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{{PageSeo
{{PageSeo
|title = Cal
|title = Cal
|description = Cal is a Tiefling NPC in Baldur's Gate 3. He can be found at the Druid Grove arguing with Rolan and Lia over whether they should help the refugees or leave.
|description = Cal is a tiefling in Baldur's Gate 3. He can be found at the Druid Grove arguing with Rolan and Lia over whether they should help the refugees or leave.
|image = [[File:Cal.png]]
|image = [[File:Cal.png]]
}}
}}
{{Infobox character
{{Infobox creature
| name = Cal
| name = Cal
| image = Cal.png
| image = <gallery>
| voice = Nathan Collins
Cal.png|In-game
| faction = [[Tiefling refugees]]
Portrait Cal.png|Portrait
| race = [[Asmodeus tiefling]]
</gallery>
| identity = Male
| va = Nathan Collins
| faction = [[Tiefling Refugees]]
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| family = [[Lia]] (sister) <br/>[[Rolan]] (brother)
| family = [[Lia]] (sister) <br/>[[Rolan]] (brother)
| level = 3
| level = 3
 
| size = [[Medium]]
| modules =
| type = [[Humanoid]]
{{Infobox statistics
| class = [[Fighter]]
| child = yes
| ac = 14
| size = Medium
| hp = 32
| type = Humanoid
| e hp = 16
| armour_class = 14
| t hp = 31
| hit_points = 32
| movement m = 9
 
| xp = 20
| movement_speed_meters = 9
| weight kg = 75
| movement_speed_feet = 30
| weight_kg = 60
| weight_lb = 120
| hiddenlevel = 3
| hiddenlevel = 3
| str = 16
| str = 16
Line 32: Line 34:
| wis = 10
| wis = 10
| cha = 12
| cha = 12
| str save prof = yes
| con save prof = yes
| athletics = 3
| acrobatics = 1
| perception = 0
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
}}
'''Cal''' is a [[tiefling]] in [[Act One]]. As [[Lia]] and [[Rolan]] argue over whether or not they should help their fellow [[tiefling refugees]], Cal is the one attempting to calm and mediate between these two.
{{DiQ|Please! I can hardly hear myself think over the pair of you.|Cal|, arguing with his siblings}}


| resistant1 = Fire
== Overview ==
| feature1_name = Darkvision
Cal, {{CharLink|Lia}}, and {{CharLink|Rolan}} grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Hellish Resistance
| feature2_description = Gain Resistance to Fire damage.
}}
}}
'''Cal''' is a [[tiefling refugees]] in ''Baldur's Gate 3''. He is [[Lia]]'s youngest brother, and has a found brother in [[Rolan]]. The three grew up together. Out of the three, he has a calmer temper, and often serves as mediator.  


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Cal can be found at the [[Emerald Grove]] arguing with [[Rolan]] and [[Lia]] over whether they should help the refugees or leave.
Cal can be found in the [[The Hollow]] of the [[Emerald Grove]], arguing with Rolan and Lia on whether they should remain to help the [[Tiefling Refugees]] or leave. While Cal attempts to mediate, Lia fervently believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.


=== Act Two ===
=== Act Two ===
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the [[Tiefling Refugees]] were ambushed, Cal and Lia were taken away by cultists. They are held captive in [[Moonrise Towers Prison]]. The remaining tieflings at the [[Last Light Inn]] will ask the party to [[Rescue the Tieflings]].
Even if the trio are convinced to stay behind to help, and all three survive Act One, they are split apart in [[Act Two]]. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in [[Moonrise Towers Prison]]. The remaining tieflings at the [[Last Light Inn]] then ask the party to {{Quest|Rescue the Tieflings}}.


If he was not freed from Moonrise Towers before the party deals with the [[Nightsong]], his corpse can be found in the [[Oubliette]], together with the corpses of all the other prisoners.
If not freed from Moonrise Towers before the party deals with the {{CharLink|Aylin|Nightsong}}, his corpse can be found in the [[Oubliette]] with those of all the other prisoners.


Cal does not appear in Act Two if the trio were not convinced to stay.
Cal does not appear in Act Two if the trio were not convinced to stay.


