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Flesh to Gold
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See also: Flesh to Stone
Flesh to Gold is a level 6 transmutation spell. Trap a target and turn it into gold after 3 turns.
Description
a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends.
The target will if it does not suceed its Saving Throw within 3 turns. [See Notes]
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- CON Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Turned to Gold
Duration: Permanent
Spell save DC Constitution saving throw
- Turned to gold. Can't move or take actions, bonus actions, or reactions.
How to learn
Notes
- Can only be used once by consuming the Signed Trade Visa. Using it might bring unexpected (run-ending) consequences if certain characters can't die. This spell cannot be copied to a Wizard's spellbook. However, an equivalent spell, , can be learned by level 11 Wizards and Warlocks.
- Does not consume a spell slot when used, only an Action.
- The target must fail four Saving throws in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Gold debuff, all of which are identical in effect to :
- Flesh to Gold: Stage 1: Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.
- Flesh to Gold: Stage 2: Affected entity cannot move as its body is turning to gold.
- Flesh to Gold: Stage 3: Affected entity cannot move as its body enters the final stage of goldification.
- Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by Basilisk Oil or a spell such as Greater Restoration.