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Nadi: Difference between revisions

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{{stub}}
{{PageSeo
| description = Zealot Nadi is a half-orc member of the Cult of the Absolute, found at Moonrise Towers in Act Two.
| image = Nadi.png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Nadi
| name = Zealot Nadi
| image = <gallery>
Nadi.png|In-game
Portrait Nadi.png|Portrait
</gallery>
| identity = Male
| occupation = Guard
| va = Tarrick Benham
| class = [[Paladin]]
| class = [[Paladin]]
| race = [[Half-orc]]
| race = [[Half-orc]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 8
| level = 8
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Zealot of the Absolute]]
| ac = 18
| ac = 18
| hp = 70
| hp = 70
| xp = 140
| weight kg = 100
| weight kg = 100
| str = 18
| str = 18
Line 19: Line 31:
| wis save prof = y
| wis save prof = y
| cha save prof = y
| cha save prof = y
| conditions = Aura of Protection
| str save extra = +3
| passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting
| dex save extra = +3
| t passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting, Relentless Avenger
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| t passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}
'''Zealot Nadi''' is a member of the [[Cult of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]].
'''Zealot Nadi''' is a [[half-orc]] [[Zealot of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]]. He can be found stationed next to the cells in [[Moonrise Towers Prison]].
 
== Involvement ==
=== Moonrise Towers ===
Nadi can be first encountered in the [[Moonrise Towers Prison]], standing guard at the very end of the prison's walkable space.
 
Should the party attempt to {{Quest|Rescue Wulbren|help the gnomes}} and {{Quest|Rescue the Tieflings|tieflings escape}} from the prison, Nadi can join {{CharLink|The Warden}} in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Nadi can then engage the prisoners in combat and kill them if the party does not intervene.
 
=== Defending Moonrise Towers ===
If the {{CharLink|Aylin|Nightsong}} is freed and the Harpers launch their assault on Moonrise Towers, Bel is killed during the subsequent battle. His corpse is situated on the bridge leading into [[Moonrise Towers]] proper, surrounded by [[Holy Fire]], at {{coords|-154|-113}}.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Branding Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Branding Smite}}
{{Feature box|Main Hand Attack|item=Halberd}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}


{{Shadow-Cursed Lands}}
==== Tactician and above ====
{{Feature box|Abjure Enemy}}
 
=== Notable loot ===
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Void Bulb}}
 
{{Moonrise Towers}}
[[Category:Half-Orcs]]
[[Category:Half-Orcs]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Members of the Cult of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Paladins]]

Latest revision as of 20:35, 28 November 2024

Zealot Nadi is a half-orc Zealot of the Absolute, found at Moonrise Towers in Act Two. He can be found stationed next to the cells in Moonrise Towers Prison.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Nadi can be first encountered in the Moonrise Towers Prison, standing guard at the very end of the prison's walkable space.

Should the party attempt to help the gnomes help the gnomes and tieflings escape tieflings escape from the prison, Nadi can join The Warden The Warden in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Nadi can then engage the prisoners in combat and kill them if the party does not intervene.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Bel is killed during the subsequent battle. His corpse is situated on the bridge leading into Moonrise Towers proper, surrounded by Holy Fire, at X: -154 Y: -113.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician and above[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]