Ad placeholder

Constitution Saving Throws: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
 
(215 intermediate revisions by 3 users not shown)
Line 1: Line 1:
= Slayer (Orin) =


{{Infobox character
List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here
| name = Orin
because they are not part of the Constitution Saving Throw.
| image = Slayer model.png


| titles = Deathbringer of Bhaal
= Features =
| race = Monstrosity
| family = Sarevok Anchev, Helena Anchev
| level = 12


| modules =
== Class Features ==
{{Infobox statistics
| child = yes
| size = Medium
| type = Monstrosity
| armour_class = 18
| hit_points = ?
| hit_points_tactician = 238
| movement_speed_meters = 0
| movement_speed_feet = 0
| weight_kg = 200
| weight_lb = 400
| hiddenlevel = 11
| str = 25
| dex = 18
| con = 27
| int = 14
| wis = 16
| cha = 19
| wis_save_proficiency = yes
| cha_save_proficiency = yes


| resistant1 = Bludgeoning
{| class="wikitable sortable" style="text-align: center;"
| resistant2 = Piercing
! style="width: 25%;" data-sort-type="number" |Class
| resistant3 = Slashing
! Subclass
| resistant4 = Cold
! Name
| resistant5 = Necrotic
! Level
| immune1 = Poison
! DC
! class="unsortable" |Effect
|-
| rowspan="2" style="text-align: center;" | [[Barbarian]]
| rowspan="2" style="text-align: center;" | [[Wild Magic Barbarian]]
| {{SAI|Wild Magic: Bolt of Light | Bolt of Light}}
| 3
| 12?
| Target takes 1d6 Radiant Damage and becomes {{Cond|Blinded}}
|-
| {{SAI|Wild Magic: Dark Tendrils | Dark Tendrils}}
| 3
| 12?
| Each creature within {{Distance|m=9|ft=30}} of you takes {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}
|-
| [[Cleric]]
| [[Light Domain]]
| {{SAI| Radiance of the Dawn}}
| 2
| Spell Save DC
| Hostile Creatures within {{Distance|m=9|ft=30}} of you take {{DamageText|2d10 + Character Level|Radiant}} damage unless they have full cover.
|-
| rowspan="9" style="text-align: center;" | [[Druid]]
| rowspan="3" style="text-align: center;" | None
| {{SAI| Wild Shape: Spider | Wild Shaper Spider}} {{SAI|Venomous Bite (Spider Wild Shape)|Venomous Bite}}
| 2
| 13
| Affected entity becomes {{Cond| Poisoned}}.
|-
| {{SAI| Wild Shape: Owlbear | Wild Shape Owlbear}} {{SAI| Enrage}}
| 6
| 17
| Affected entities within {{Distance|m=18|ft=60}} become {{Cond| Fearful}}.
|-
| {{SAI| Wild Shape: Dilophosaurus | Wild Shape Dilophosaurus}} {{SAI| Corrosive Spit}}
| 10
| Spell Save DC
| The target's {{Armour Class}} decreases by 1 per turn, to a maximum penalty of -5, and it takes {{DamageText|1d10|Acid}} damage per turn. Water removes the spit and its effects.
|-
| rowspan="4" style="text-align: center;" | [[Circle of the Moon]]
| {{SAI| Wild Shape: Air Myrmidon | Wild Shape: Air Myrmidon}} {{SAI| Electrified Flail}}
| 10
| 13
| Affected entities becomes {{Cond| Stunned}}.
|-
| {{SAI| Wild Shape: Earth Myrmidon | Wild Shape: Earth Myrmidon}} {{SAI| Grounded Thunder Strike}}
| 10
| 13
| Affected entity becomes {{Cond| Prone}}.
|-
| {{SAI| Wild Shape: Fire Myrmidon | Wild Shape: Fire Myrmidon}} {{SAI| Scorching Strike}}
| 10
| 13
| Affected entity starts {{Cond| Burning}}.
|-
| {{SAI| Wild Shape: Water Myrmidon | Wild Shape: Water Myrmidon}} {{SAI| Hiemal Strike}}
| 10
| 13
| Affected entity becomes {{Cond| Chilled}}.
|-
| rowspan="2" style="text-align: center;" | [[Circle of the Spores]]
| {{SAI| Halo of Spores}}
| 2
| Spell Save DC
| Affected entity takes {{DamageText | 1d4| Necrotic}} damage. Increases to {{DamageText | 1d6| Necrotic}} at Level 6 and to {{DamageText | 1d8| Necrotic}} at Level 10.
|-
| {{SAI| Spreading Spores}}
| 10
| Spell Save DC
| Affected entities takes {{DamageText | 2d8| Necrotic}} damage.
|-
| [[Monk]]
| None
| {{SAI| Stunning Strike (Unarmed) | Stunning Strike}}
| 5
| Weapon Action DC
| Affected entity becomes {{Cond| Stunned}}.
|-
| rowspan="2" style="text-align: center;" | [[Ranger]]
| rowspan="2" style="text-align: center;" | [[Beast Master]]
| {{SAI| Wolf Spider Companion}} {{SAI| Venomous Bite (Wolf Spider Companion) | Venomous Bite}}
| 3
| Spell Save DC
| Affected entity becomes {{Cond| Poisoned}}.
|-
| {{SAI| Wolf Companion}} {{SAI| Infectious Bite (Wolf Companion) | Infectious Bite}}
| 5
| Spell Save DC
| Affected entity becomes {{Cond| Poisoned}}.
|-
|}


