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Nadi: Difference between revisions

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(infobox)
(Has the aura version of Aura of Protection)
 
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{{stub}}
{{PageSeo
{{Infobox character
| description = Zealot Nadi is a half-orc member of the Cult of the Absolute, found at Moonrise Towers in Act Two.
| image = Nadi.png
}}
{{Infobox creature
| name = Zealot Nadi
| name = Zealot Nadi
| image = <gallery>
Nadi.png|In-game
Portrait Nadi.png|Portrait
</gallery>
| va = Tarrick Benham
| class = [[Paladin]]
| class = [[Paladin]]
| race = [[Half-orc]]
| race = [[Half-orc]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 8
| level = 8
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = humanoid
| type = [[Humanoid]]
| armour_class = 18
| archetype = [[Adept of the Absolute]]
| hit_points = 70
| ac = 18
| weight_kg = 100
| hp = 70
| weight_lb =
| weight kg = 100
| hiddenlevel = 8
| initiative = 0
| str = 18
| str = 18
| dex = 10
| dex = 10
Line 24: Line 26:
| wis = 11
| wis = 11
| cha = 16
| cha = 16
| wis_save_proficiency = y
| wis save prof = y
| cha_save_proficiency = y
| cha save prof = y
| conditions = Aura of Protection (Aura)
| passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting
| t passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting, Relentless Avenger
}}
'''Zealot Nadi''' is a half-orc [[Adept of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]]. He can be found stationed next to the cells in [[Moonrise Towers Prison]].
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Halberd}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}


| condition1_name = Aura of Protection
==== Tactician and above ====
| condition1_description = You and nearby allies gain +3 to Saving throws.
{{Feature box|Abjure Enemy}}


| feature1_name = Opportunity Attack
=== Notable loot ===
| feature1_description = Automatically attack an enemy moving out of your reach.
* {{MdRarityItem|Halberd}}
| feature2_name = Divine Health
* {{MdRarityItem|Plate Armour}}
| feature2_description = Immune to [[disease]].
* {{MdRarityItem|Shortbow}}
| feature3_name = Extra Attack
* {{MdRarityItem|Void Bulb}}
| feature3_description = Make an additional free attack after making an unarmed or weapon attack.
| feature4_name = Great Weapon Fighting
| feature4_description = Reroll 1s and 2s on a damage die for an attack with a Two-Handed melee weapon.
}}
}}
'''Zealot Nadi''' is a member of the [[Cult of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]].


{{Shadow-Cursed Lands}}
{{Moonrise Towers}}
[[Category:Half-Orcs]]
[[Category:Humanoids]]
[[Category:Followers of the Absolute]]
[[Category:Characters]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Paladins]]

Latest revision as of 23:34, 21 September 2024

Zealot Nadi is a half-orc Adept of the Absolute, found at Moonrise Towers in Act Two. He can be found stationed next to the cells in Moonrise Towers Prison.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range

Tactician and above[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]