Ad placeholder

Story items: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 219: Line 219:
:{{LgItemIcon|Key From Raphael's Safe}}
:{{LgItemIcon|Key From Raphael's Safe}}
:{{LgItemIcon|Key to the Murder Tribunal}}
:{{LgItemIcon|Key to the Murder Tribunal}}
:{{LgItemIcon|Kurwin's Mortuary Key}}
:{{LgItemIcon|Loading Dock Chest Key}}
:{{LgItemIcon|Loading Dock Chest Key}}
:{{LgItemIcon|Orin's Chest Key}}
:{{LgItemIcon|Orin's Chest Key}}

Revision as of 07:09, 22 November 2024

Story items are Miscellaneous items which are quest specific.

Overview

Normally these items further the plot of the story, allow the player to progress quests, or reveal important new information to the party. Story items will sometimes lose their Story rarity when the quests related to them are completed, however this is not consistent and many items will retain Story rarity even after they are no longer of use.

Story items

Across acts

Story items that can be obtained in multiple acts of the game, either because there are multiple or because the item can appear in different locations depending on how the player progresses quests.

Act One

Story items that can be obtained during Act 1.

Act Two

Story items that can be obtained during Act 2.

Act Three

Story items that can be obtained during Act 3.


Keys

Any items that allow the player to 'Unlock' objects. Some of these are essential for the completion of certain quests. Many share the same name.

Act One

Act Two

Act Three