| condition1_name = Slayer Form
== Conditions ==
| condition1_description = Nearby enemies are [[Bone Chill]]ed.
| condition2_name = Legendary Resistance: Incapacitation
| condition2_description = +10 bonus to your next Saving Throw against an [[Incapacitated (Condition Type)|incapacitating]] condition.
| condition2_mode = Tactician


| feature1_name = Consume the Faithful
{| class="wikitable sortable" style="text-align: center;"
| feature1_description = Consume a necromite's soul to gain the ability to cast [[Finger of Death]].
! style="width: 25%;" data-sort-type="number" |Name
| feature2_name = Darkvision
! Saving Throw Trigger
| feature2_description = Can see in the dark up to 12m.
! DC
| feature3_name = Defence
! class="unsortable" |Effect
| feature3_description = +1 to AC while wearing armour.
|-
| feature4_name = Divine Health
| {{Cond|Reverberation}}
| feature4_description = Immune to [[disease]]
| 5 or more stacks/turns
| feature5_name = Extra Attack
| 10
| feature5_description = Make an additional free attack after making an unarmed or weapon attack.  
| Affected entity falls {{Cond| Prone}}
| feature6_name = Fey Ancestry
|-
| feature6_description = Immunity to sleep and advantage on saves against Charmed.
| {{Cond|Encrusted with Frost}}
| feature7_name = Immutable Form
| 7 or more stacks/turns
| feature7_description = Immune to having your form changed. +5 to saving throws against spells which Banish.
| 12
| feature8_name = Improved Divine Smite
| Affected entity takes {{DamageText| 1d4| Cold}} and becomes {{Cond| Frozen}} for 2 turns. On a successful save, the target takes half damage and the stacks go away.
| feature8_description = Melee weapon attacks deal an additional 1d8 Radiant damage.
|}
| feature9_name = Legendary Action: Sanguine's Leash
 
| feature9_description = Orin can use [[Sanguine Lash]] after being attacked. If Orin does not use her Legendary Action in a round, [[Bhaal's Edict]] is placed on a creature.
== Spells ==
| feature9_mode = Honour
All spells except [[Dethrone]] have their [[DC]] be determined by the Spellcasters [[Spell Save DC]].
| feature10_name = Opportunity Attack
{| class="wikitable sortable" style="text-align: center;"
| feature10_description = Automatically attack an enemy moving out of your reach.
! style="width: 25%;" data-sort-type="number" |Name
}}
! Spell Level
}}
! class="unsortable" |Effect
{{Feature box
|-
|name=
| {{SAI| Poison Spray}}
|link=
| [[Spells| Cantrip]]
|image name=
| {{DamageText| 1d12| Poison}} damage, increases to {{DamageText| 2d12| Poison}} at Level 5 and to
|
{{DamageText| 3d12| Poison}} at Level 10. Saving against the spell negates the damage.
}}
|-
| {{SAI| Ray of Sickness}}
| [[Spells| Level 1]]
| Affected entity becomes {{Cond| Poisoned}}.
|-
| {{SAI| Searing Smite}}
| [[Spells| Level 1]]
| For 10 turns the target takes {{DamageText| 1d6| Fire}} until it succeeds the {{Saving Throw|Constitution}}.
|-
| {{SAI| Thunderwave}}
| [[Spells| Level 1]]
| Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
|-
| {{SAI| Blindness}}
| [[Spells| Level 2]]
| Affected entities become {{Cond| Blinded}}.
|-
| {{SAI| Branding Smite}}
| [[Spells| Level 2]]
| Affected entities can not turn {{Cond| Invisible}} anymore.
|-
| {{SAI| Heat Metal}}
| [[Spells| Level 2]]
| Creatures holding metal weapons will drop the weapon. On save the creature will gain {{Disadvantage}} on {{Attack roll}}s and {{Ability Check}}s as  long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
|-
| {{SAI| Moonbeam}}
| [[Spells| Level 2]]
| Affected entities take {{DamageText| 2d10 | Radiant}} damage when entering/starting their turn in the area of effect. Saving halves the damage.
|-
| {{SAI| Shatter}}
| [[Spells| Level 2]]
| Affected entities take {{DamageText| 3d8 | Thunder}} damage. Saving halves the damage.
|-
| {{SAI| Blinding Smite}}
| [[Spells| Level 3]]
| The affected entity is {{Cond| Blinded}}.
|-
| {{SAI| Sleet Storm}}
| [[Spells| Level 3]]
| Affected entities have to succeed or their {{Concentration}} will be broken.
|-
| {{SAI| Stinking Cloud}}
| [[Spells| Level 3]]
| Affected entities have to succeed or they can't take [[Action|Actions]].
|-
| {{SAI| Blight}}
| [[Spells| Level 4]]
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have {{Disadvantage}} against
the saving throw. Saving against the spell halves the damage.
|-
| {{SAI| Cloudkill}}
| [[Spells| Level 5]]
| Affected entities takes {{DamageText| 5d8| Poison}} damage. Saving against the spell halves the damage.
|-
| {{SAI| Cone of Cold}}
| [[Spells| Level 5]]
| Affected entities takes {{DamageText| 8d8| Cold}} damage. Saving against the spell halves the damage.
|-
| {{SAI| Contagion}}
| [[Spells| Level 5]]
 
