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Equipment: Difference between revisions
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'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on. | '''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on. | ||
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<gallery heights="97px" mode="packed"> | <gallery heights="97px" mode="packed"> | ||
Greataxe_Unfaded.png|[[Weapon]]s|link=Weapon | |||
Simple_Robe_Unfaded.png|[[Clothing]]|link=Clothing | |||
Padded Armour | Padded Armour Unfaded.png|[[Armour]]|link=Armour | ||
Studded_Shield_Unfaded.png|[[Shields]]|link=Shields | |||
Circlet of | Circlet of Mental Anguish Unfaded.png|[[Headwear]]|link=Headwear | ||
Cloak Long Unfaded.png|[[Cloaks]]|link=Cloaks | |||
Gloves Metal Unfaded.png|[[Handwear]]|link=Handwear | |||
Boots Leather Unfaded.png|[[Footwear]]|link=Footwear | |||
Keepsake_Locket_A_Unfaded.png|[[Amulets]]|link=Amulets | |||
Crushers_Ring_Unfaded.png|[[Rings]]|link=Rings | |||
</gallery> | </gallery> | ||
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Each weapon deals a specific type of physical damage. The damage types are: | Each weapon deals a specific type of physical damage. The damage types are: | ||
* | * Bludgeoning | ||
* Slashing | * Slashing | ||
* Piercing | * Piercing | ||
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{{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits. | {{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits. | ||
Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties. | Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour, so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties. | ||
One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as [[Lightly Armoured]], [[Moderately Armoured]] and [[Heavily Armoured]]. However, each level of heaviness has the previous level as a prerequisite. For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source. | One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as [[Lightly Armoured]], [[Moderately Armoured]] and [[Heavily Armoured]]. However, each level of heaviness has the previous level as a prerequisite. For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source. | ||
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{{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied. | {{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied. | ||
There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any | There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any subtypes. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties. | ||
=== Shields === | === Shields === | ||
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=== Rings === | === Rings === | ||
{{hatnote|Main article: [[Rings]]}}'''Rings''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]]. Many rings are merely non-magical jewelry whose sole purpose is to be sold for gold. A character can have two different rings equipped at once. | {{hatnote|Main article: [[Rings]]}}'''Rings''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]]. Many rings are merely non-magical jewelry whose sole purpose is to be sold for gold. A character can have two different rings equipped at once. | ||
== See Also == | |||
* [[List of equipment sets]] | |||
* [[List of equipment that affect Spell Save DC]] | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Gameplay mechanics]] |
Latest revision as of 09:25, 8 November 2024
Equipment are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on.
You can find detailed description for each type of equipment below.
Weapons[edit | edit source]
There are a number of ways to categorize weapons:
- Melee or Ranged
- Martial or Simple
- One-handed, Two-handed, or Versatile
Each weapon deals a specific type of physical damage. The damage types are:
- Bludgeoning
- Slashing
- Piercing
In addition, weapons can have various properties such as Heavy, Finesse, Light, and so on. See the main Weapons page linked above for details.
Clothing, Armour, and Shields[edit | edit source]
Clothing[edit | edit source]
Classes without any Armour Proficiency such as Sorcerer and Wizard wear Clothing instead of Armour, so they can cast Spells in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.
One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as Lightly Armoured, Moderately Armoured and Heavily Armoured. However, each level of heaviness has the previous level as a prerequisite. For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source.
Armour[edit | edit source]
There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any subtypes. You need the corresponding Armour Proficiency to be able to use a specific type of Armour without penalties.
Shields[edit | edit source]
Choosing the Feat “Moderately Armoured” grants Proficiency with Shields in addition to Medium Armour. However, you must already have Light Armour Proficiency to be able to choose that Feat.
Other gear[edit | edit source]
Headwear[edit | edit source]
Headwear includes helmets, circlets, hoods, and other equipment worn on the head. They can provide bonuses to Skills or Ability Scores, protect against Critical Hits, or grant item-specific actions such as the ability to cast a certain spell.