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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Paladin is a character class in Baldur's Gate 3.
| description = Paladin is a character class in Baldur's Gate 3 that is a type of warrior that holds and abides by a sacred oath.
| image = Paladin Class Icon.png
| image = Paladin Class Icon.png
}}
}}
{{ClassQuote|quote=A promise made so deeply that it becomes divine in itself flows through a paladin, burning bright enough to inspire allies and smite foes.|image=Paladin Class Icon.png}}
[[Category:Classes]]
'''Paladin''' is a character [[Class]] in [[Baldur's Gate 3]]. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include [[Strength]] (or [[Dexterity]]), [[Charisma]], and [[Constitution]].  
'''Paladin''' is a character [[Class]] in [[Baldur's Gate 3]]. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include [[Strength]] (or [[Dexterity]]), [[Charisma]], and [[Constitution]].  
{{Quote class|{{PAGENAME}}}}


The Paladin subclasses are: {{IconLink|Paladin Oath of the Ancients Icon.png|Oath of the Ancients}}, {{IconLink|Paladin Oath of Devotion Icon.png|Oath of Devotion}}, {{IconLink|Paladin_Oath_of_Vengeance.png|Oath of Vengeance}}, {{IconLink|Paladin Oathbreaker Icon.png|Oathbreaker}} __NOTOC__
The Paladin subclasses are:
 
{{hlist|
{| class="wikitable nomobile" style="width: 100%;"
* {{IconLink|Paladin Oath of the Ancients Icon.png|Oath of the Ancients}}
* {{IconLink|Paladin Oath of Devotion Icon.png|Oath of Devotion}}
* {{IconLink|Paladin Oath of Vengeance.png|Oath of Vengeance}}
* {{IconLink|Paladin Oathbreaker Icon.png|Oathbreaker}}
}}
__NOTOC__
{| class="wikitable nomobile" style="text-align: center; max-width: 63em;"
|-
|-
! colspan="4" | The Paladin Class Progression
! colspan="4" | Paladin Class Progression
! colspan="3" | [[Spells#Spell Slots|Spell Slots]] per [[Spells#Spell Level|Spell Level]]
! colspan="3" | [[Spells#Spell Slots|Spell Slots]] per [[Spells#Spell Level|Spell Level]]
|-
|-
! style="width: 6%;" | Level
! style="width: 6%;" | Level
! style="width: 8%;" | [[Proficiency Bonus]]
! style="width: 6%;" | Proficiency Bonus
! Features
! Features
! style="width: 14%;" | {{R|layonh|forceplural=yes}}
! style="width: 9%;" | {{R|layonh|forceplural=yes}}
! 1st
! style="width: 4.5%;" | 1st
! 2nd
! style="width: 4.5%;" | 2nd
! 3rd
! style="width: 4.5%;" | 3rd
|-
|-
| [[#Level 1|1st]]
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" | +2
| {{SAI|Divine Sense}}, {{SAI|Lay on Hands}}, {{R|chaoat|icononly=yes}} [[#Level_1|Channel Oath]], {{Icon|Paladin Class Icon.png|24|link=#Level 1}} [[#Level 1|Choose a subclass]]
| style="text-align: left;" | {{SAI|Divine Sense}}, {{SAI|Lay on Hands}}, {{R|chaoat|icononly=yes}} [[#Level_1|Channel Oath]], {{Icon|Paladin_Icon_Small.webp|24|link=#Level 1}} [[#Level 1|Choose a subclass]]
| rowspan="3" style="text-align: center;" | 3
| rowspan="3" | 3
| -
| -
| -
| -
| -
| -
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| {{Icon|Duelling_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Paladin Class Icon.png|24|link=#Level 2}} [[#Spellcasting|Spellcasting]], {{SAI|Divine Smite}}
| style="text-align: left;" | {{Icon|Duelling_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Paladin_Icon_Small.webp|24|link=#Level 2}} [[#Spellcasting|Spellcasting]], {{SAI|Divine Smite}}
| 2
| 2
| -
| -
| -
| -
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| {{Icon|Paladin Class Icon.png|24|link=Divine Health}} [[Divine Health]], {{Icon|Paladin Class Icon.png|24|link=#Level 7}} [[Paladin#Level 3|Subclass Feature]]
| style="text-align: left;" | {{Icon|Paladin_Icon_Small.webp|24|link=Divine Health}} [[Divine Health]], {{Icon|Paladin_Icon_Small.webp|24|link=#Level 7}} [[Paladin#Level 3|Subclass Feature]]
| 3
| 3
| -
| -
| -
| -
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}
| style="text-align: left;" | {{SAI|Feats|Feat}}
| rowspan="6" style="text-align: center;" | 4
| rowspan="6" | 4
| 3
| 3
| -
| -
| -
| -
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" | +3
| {{SAI|Extra Attack}}
| style="text-align: left;" | {{Pass|Extra Attack}}
| 4
| 4
| 2
| 2
| -
| -
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| {{SAI|Aura of Protection}}
| style="text-align: left;" | {{SAI|Aura of Protection}}
| 4
| 4
| 2
| 2
| -
| -
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| {{Icon|Paladin Class Icon.png|24|link=#Level 7}} [[#Level 7|Subclass Feature]]
| style="text-align: left;" | {{Icon|Paladin_Icon_Small.webp|24|link=#Level 7}} [[#Level 7|Subclass Feature]]
| 4
| 4
| 3
| 3
| -
| -
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| {{SAI|Feats|Feat}}
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 4
| 4
| 3
| 3
| -
| -
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" | +4
| -
| style="text-align: left;" | {{Icon|Paladin_Icon_Small.webp|24|link=#Level 9}} [[#Level 9|Subclass Feature]]
| 4
| 4
| 3
| 3
| 2
| 2
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| {{SAI|Aura of Courage}}
| style="text-align: left;" | {{SAI|Aura of Courage}}
| rowspan="3" style="text-align: center;" | 5
| rowspan="3" | 5
| 4
| 4
| 3
| 3
| 2
| 2
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| {{SAI|Improved Divine Smite}}
| style="text-align: left;" | {{Pass|Improved Divine Smite}}
| 4
| 4
| 3
| 3
| 3
| 3
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| {{SAI|Feats|Feat}}
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 4
| 4
| 3
| 3
| 3
| 3
|}
|}
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