| If an affected entity fails three {{Saving Throw}}s before the spell ends, it contracts a
[[Contagion Poisoned (Condition)| Disease]] of the spellcaster's choice.
|-
| {{SAI| Destructive Wave}}
| [[Spells| Level 5]]
| Affected entities take {{DamageText| 5d6| Thunder }} + {{DamageText| 5d6| Radiant}}/{{DamageText| 5d6| Necrotic}} damage and fall
{{Cond| Prone}}. Saving against the spell halves damage and negates {{Cond| Prone}}.
|-
| {{SAI| Dethrone}}
| [[Spells| Level 5]]
| Affected entities take {{DamageText|  10d6 + 20| Necrotic}} damage. Saving against the spell halves damage. Dethrone has set [[DC]] of 18.
|-
| {{SAI| Insect Plague}}
| [[Spells| Level 5]]
| Affected entities take {{DamageText| 4d10| Piercing}} damage. Saving against the spell halves damage.
|-
| {{SAI| Circle of Death}}
| [[Spells| Level 6]]
| Affected entities take {{DamageText| 8d6| Necrotic}} damage. Saving against the spell halves damage.
|-
| {{SAI| Flesh to Stone}}
| [[Spells| Level 6]]
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}.
|-
| {{SAI| Harm}}
| [[Spells| Level 6]]
| Affected entity takee {{DamageText| 14d6| Necrotic}} damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
|-
| {{SAI| Otiluke's Freezing Sphere}}
| [[Spells| Level 6]]
| Affected entities take {{DamageText| 10d6| Cold}} damage. Saving against the spell halves damage.
|-
| {{SAI| Sunbeam}}
| [[Spells| Level 6]]
| Affected entities takee {{DamageText| 6d8| Radiant}} damage and are {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition.
|}
 
== Unique Actions ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Skill Type
! DC
! class="unsortable" |Effect
|-
| {{SAI| Let the Slaughter Begin}}
| Slayer Transformation Skill
| ?
| Affected entities become {{Cond| Dazed}} for 1 turn and when they diein the next 4 turns, the Slayer gains +1 {{Armour Class}}.
|-
| {{SAI| Piercing Growl}}
| Slayer Transformation Skill
| Spell Save DC?
| Affected entities starts {{Cond| Bleeding}} and become {{Cond| Fearful}} for 2 turns each.
|-
| {{SAI| Sumptuous Blood Bath}}
| Slayer Transformation Skill
| Spell Save DC?
| Affected entities starts {{Cond| Bleeding}} for 3 turns.
|}
 
