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Grenades: Difference between revisions
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|+ [[File:Thrown Icon.png|32px|link=]] ''' List of Grenades | |+ [[File:Thrown Icon.png|32px|link=]] ''' List of Delayed Grenades | ||
! style="width: 22%;" class="unsortable" |Name | ! style="width: 22%;" class="unsortable" |Name | ||
! data-sort-type="number" | Rarity | ! data-sort-type="number" | Rarity |
Revision as of 21:01, 13 October 2023
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A list of Grenades in the Alchemy window.
Grenades are Consumables that can be used with the Throw action to inflict Conditions, create Surfaces, or produce other effects. Most Coatings, Elixirs, and Potions, when thrown, can also act as Grenades.
Grenades can be looted, bought from vendors, or crafted with the Alchemy system.
How Grenades Work
Here are some key points of how arrows work in BG3. Their uses, strengths and weaknesses.
List of Grenades
Name | Rarity | Value | Type | Effect |
---|---|---|---|---|
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Common | 16 | Damage/Utility | Deals 2d6![]() ![]() |
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Common | 13 | Utility | Inflicts for ![]() ![]() |
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Common | 2 | Utility | Creates a permanent Caustic Brine surface ![]() |
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Common | 10 | Damage | Deals 1d4+2![]() ![]() |
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Common | 7 | Utility | ![]() ![]() ![]() |
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Common | 50 | Utility | ![]() ![]() |
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Common | 13 | Utility | Bathes an ![]() ![]() |
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Common | 20 | Damage/Utility | Deals 3d6![]() ![]() |
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Common | 16 | Damage/Utility | Deals 3d6![]() ![]() ![]() |
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Common | 16 | Damage | Deals 4d8![]() ![]() ![]() ![]() |
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Common | 10 | Damage/Utility | Deals 1d4+1![]() ![]() ![]() ![]() ![]() |
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Common | 1 | Utility | Deals 1![]() ![]() |
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Common | 16 | Damage | Deals 3d4+9![]() ![]() |
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Common | 1 | Damage | Deals 1![]() ![]() ![]() |
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Common | 3 | Damage/Utility | Deals 1![]() ![]() |
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Common | 16 | Utility | ![]() ![]() ![]() |
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Uncommon | 20 | Utility | ![]() ![]() ![]() ![]() |
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Uncommon | 25 | Utility | ![]() ![]() ![]() |
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Uncommon | 16 | Utility | ![]() ![]() ![]() |
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Rare | 120 | Damage | Deals 3d4+9![]() |
List of Delayed Grenades
These items are the size of grenades and thrown in the same way, unlike other grenades however, these explosives require to be damaged before they activate.
Name | Rarity | Value | Type | Effect |
---|---|---|---|---|
![]() |
Common | 90 | Damage | Deals 3d4+9![]() ![]() |
![]() |
Rare | 50 | Damage | Deals 5d4+18![]() |
Notable
Grenades with a relation to unusual circumstances or properties.
Other
Strictly speaking, not a Grenade. Nonetheless, if Thrown, it functions as a particularly powerful poison Grenade.