== Class information ==
== Class information ==
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; Skills with proficiency (Choose 2)
; Skills with proficiency (Choose 2)
: {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Medicine}}, {{Skill|Persuasion}}, {{Skill|Religion}}
: {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Medicine}}, {{Skill|Persuasion}}, {{Skill|Religion}}
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Warhammer}}, {{RarityItem|Javelin}} x2, {{RarityItem|Scale Mail of the Ancients}} ''or'' {{RarityItem|Scale Mail of Devotion}} ''or'' {{RarityItem|Scale Mail of Vengeance}}, {{RarityItem|Leather Boots}}, a book called ''Paladin Oaths and their Tenets''
; Starting Equipment : {{RarityItem|Warhammer}}, {{RarityItem|Javelin}} x2, {{RarityItem|Scale Mail of the Ancients}} ''or'' {{RarityItem|Scale Mail of Devotion}} ''or'' {{RarityItem|Scale Mail of Vengeance}}, {{RarityItem|Leather Boots}}, a book called ''Paladin Oaths and their Tenets''


=== [[Spells|Spellcasting]] ===
=== [[Spells|Spellcasting]] ===
{{Hatnote|For a list of spells available to the Paladin, see: [[Paladin/Spells]].}}
{{Hatnote|For a list of spells available to the Paladin, see: [[List of Paladin spells]].}}


; Spellcasting Ability
; Spellcasting Ability
Line 141: Line 145:
Your choice of subclass during [[Character Creation]] determines the Oath you have taken. See [[Oath of the Ancients]], [[Oath of Devotion]] or [[Oath of Vengeance]] for the full text of each Oath. The basic tenets can also be found embroidered on your starting [[Armour]].
Your choice of subclass during [[Character Creation]] determines the Oath you have taken. See [[Oath of the Ancients]], [[Oath of Devotion]] or [[Oath of Vengeance]] for the full text of each Oath. The basic tenets can also be found embroidered on your starting [[Armour]].