== Weapon Actions ==
 
Contains all non-unique Weapon Actions that are determined by weapon type. The [[DC]]'s of the
effects can be determined via the [[Spell Save DC|Weapon Action DC]] of the wielder.
Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that
from this list that are not part of their unique actions and are not a weapon action from
their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced
by other features.
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Weapon Type
! class="unsortable" |Effect
|-
| {{SAI| Heartstopper}}
| [[Morningstars]]
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing.
|-
| {{SAI| Pommel Strike}}
| [[Greatswords]], [[Longswords]]
| Inflicts {{Cond| Dazed}} for 2 turns.
|-
| {{SAI| Concussive Smash}}
| [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]]
| Inflicts {{Cond| Dazed}} for 2 turns.
|-
| {{SAI| Maiming Strike}}
| [[Battleaxes]], [[War Picks]]
| Inflicts {{Cond| Maimed}} for 2 turns.
|-
| {{SAI| Lacerate}}
| [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]]
| Inflicts {{Cond| Bleeding}} for 2 turns.
|-
| {{SAI| Piercing Strike}}
| [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]]
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
|-
| {{SAI| Piercing Shot}}
| [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]]
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
|-
| {{SAI| Hamstring Shot}}
| [[Longbows]], [[Shortbows]]
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]].
|}
 
= Items =
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
 
Items that inflict [[Conditions]] that trigger Constitution Saving Throws are stil mentioned here.
 
== Weapons ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Hunter's Dagger }}
| On Hit
| 13
| Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn.
|-
| style="text-align:left;" | {{LgRarityItem|Kurwin's Cauteriser}}
| On Hit
| 13
| Affected Entity starts {{Cond| Burning}}.
|-
| style="text-align:left;" | {{LgRarityItem|Lightning Jabber}}
| On Hit
| 13
| Affected Entity becomes {{Cond| Shocked}}.
|-
| style="text-align:left;" | {{LgRarityItem|Rupturing Blade}}
| {{SAI| Searing Blood}}
| Weapon Action DC
| Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Blackguard's Sword}}
| On-Hit Smite
| 13
| Affected Entity is {{Cond| Dazed}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Cold Snap}}
| Attack misses wearer
| 13
| Affected Entity becomes {{Cond| Chilled}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Cruel Sting}}
| {{SAI| Ensnaring Strands}}
| Spell Save DC?
| Affected Entity becomes {{Cond| Enwebbed}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Fleshrender}}
| {{SAI| Part the Flesh}}
| Weapon Action DC
| Affected entity can't be healed and can't gain [[Temporary Hit Points]].
|-
| style="text-align:left;" | {{LgRarityItem|Least Expected}}
| {{SAI| Blinding Shot}}
| Weapon Action DC (??)
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Dagger}}
| rowspan="3" | On Hit
| rowspan="3" | 12
| rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Sickle}}
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Greatsword}}
|-
| style="text-align:left;" | {{LgRarityItem|Soulbreaker Greatsword}}
| {{SAI| Soulbreaker}}
| Weapon Action DC
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Justiciar's Scimitar}}
| On Hit with {{Advantage}}
| 14
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Mourning Frost}}
| Deal {{DamageText | | Cold}} spell damage
| 12
| Affected entity becomes {{Cond| Chilled}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Staff of the Ram}}
| On Hit {{Recharge| Per Turn}}
| 8
| Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn.
|-
| style="text-align:left;" | {{LgRarityItem|The Sacred Star}}
| {{SAI| Dawnburst Strike}}
| Weapon Action DC
| Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn.
|-
| style="text-align:left;" | {{LgRarityItem|The Blood of Lathander}}
| [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer
| 14
| Affected entities becomes {{Cond| Blinded}} for 1 turn (?).
|-
| style="text-align:left;" | {{LgRarityItem|Silver Sword of the Astral Plane}}
| {{SAI| Soulbreaker}}
| Weapon Action DC
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
|}
 
== Amulets ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Amulet of Selûne's Chosen}}
| {{SAI| Selune's Dream}}
| 10
| Affected entity starts {{Cond| Sleeping}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Spineshudder Amulet}}
| On Hit [[Spell Attack]]
| No DC
| Affected entity gains 2 turns of {{Cond|Reverberation}}.
|-
| style="text-align:left;" | {{LgRarityItem|The Spectator Eyes}}
| {{SAI| Wounding Ray}}
| Spell Save DC
| Affected entity takes {{DamageText| 2d8| Necrotic}} damage. On Save: Target still takes half damage.
|}
 
== Rings ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Burnished Ring}}
| {{SAI| Paralyzing Ray}}
| Spell Save DC
| Affected entity becomes {{Cond| Paralysed}} for 2 turns.
|}
 
== Headwear ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Coldbrim Hat}}
| Any spell condition inflicted on a target {{Recharge| per Turn}}
| No DC
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
|}
 
