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Blasphemous Acolyte: Difference between revisions

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==Combat==
==Combat==
===Attacks and abilities===  
===Attacks and abilities===  
{{Feature box|Contagion: Flesh Rot}}
{{Feature box|Harm}}
{{Feature box|Inflict Wounds}}
{{Feature box|Main Hand Attack|item=Flail +2}}
{{Feature box|Main Hand Attack|item=Flail +2}}
{{Feature box|Turn Undead}}
{{Feature box|Turn Undead}}
{{Feature box|Contagion: Flesh Rot}}
{{Feature box|Inflict Wounds}}
{{Feature box|Harm}}


==Notes==
==Notes==

Revision as of 10:11, 19 December 2024

Blasphemous Acolyte is a hostile Countermeasure Aberration in Baldur's Gate 3.

Involvement

The Blasphemous Acolyte may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Cleric is present in the party.

Combat

Attacks and abilities

Contagion Flesh Rot.webp
Contagion: Flesh Rot Contagion: Flesh Rot ( + )

The target receives Disadvantage Icon.png Disadvantage on Charisma Ability Checks, and is afflicted with Vulnerability to all damage.

 Melee: 1.5 m / 5  ft
Harm.webp
Harm Harm ( + )
Damage: 14~84

Reduce a target's maximum Hit Points, but never below 1.

CON Save
 Range: 18 m / 60 ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ( + )
Damage: 3~30

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail +2
Damage: 6~13

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Turn Undead.webp
Turn Undead Turn Undead ( + )
Pray to Turn all undead that can see you.
WIS Save
 Range: Self
AoE: 9 m / 30 ft (Radius)

Notes

  • Blasphemous Acolyte begins combat already concentrating on the Necrotic damage version of Spirit Guardians.

Loot