As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the [[Oathbreaker Knight]] and temporarily prevent you from using your {{R|chaoat|icononly=yes}} Channel Oath abilities.
As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the [[Oathbreaker Knight]] and temporarily prevent you from using your {{R|chaoat|icononly=yes}} Channel Oath abilities. (Other Paladin class features and always-prepared Oath spells will still be available.)


Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game.
Each subclass has different actions that will cause its oath to be broken. Here are some examples (see each subclass's individual wiki page for a more complete list):
* Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
* Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or (in some cases) choosing an "Attack" dialogue option when more peaceful options are available.
* Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
* Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
* Oath of Vengeance: Convincing someone not to take their revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor.
* Oath of Vengeance: Convincing someone not to take revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor.
 
'''Warning: If you break your oath you ''MUST'' restore your oath before a class change!'''


=== Becoming an Oathbreaker ===
=== Becoming an Oathbreaker ===
Line 155: Line 157:


Unlike the other Paladin subclasses, the [[Oathbreaker]] subclass is not available during [[Character Creation]]. Once you have taken an action that breaks your Oath, the [[Oathbreaker Knight]] will appear before you and let you know he will be waiting in your [[Campsite|Camp]]. Speak with him to learn about Oathbreaking and, if you so desire, unlock the [[Oathbreaker]] subclass. This replaces the {{R|chaoat|icononly=yes}} Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to [[Oathbreaker]].
Unlike the other Paladin subclasses, the [[Oathbreaker]] subclass is not available during [[Character Creation]]. Once you have taken an action that breaks your Oath, the [[Oathbreaker Knight]] will appear before you and let you know he will be waiting in your [[Campsite|Camp]]. Speak with him to learn about Oathbreaking and, if you so desire, unlock the [[Oathbreaker]] subclass. This replaces the {{R|chaoat|icononly=yes}} Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to [[Oathbreaker]].
[[Withers]] will not respec a Paladin with the Oathbreaker subclass. Restoring the original Oath (see below) will enable the respec service again.


=== Restoring your Oath ===
=== Restoring your Oath ===


If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your [[Campsite|Camp]]. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your {{R|chaoat|icononly=yes}} Channel Oath abilities. However should you break your oath again, the cost to restore your oath will increase to 2000gp. If you break your oath a third time, the price will increase to 10000gp. There is no apparent limit to this increase.
If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your [[Campsite|Camp]]. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your {{R|chaoat|icononly=yes}} Channel Oath abilities. However, should you break your oath again, the cost to restore your oath will increase to 2000gp. If you break your oath a third time, the price will increase to 10000gp. There is no apparent limit to this increase.


== Level progression ==
== Level progression ==
Line 164: Line 168:
Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}
; {{Resource|layonh|forceplural=yes}}&colon; 3
; {{Resource|layonh|forceplural=yes}}&colon; 3
: {{Recharge|Long Rest}}
: {{Recharge|Long Rest}}
Line 202: Line 206:
|}
|}


{{H3|Level 2}}
{{Level header|2}}


; {{SAI|Divine Smite|w=40}}
; {{SAI|Divine Smite|w=40}}
Line 212: Line 216:
: Choose 1 Fighting Style:
: Choose 1 Fighting Style:
: {{table list|
: {{table list|
:; {{SAI|Defence|w=30}}
:; {{Pass|Defence|w=30}}
:: You gain a +1 bonus to [[Armour Class]] while wearing armour.
:: You gain a +1 bonus to [[Armour Class]] while wearing armour.
:; {{SAI|Duelling|w=30}}
:; {{Pass|Duelling|w=30}}
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
:; {{SAI|Great Weapon Fighting|w=30}}
:; {{Pass|Great Weapon Fighting|w=30}}
:: When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:: When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:; {{SAI|Protection|w=30}}
:; {{Pass|Protection|w=30}}
:: When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
:: When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
}}
}}
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{{div col end}}
{{div col end}}


{{H3|Level 3}}
{{Level header|3}}


; {{SAI|Divine Health|w=40}}
; {{Pass|Divine Health|w=40}}
: The divine magic flowing within you prevents disease from affecting you.
: The divine magic flowing within you prevents disease from affecting you.