== Handwear ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Gloves of Belligerent Skies}}
| Deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}} or {{DamageColor|Radiant|Radiant}} damage
| No DC
| Affected entity gains {{Cond|Reverberation}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Winter's Clutches}}
| Deal {{DamageText| | Cold}} damage
| No DC
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Flawed Helldusk Gloves}}
| On Hit with Unarmed Attack
| 13
| Affected entity starts {{Cond| Bleeding}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Poisoner's Gloves}}
| Deal {{DamageText| |Poison}} damage
| 13
| Affected entity becomes {{Cond| Poisoned}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Helldusk Gloves}}
| On Hit with [[Unarmed Attack]]
| 15
| Affected entity starts {{Cond| Bleeding}} for 2 turns.
|}
 
== Footwear ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Boots of Stormy Clamour}}
| Inflict a [[Condition]]
| No DC
| Affected entity gains {{Cond|Reverberation}} for 2 turns.
|}
 
== Cloaks ==
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Thunderskin Cloak}}
| Creature with {{Cond| Reverberation}} deals damage to the wearer
| 13
| Affected entity becomes {{Cond|Dazed}} for 2 turns.
|}
 
== Miscellaneous ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Signed Trade Visa}}
| {{SAI| Flesh to Gold}}
| Spell Save DC
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond|Petrified}}.
|}
 
== Grenades ==
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Craftable
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}} (when thrown)
| No
| 13
| Affected entities within the [[Poison cloud (area)| Poison Cloud]] become {{Cond| Poisoned}} for 3 turn. They take {{DamageText| 3d6| Poison}} damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}}
| Yes
| 16
| Affected entities in a 6 m / 20 ft (Radius) become {{Cond| Blinded}}. [[Steel Watcher]]s or [[Scrying Eye]]s become {{Cond| Stunned}} for 2 turns (1 turn in [[Honour Mode]])
|}
 
== Coatings ==
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Craftable
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Oil of Diminution}}
| Yes
| 11
| Affected entity is {{Cond|Reduced}}.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Drow Poison}}
| Yes
| 13
| Affected entity is {{Cond|Poisoned}} and will start {{Cond|Sleeping}}.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Crawler Mucus}}
| Yes
| 13
| Affected entity is {{Cond|Poisoned}} and {{Cond|Paralysed}}.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Karabasan's Poison}}
| No
| 13
| Affected entity is {{Cond|Poisoned}} and {{Cond|Paralysed}}.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Malice}}
| Yes
| 15
| Affected entity is {{Cond|Poisoned}} and {{Cond|Blinded}}.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Simple Toxin}}
| Yes
| 11
| Affected entity takes {{DamageText|1d4|Poison}} damage at the end of its next turn.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Serpent Fang Toxin}}
| Yes
| 13
| Affected entity takes {{DamageText|1d6|Poison}} damage at the end of its next turn.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Wyvern Toxin}}
| Yes
| 15
| Affected entity takes {{DamageText|1d8|Poison}} damage at the end of its next turn.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Purple Worm Toxin}}
| Yes
| 19
| Affected entity takes {{DamageText|1d10|Poison}} damage at the end of its next turn.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Thisobald's Brewed-Up Bellyglummer}}
| Yes
| 17
| Affected entity is {{Cond|Poisoned}} and takes {{DamageText|1d6|Poison}} damage at the end of its next turn.
|-
|}

Latest revision as of 23:10, 24 October 2024

List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here because they are not part of the Constitution Saving Throw.

Features[edit | edit source]

Class Features[edit | edit source]

Class Subclass Name Level DC Effect
Barbarian Wild Magic Barbarian Bolt of Light Bolt of Light 3 12? Target takes 1d6 Radiant Damage and becomes Blinded Blinded
Dark Tendrils Dark Tendrils 3 12? Each creature within 9 m / 30 ft of you takes 1d12Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points
Cleric Light Domain Radiance of the Dawn Radiance of the Dawn 2 Spell Save DC Hostile Creatures within 9 m / 30 ft of you take 2d10 + Character LevelDamage TypesRadiant damage unless they have full cover.
Druid None Wild Shaper Spider Wild Shaper Spider Venomous Bite Venomous Bite 2 13 Affected entity becomes Poisoned Poisoned.
Wild Shape Owlbear Wild Shape Owlbear Enrage Enrage 6 17 Affected entities within 18 m / 60 ft become Fearful Fearful.
Wild Shape Dilophosaurus Wild Shape Dilophosaurus Corrosive Spit Corrosive Spit 10 Spell Save DC The target's Armour Class Armour Class decreases by 1 per turn, to a maximum penalty of -5, and it takes 1d10Damage TypesAcid damage per turn. Water removes the spit and its effects.
Circle of the Moon Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon Electrified Flail Electrified Flail 10 13 Affected entities becomes Stunned Stunned.
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon Grounded Thunder Strike Grounded Thunder Strike 10 13 Affected entity becomes Prone Prone.
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon Scorching Strike Scorching Strike 10 13 Affected entity starts Burning Burning.
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Hiemal Strike Hiemal Strike 10 13 Affected entity becomes Chilled Chilled.
Circle of the Spores Halo of Spores Halo of Spores 2 Spell Save DC Affected entity takes 1d4Damage TypesNecrotic damage. Increases to 1d6Damage TypesNecrotic at Level 6 and to 1d8Damage TypesNecrotic at Level 10.
Spreading Spores Spreading Spores 10 Spell Save DC Affected entities takes 2d8Damage TypesNecrotic damage.
Monk None Stunning Strike Stunning Strike 5 Weapon Action DC Affected entity becomes Stunned Stunned.
Ranger Beast Master Wolf Spider Companion Wolf Spider Companion Venomous Bite Venomous Bite 3 Spell Save DC Affected entity becomes Poisoned Poisoned.
Wolf Companion Wolf Companion Infectious Bite Infectious Bite 5 Spell Save DC Affected entity becomes Poisoned Poisoned.

