoners from Moonrise]]. | ||
** Arthus and Bor, however, do not share the same voice actor. | ** Arthus and Bor, however, do not share the same voice actor. | ||
* As of [[Patch | * As of [[Patch 7]], despite having [[Extra Attack]], Bor is not able to attack twice during his turns. | ||
{{noteend}} | {{noteend}} | ||
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[[Category:Characters in Act Two]] | [[Category:Characters in Act Two]] | ||
[[Category:Members of the Harpers]] | [[Category:Members of the Harpers]] | ||
[[Category:Barbarians]] | |||
__INDEX__ | __INDEX__ |
Latest revision as of 20:22, 22 November 2024
“Rest while you can - just not in the beds, unless your tadpole wants lice for company.„
Involvement[edit | edit source]
Last Light Inn[edit | edit source]
Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn itself. Provided the Tiefling refugees survive Act One, Bor can be found chatting with Mirkon in the bedroom.
Resolve the Abduction[edit | edit source]
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Bor will not be affected by the condition and instead be , or will join the battle on his own without being affected by any conditions if he is in the bedroom when the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a , save for Jaheira.
Assault Moonrise Towers[edit | edit source]
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Bor will follow Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party can arrive. His corpse can be found within Moonrise Towers itself, down the staircase leading down from the entrance, right in front of Disciple Z'rell.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Loot[edit | edit source]
Related quests[edit | edit source]
Notes[edit | edit source]
- Bor has an identical one-to-one copy of itself called Arthus that only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise.
- Arthus and Bor, however, do not share the same voice actor.
- As of Patch 7, despite having Extra Attack, Bor is not able to attack twice during his turns.
References[edit | edit source]
- ↑ Devnotes:
Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.