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* {{SAI|Vow of Enmity|w=40}}
* {{SAI|Vow of Enmity|w=40}}
Spells (Always Prepared):
Spells (Always Prepared):
* {{SAI|Bane (Spell)|Bane|w=40|c=16}}*
* {{SAI|Bane (spell)|Bane|w=40|c=16}}*
* {{SAI|Hunter's Mark|w=40|c=16}}*
* {{SAI|Hunter's Mark|w=40|c=16}}*
|
|
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Paladin spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Paladin spell list.


{{H3|Level 4}}
{{Level header|4}}
; {{Resource|layonh|forceplural=yes}}&colon; 4
; {{Resource|layonh|forceplural=yes}}&colon; 4
: You gain +1 Lay on Hands Charge.
: You gain +1 Lay on Hands Charge.
Line 312: Line 316:
* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 5}}
{{Level header|5}}
 
; {{ProficiencyBonus}}&colon; +3
: You gain +1 to your Proficiency Bonus.


{{HorizontalRuleImage}}
; {{Pass|Extra Attack|w=40}}
 
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Paladin spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Paladin spell list.


{{H3|Level 6}}
{{Level header|6}}


; {{SAI|Aura of Protection|w=40}}
; {{SAI|Aura of Protection|w=40}}
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: Choose a number of Spells = {{InfoBlob|6 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
: Choose a number of Spells = {{InfoBlob|6 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''


{{H3|Level 7}}
{{Level header|7}}


; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
Line 409: Line 408:
|}
|}


{{H3|Level 8}}
{{Level header|8}}


* Choose a [[Feat]].
* Choose a [[Feat]].
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: Choose a number of Spells = {{InfoBlob|8 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
: Choose a number of Spells = {{InfoBlob|8 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''


{{H3|Level 9}}
{{Level header|9}}
 
; {{ProficiencyBonus}}&colon; +4
: You gain +1 to your Proficiency Bonus.
 
{{HorizontalRuleImage}}


; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
Line 473: Line 467:
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Paladin spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Paladin spell list.


{{H3|Level 10}}
{{Level header|10}}
; {{Resource|layonh|forceplural=yes}}&colon; 5
; {{Resource|layonh|forceplural=yes}}&colon; 5
: You gain +1 Lay on Hands Charge.
: You gain +1 Lay on Hands Charge.
Line 487: Line 481:
: Choose a number of Spells = {{InfoBlob|10 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
: Choose a number of Spells = {{InfoBlob|10 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''


{{H3|Level 11}}
{{Level header|11}}


; {{SAI|Improved Divine Smite|w=40}}
; {{Pass|Improved Divine Smite|w=40}}
: Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage.
: Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage.


Line 499: Line 493:
: Choose a number of Spells''' = {{InfoBlob|11 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
: Choose a number of Spells''' = {{InfoBlob|11 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''


{{H3|Level 12}}
{{Level header|12}}


* Choose a [[Feat]].
* Choose a [[Feat]].
Line 507: Line 501:
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
: Choose a number of Spells = {{InfoBlob|12 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
: Choose a number of Spells = {{InfoBlob|12 (Paladin Level) + {{Ability|Charisma}} Modifier}} ''(Minimum of 1 spell.)''
== Notable paladins ==
* {{MdCharLink|Anders}}
* {{MdCharLink|Aylin}}
* {{MdCharLink|Devella Fountainhead}}
* {{MdCharLink|Ketheric Thorm}}
* {{MdCharLink|Minthara}}
* {{MdCharLink|Oathbreaker Knight}}
* {{MdCharLink|Zevlor}}
== See also ==
*[[:Category:Paladins|List of all Paladins]]


== External links ==
== External links ==
Line 512: Line 518:


{{PaladinNavbox}}
{{PaladinNavbox}}
{{NavGameplay}}
{{Character creation|state=collapsed}}
[[Category:Classes]]

Latest revision as of 23:14, 24 October 2024

Paladin is a character Class in Baldur's Gate 3. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include Strength (or Dexterity), Charisma, and Constitution.