Conditions[edit | edit source]

Name Saving Throw Trigger DC Effect
Reverberation Reverberation 5 or more stacks/turns 10 Affected entity falls Prone Prone
Encrusted with Frost Encrusted with Frost 7 or more stacks/turns 12 Affected entity takes 1d4Damage TypesCold and becomes Frozen Frozen for 2 turns. On a successful save, the target takes half damage and the stacks go away.

Spells[edit | edit source]

All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.

Name Spell Level Effect
Poison Spray Poison Spray Cantrip 1d12Damage TypesPoison damage, increases to 2d12Damage TypesPoison at Level 5 and to

3d12Damage TypesPoison at Level 10. Saving against the spell negates the damage.

Ray of Sickness Ray of Sickness Level 1 Affected entity becomes Poisoned Poisoned.
Searing Smite Searing Smite Level 1 For 10 turns the target takes 1d6Damage TypesFire until it succeeds the Constitution saving throw.
Thunderwave Thunderwave Level 1 Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
Blindness Blindness Level 2 Affected entities become Blinded Blinded.
Branding Smite Branding Smite Level 2 Affected entities can not turn Invisible Invisible anymore.
Heat Metal Heat Metal Level 2 Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage Icon.png Disadvantage on Attack rolls and Ability checks as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
Moonbeam Moonbeam Level 2 Affected entities take 2d10 Damage TypesRadiant damage when entering/starting their turn in the area of effect. Saving halves the damage.
Shatter Shatter Level 2 Affected entities take 3d8 Damage TypesThunder damage. Saving halves the damage.
Blinding Smite Blinding Smite Level 3 The affected entity is Blinded Blinded.
Sleet Storm Sleet Storm Level 3 Affected entities have to succeed or their Concentration Concentration will be broken.
Stinking Cloud Stinking Cloud Level 3 Affected entities have to succeed or they can't take Actions.
Blight Blight Level 4 Affected entity takes 8d8Damage TypesNecrotic damage. Plants take maximum damage and have Disadvantage Icon.png Disadvantage against

the saving throw. Saving against the spell halves the damage.

Cloudkill Cloudkill Level 5 Affected entities takes 5d8Damage TypesPoison damage. Saving against the spell halves the damage.
Cone of Cold Cone of Cold Level 5 Affected entities takes 8d8Damage TypesCold damage. Saving against the spell halves the damage.
Contagion Contagion Level 5 If an affected entity fails three Saving throws before the spell ends, it contracts a

Disease of the spellcaster's choice.

Destructive Wave Destructive Wave Level 5 Affected entities take 5d6Damage TypesThunder + 5d6Damage TypesRadiant/5d6Damage TypesNecrotic damage and fall

Prone Prone. Saving against the spell halves damage and negates Prone Prone.

Dethrone Dethrone Level 5 Affected entities take 10d6 + 20Damage TypesNecrotic damage. Saving against the spell halves damage. Dethrone has set DC of 18.
Insect Plague Insect Plague Level 5 Affected entities take 4d10Damage TypesPiercing damage. Saving against the spell halves damage.
Circle of Death Circle of Death Level 6 Affected entities take 8d6Damage TypesNecrotic damage. Saving against the spell halves damage.
Flesh to Stone Flesh to Stone Level 6 Affected entity is Restrained Restrained. It makes a Saving throw at the end of each turn. If it fails 4 times while the spell is active it becomes Petrified Petrified.
Harm Harm Level 6 Affected entity takee 14d6Damage TypesNecrotic damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
Otiluke's Freezing Sphere Otiluke's Freezing Sphere Level 6 Affected entities take 10d6Damage TypesCold damage. Saving against the spell halves damage.
Sunbeam Sunbeam Level 6 Affected entities takee 6d8Damage TypesRadiant damage and are Blinded Blinded for 10 turns. Saving against the spell halves damage and negates the condition.