=== Act Three ===
=== Act Three ===
If Cal survives Act Two and Rolan chooses to side with the party against [[Lorroakan]], he will appear in [[Sorcerous Sundries]] together with Lia one long rest after Lorroakan's death.
If Cal survives Act Two and Rolan chooses to side with the party against {{CharLink|Lorroakan}}, he appears in [[Sorcerous Sundries]] together with Lia, one long rest after Lorroakan's death.


==Companion approval==
== Companion approval ==
Interaction: Argument between [[Cal]], [[Rolan]] and [[Lia]] in [[The Hollow]]
The party can convince Cal, Lia and Rolan to leave or stay.
* {{Dialogue option|You should all stay. A single blade could make a difference.|roll=Persuasion|dc=10}}
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}}
* {{Dialogue option|Clan is everything. You don't abandon those you swore to protect.|tags=Dragonborn}}
* {{Dialogue option|'Where the weak have need, the strong have a duty'. Stay.|tags=Paladin}}
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}}
* {{Dialogue option|Have you forgotten Elturel? We should stand by our people - no one else will.|tags=Tiefling}}


*"Get out while you can - the goblins will be back"
<small>''Any of the above:''</small> {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
:: {{Approval|Shadowheart|+1}}
 
*[Persuasion] - "You should all stay. A single blade could make a difference"
* {{Dialogue option|Get out while you can - the goblins will be back.}}
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Why die for those who can't defend themselves?|tags=Cleric}}
*[Barbarian] - "Only cowards run from a fight"
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}}
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}}
*[Ranger] - "I'd choose the wilderness over the dangers of a city any day. Stay"
 
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
== Combat ==
*[Paladin] - "Where the weak have need. The strong have a duty. Stay"
=== Attacks and abilities ===
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
{{Feature box|Main Hand Attack|item=Javelin}}
*[Githyanki] - "If they cannot fight, they will die. That is as it should be"
 
:: {{Approval|Shadowheart|+1}}
=== Notable loot ===
* {{MdRarityItem|Ansur's Finest Recruitment Poster}}
 
== Related quests ==
* {{Quest|Raid the Grove}}
* {{Quest|Rescue the Tieflings}}
* {{Quest|Save the Refugees}}
 
== Idle banter ==
''Cal attempts to calm Lia and Rolan as they argue about whether to stay in the Grove during Act One:''
 
{{Dialogue start}}
*'''Rolan:''' We don't even know these people!
** '''Lia:''' That doesn't matter.
*** '''Rolan:''' Of course it does. You would choose strangers over us!
**** '''Lia:''' That's ''not'' what I said.
***** '''Cal:''' Can we stop shouting? No?
 
* '''Cal:''' Calm down! ''Please''.
** '''Lia:''' I won't leave them behind!
*** '''Rolan:''' You're going to get us killed!
{{Dialogue end}}
 
''If Cal, Lia, and Rolan stay in the Grove:''
 
{{Dialogue start}}
* '''Cal:''' Don't be grumpy, Rolan. We'll get to the city soon.
** '''Rolan:'''  I am ''not'' grumpy.
*** '''Cal:''' The scowl on your face would frighten a troll.
**** '''Rolan:''' Heh. You're an idiot.
 
* '''Cal:''' How long until Rolan shows off his Thunderwave?
** '''Lia:''' Depends. How many people are dumb enough to ask?
*** '''Cal:''' Hah! True.
{{Dialogue end}}
 
''If Cal, Lia, and Rolan do not stay in the Grove:''
 
{{Dialogue start}}
* '''Cal:''' How long will it take to get to Baldur's Gate?
** '''Rolan:''' Depends. How often are you going to ask that?
*** '''Cal:''' Hey, sis. How long will it take to get to Baldur's Gate?
**** '''Lia:''' *Sigh.*
 
* '''Rolan:''' We should add the [[Elfsong Tavern]] to the list.
** '''Lia:''' So long as you're paying.
*** '''Cal:''' Drinks on Rolan? Count me in.
**** '''Rolan:''' I swear, I've never met such a pair of cheapskates.
{{Dialogue end}}


