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Bonus action: Difference between revisions
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Revision as of 15:39, 21 September 2023
Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Dip or casting certain Spells. Self-target actions such as drinking Potions or applying weapon coatings are also performed with a Bonus Action.
Characters normally receive one Bonus Action per turn. Some Class abilities such as a Thief Rogue's Fast Hands passive feature or a Way of the Open Hand Monk's Wholeness of Body Class Action grant an additional bonus action Bonus Actions. Some magical items, such as Circlet of Fire, conditionally grant an additional bonus action.
List of Bonus Actions
Common
- File:Bonus Action Dip Icon.png Dip
Jump (Bonus Action)
- File:Bonus Action Offhand Attack Melee Icon.png Offhand Attack (Melee)
- File:Bonus Action Offhand Attack Ranged Icon.png Offhand Attack (Ranged)
- File:Bonus Action Shove Icon.png Shove
Weapon Actions
See also: Weapon Actions
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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All martial weapons with Finesse: |
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Inflict Off Balance | Dexterity | None |
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Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
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Inflict Dazed | Constitution | 1d4 + Strength Modifier ![]() |
Class-Specific Abilities
Spells
See also: Spells
Cut content
See also: Illithid Powers
![]() | This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and are no longer available. |
Illithid Power | Class | Recharge |
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Long Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest |