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Nadi: Difference between revisions

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(Added involvement)
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| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Adept of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| ac = 18
| ac = 18
| hp = 70
| hp = 70
| xp = 140
| weight kg = 100
| weight kg = 100
| str = 18
| str = 18
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| passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting
| passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting
| t passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting, Relentless Avenger
| t passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting, Relentless Avenger
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}
'''Zealot Nadi''' is a half-orc [[Adept of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]]. He can be found stationed next to the cells in [[Moonrise Towers Prison]].
'''Zealot Nadi''' is a [[half-orc]] [[Zealot of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]]. He can be found stationed next to the cells in [[Moonrise Towers Prison]].


== Involvement ==
== Involvement ==
=== Moonrise Towers ===
Nadi can be first encountered in the [[Moonrise Towers Prison]], standing guard at the very end of the prison's walkable space.
Should the party attempt to [[Rescue Wulbren|help the gnomes]] and [[Rescue the Tieflings|tieflings escape]] from the prison, Nadi can join [[The Warden]] in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Nadi can then engage the prisoners in combat and kill them if the party does not intervene.
=== Defending Moonrise Towers ===
=== Defending Moonrise Towers ===
If the [[Nightsong]] is freed and the Harpers launch the assault on Moonrise Toewrs, Nadi will be killed and her body will be amongst the dead bodies at the entrance.
If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Bel is killed during the subsequent battle. His corpse will be situated on the bridge leading into [[Moonrise Towers]] proper, surrounded by [[Holy Fire]], at {{coords|-154|-113}}.


== Combat ==
== Combat ==

Latest revision as of 01:43, 24 November 2024

Zealot Nadi is a half-orc Zealot of the Absolute, found at Moonrise Towers in Act Two. He can be found stationed next to the cells in Moonrise Towers Prison.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Nadi can be first encountered in the Moonrise Towers Prison, standing guard at the very end of the prison's walkable space.

Should the party attempt to help the gnomes and tieflings escape from the prison, Nadi can join The Warden in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Nadi can then engage the prisoners in combat and kill them if the party does not intervene.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Bel is killed during the subsequent battle. His corpse will be situated on the bridge leading into Moonrise Towers proper, surrounded by Holy Fire, at X: -154 Y: -113.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician and above[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Grants 140 experience when killed.