== Gallery ==
== Gallery ==
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Cal Model.png|Cal's model.
Cal Model.png|Cal's model.
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
{{noteend}}
== External links ==
* {{FRWiki|Cal|long}}


{{Emerald Grove}}
{{Emerald Grove}}
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[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Asmodeus Tieflings]]
[[Category:Tiefling Refugees]]
[[Category:Tiefling Refugees]]
[[Category:Characters]]
[[Category:Characters]]
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Fighters]]

Latest revision as of 22:52, 19 January 2025

Cal is a tiefling in Act One. As Lia and Rolan argue over whether or not they should help their fellow tiefling refugees, Cal is the one attempting to calm and mediate between these two.

Portrait Cal.png
Please! I can hardly hear myself think over the pair of you.
Cal, arguing with his siblings

Overview[edit | edit source]

Cal, Lia Lia, and Rolan Rolan grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.

Involvement[edit | edit source]

Act One[edit | edit source]

Cal can be found in the The Hollow of the Emerald Grove, arguing with Rolan and Lia on whether they should remain to help the Tiefling Refugees or leave. While Cal attempts to mediate, Lia fervently believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.

Act Two[edit | edit source]

Even if the trio are convinced to stay behind to help, and all three survive Act One, they are split apart in Act Two. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn then ask the party to Rescue the Tieflings Rescue the Tieflings.

If not freed from Moonrise Towers before the party deals with the Aylin Nightsong, his corpse can be found in the Oubliette with those of all the other prisoners.

Cal does not appear in Act Two if the trio were not convinced to stay.

Act Three[edit | edit source]

If Cal survives Act Two and Rolan chooses to side with the party against Lorroakan Lorroakan, he appears in Sorcerous Sundries together with Lia, one long rest after Lorroakan's death.

Companion approval[edit | edit source]

The party can convince Cal, Lia and Rolan to leave or stay.

  • [PERSUASION] You should all stay. A single blade could make a difference. (DC 10)
  • [BARBARIAN] Only cowards run from a fight.
  • [DRAGONBORN] Clan is everything. You don't abandon those you swore to protect.
  • [PALADIN] 'Where the weak have need, the strong have a duty'. Stay.
  • [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
  • [TIEFLING] Have you forgotten Elturel? We should stand by our people - no one else will.

Any of the above: Gale approves +1 Karlach approves +1

  • Get out while you can - the goblins will be back.
  • [CLERIC] Why die for those who can't defend themselves?
  • [GITHYANKI] If they cannot fight, they will die. That is as it should be.

Any of the above: Shadowheart approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Javelin
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

Idle banter[edit | edit source]

Cal attempts to calm Lia and Rolan as they argue about whether to stay in the Grove during Act One:

  • Rolan: We don't even know these people!
    • Lia: That doesn't matter.
      • Rolan: Of course it does. You would choose strangers over us!
        • Lia: That's not what I said.
          • Cal: Can we stop shouting? No?
  • Cal: Calm down! Please.
    • Lia: I won't leave them behind!
      • Rolan: You're going to get us killed!

If Cal, Lia, and Rolan stay in the Grove:

  • Cal: Don't be grumpy, Rolan. We'll get to the city soon.
    • Rolan: I am not grumpy.
      • Cal: The scowl on your face would frighten a troll.
        • Rolan: Heh. You're an idiot.
  • Cal: How long until Rolan shows off his Thunderwave?
    • Lia: Depends. How many people are dumb enough to ask?
      • Cal: Hah! True.

If Cal, Lia, and Rolan do not stay in the Grove:

  • Cal: How long will it take to get to Baldur's Gate?
    • Rolan: Depends. How often are you going to ask that?
      • Cal: Hey, sis. How long will it take to get to Baldur's Gate?
        • Lia: *Sigh.*
  • Rolan: We should add the Elfsong Tavern to the list.
    • Lia: So long as you're paying.
      • Cal: Drinks on Rolan? Count me in.
        • Rolan: I swear, I've never met such a pair of cheapskates.

Gallery[edit | edit source]

Notes[edit | edit source]

  • If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.

External links[edit | edit source]