Unique Actions[edit | edit source]

Name Skill Type DC Effect
Let the Slaughter Begin Let the Slaughter Begin Slayer Transformation Skill ? Affected entities become Dazed Dazed for 1 turn and when they diein the next 4 turns, the Slayer gains +1 Armour Class Armour Class.
Piercing Growl Piercing Growl Slayer Transformation Skill Spell Save DC? Affected entities starts Bleeding Bleeding and become Fearful Fearful for 2 turns each.
Sumptuous Blood Bath Sumptuous Blood Bath Slayer Transformation Skill Spell Save DC? Affected entities starts Bleeding Bleeding for 3 turns.

Weapon Actions[edit | edit source]

Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the effects can be determined via the Weapon Action DC of the wielder. Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that from this list that are not part of their unique actions and are not a weapon action from their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced by other features.

Name Weapon Type Effect
Heartstopper Heartstopper Morningstars Affected entity has Disadvantage Icon.png Disadvantage on Constitution saving throws and has one fewer Action for two turns. It can be removed by healing.
Pommel Strike Pommel Strike Greatswords, Longswords Inflicts Dazed Dazed for 2 turns.
Concussive Smash Concussive Smash Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers Inflicts Dazed Dazed for 2 turns.
Maiming Strike Maiming Strike Battleaxes, War Picks Inflicts Maimed Maimed for 2 turns.
Lacerate Lacerate Battleaxes, Handaxes, Glaives, Greatswords, Halberds, Longswords, Scimitars, Sickles Inflicts Bleeding Bleeding for 2 turns.
Piercing Strike Piercing Strike Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks Inflicts Gaping Wounds Gaping Wounds for 2 turns. Undead and Constructs are immune. Targets take an additional 2 Damage TypesPiercing Damage when hit by a attack. Can be removed by healing.
Piercing Shot Piercing Shot Hand Crossbows, Heavy Crossbows, Light Crossbows Inflicts Gaping Wounds Gaping Wounds for 2 turns. Undead and Constructs are immune. Targets take an additional 2 Damage TypesPiercing Damage when hit by a attack. Can be removed by healing.
Hamstring Shot Hamstring Shot Longbows, Shortbows Inflicts Hamstrung Hamstrung for 2 turns. Affected entity has 50% reduced Movement Speed.

Items[edit | edit source]

Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.

Items that inflict Conditions that trigger Constitution Saving Throws are stil mentioned here.

Weapons[edit | edit source]

Name Feature Type DC Effect
Hunter's Dagger On Hit 13 Affected Entity becomes Ruptured Ruptured. The entity takes 1d4Damage TypesPiercing damageevery 0.5 m / 2 ft and the condition's duration is reduced by one turn.
Kurwin's Cauteriser On Hit 13 Affected Entity starts Burning Burning.
Lightning Jabber On Hit 13 Affected Entity becomes Shocked Shocked.
Rupturing Blade Searing Blood Searing Blood Weapon Action DC Affected Entity starts Burning Burning and Bleeding Bleeding for 2 turns.
Blackguard's Sword On-Hit Smite 13 Affected Entity is Dazed Dazed for 2 turns.
Cold Snap Attack misses wearer 13 Affected Entity becomes Chilled Chilled for 2 turns.
Cruel Sting Ensnaring Strands Ensnaring Strands Spell Save DC? Affected Entity becomes Enwebbed Enwebbed for 2 turns.
Fleshrender Part the Flesh Part the Flesh Weapon Action DC Affected entity can't be healed and can't gain Temporary Hit Points.
Least Expected Blinding Shot Blinding Shot Weapon Action DC (??) Affected entity becomes Blinded Blinded for 2 turns.
Sussur Dagger On Hit 12 Affected entity becomes Silenced Silenced for 2 turns.
Sussur Sickle
Sussur Greatsword
Soulbreaker Greatsword Soulbreaker Soulbreaker Weapon Action DC Affected entity becomes Stunned Stunned for 2 turns.
Justiciar's Scimitar On Hit with Advantage Icon.png Advantage 14 Affected entity becomes Blinded Blinded for 2 turns.
Mourning Frost Deal Damage TypesCold spell damage 12 Affected entity becomes Chilled Chilled for 2 turns.
Staff of the Ram On Hit Recharge: Per Turn 8 Affected entity is pushed back 2 m / 7 ft and is Stunned Stunned for 1 turn.
The Sacred Star Dawnburst Strike Dawnburst Strike Weapon Action DC Affected entities in a AoE: 3 m / 9 ft (Radius) become Blinded Blinded for 3 turn.
The Blood of Lathander Undead/Fiends in a AoE: 6 m / 20 ft (Radius) radius around the wearer 14 Affected entities becomes Blinded Blinded for 1 turn (?).
Silver Sword of the Astral Plane Soulbreaker Soulbreaker Weapon Action DC Affected entity becomes Stunned Stunned for 2 turns.

Amulets[edit | edit source]

Name Feature Type DC Effect
Amulet of Selûne's Chosen Selune's Dream Selune's Dream 10 Affected entity starts Sleeping Sleeping for 2 turns.
Spineshudder Amulet On Hit Spell Attack No DC Affected entity gains 2 turns of Reverberation Reverberation.
The Spectator Eyes Wounding Ray Wounding Ray Spell Save DC Affected entity takes 2d8Damage TypesNecrotic damage. On Save: Target still takes half damage.

Rings[edit | edit source]

Name Feature Type DC Effect
Burnished Ring Paralyzing Ray Paralyzing Ray Spell Save DC Affected entity becomes Paralysed Paralysed for 2 turns.

Headwear[edit | edit source]

Name Feature Type DC Effect
Coldbrim Hat Any spell condition inflicted on a target Recharge: per Turn No DC Affected entity gains Encrusted with Frost Encrusted with Frost for 2 turns.

Handwear[edit | edit source]

Name Feature Type DC Effect
Gloves of Belligerent Skies Deal Thunder, Lightning or Radiant damage No DC Affected entity gains Reverberation Reverberation for 2 turns.
Winter's Clutches Deal Damage TypesCold damage No DC Affected entity gains Encrusted with Frost Encrusted with Frost for 2 turns.
Flawed Helldusk Gloves On Hit with Unarmed Attack 13 Affected entity starts Bleeding Bleeding for 2 turns.
Poisoner's Gloves Deal Damage TypesPoison damage 13 Affected entity becomes Poisoned Poisoned for 2 turns.
Helldusk Gloves On Hit with Unarmed Attack 15 Affected entity starts Bleeding Bleeding for 2 turns.

Footwear[edit | edit source]

Name Feature Type DC Effect
Boots of Stormy Clamour Inflict a Condition No DC Affected entity gains Reverberation Reverberation for 2 turns.

Cloaks[edit | edit source]

Name Feature Type DC Effect
Thunderskin Cloak Creature with Reverberation Reverberation deals damage to the wearer 13 Affected entity becomes Dazed Dazed for 2 turns.

Miscellaneous[edit | edit source]

Name Feature Type DC Effect
Signed Trade Visa Flesh to Gold Flesh to Gold Spell Save DC Affected entity is Restrained Restrained. It makes a Saving throw at the end of each turn. If it fails 4 times while the spell is active it becomes Petrified Petrified.

Grenades[edit | edit source]

Name Craftable DC Effect
Suspicious Poison (when thrown) No 13 Affected entities within the Poison Cloud become Poisoned Poisoned for 3 turn. They take 3d6Damage TypesPoison damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
Flashblinder Yes 16 Affected entities in a 6 m / 20 ft (Radius) become Blinded Blinded. Steel Watchers or Scrying Eyes become Stunned Stunned for 2 turns (1 turn in Honour Mode)

Coatings[edit | edit source]

All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?

Name Craftable DC Effect
Oil of Diminution Yes 11 Affected entity is Reduced Reduced.
Drow Poison Yes 13 Affected entity is Poisoned Poisoned and will start Sleeping Sleeping.
Crawler Mucus Yes 13 Affected entity is Poisoned Poisoned and Paralysed Paralysed.
Karabasan's Poison No 13 Affected entity is Poisoned Poisoned and Paralysed Paralysed.
Malice Yes 15 Affected entity is Poisoned Poisoned and Blinded Blinded.
Simple Toxin Yes 11 Affected entity takes 1d4Damage TypesPoison damage at the end of its next turn.
Serpent Fang Toxin Yes 13 Affected entity takes 1d6Damage TypesPoison damage at the end of its next turn.
Wyvern Toxin Yes 15 Affected entity takes 1d8Damage TypesPoison damage at the end of its next turn.
Purple Worm Toxin Yes 19 Affected entity takes 1d10Damage TypesPoison damage at the end of its next turn.
Thisobald's Brewed-Up Bellyglummer Yes 17 Affected entity is Poisoned Poisoned and takes 1d6Damage TypesPoison damage at the end of its next turn.