The Paladin subclasses are:

Paladin Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Lay on Hands Charges 1st 2nd 3rd
1st +2 Divine Sense Divine Sense, Lay on Hands Lay on Hands, Channel Oath, #Level 1 Choose a subclass 3 - - -
2nd Fighting Style Fighting Style, #Level 2 Spellcasting, Divine Smite Divine Smite 2 - -
3rd Divine Health Divine Health, #Level 7 Subclass Feature 3 - -
4th Feat Feat 4 3 - -
5th +3 Extra Attack Extra Attack 4 2 -
6th Aura of Protection Aura of Protection 4 2 -
7th #Level 7 Subclass Feature 4 3 -
8th Feat Feat 4 3 -
9th +4 #Level 9 Subclass Feature 4 3 2
10th Aura of Courage Aura of Courage 5 4 3 2
11th Improved Divine Smite Improved Divine Smite 4 3 3
12th Feat Feat 4 3 3

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Paladin's default armour
Hit points
At level 1: 10 + Constitution Constitution modifier
On level up: 6 + Constitution Constitution modifier
Key abilities
Strength Strength or Dexterity Dexterity for physical attacks
Charisma Charisma for Spells, Aura and Channel Oath Abilities
Constitution Constitution for Hit Points and Concentration Concentration Checks.
Saving throw proficiencies
Wisdom Wisdom, Charisma Charisma
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Heavy armour
Shields
Skills with proficiency (Choose 2)
Athletics Athletics, Insight Insight, Intimidation Intimidation, Medicine Medicine, Persuasion Persuasion, Religion Religion
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Warhammer, Javelin x2, Scale Mail of the Ancients or Scale Mail of Devotion or Scale Mail of Vengeance, Leather Boots, a book called Paladin Oaths and their Tenets

Spellcasting[edit | edit source]

For a list of spells available to the Paladin, see: List of Paladin spells.
Spellcasting Ability
Charisma Charisma

Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Prepared Spells Icon.webp Prepared Spells
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Number of Prepared Spells = Paladin Level + Charisma Charisma Modifier (Minimum of 1 spell).

Oaths and Oathbreaking[edit | edit source]

Keeping Your Oath[edit | edit source]

Your choice of subclass during Character Creation determines the Oath you have taken. See Oath of the Ancients, Oath of Devotion or Oath of Vengeance for the full text of each Oath. The basic tenets can also be found embroidered on your starting Armour.

As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the Oathbreaker Knight and temporarily prevent you from using your Channel Oath abilities. (Other Paladin class features and always-prepared Oath spells will still be available.)

Each subclass has different actions that will cause its oath to be broken. Here are some examples (see each subclass's individual wiki page for a more complete list):

  • Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or (in some cases) choosing an "Attack" dialogue option when more peaceful options are available.
  • Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
  • Oath of Vengeance: Convincing someone not to take revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor.

Becoming an Oathbreaker[edit | edit source]

*A spasm grips your chest. Your strength falters. An emptiness grows within you, Paladin. Something has been lost.*

Unlike the other Paladin subclasses, the Oathbreaker subclass is not available during Character Creation. Once you have taken an action that breaks your Oath, the Oathbreaker Knight will appear before you and let you know he will be waiting in your Camp. Speak with him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. This replaces the Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.

Withers will not respec a Paladin with the Oathbreaker subclass. Restoring the original Oath (see below) will enable the respec service again.

Restoring your Oath[edit | edit source]

If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your Channel Oath abilities. However, should you break your oath again, the cost to restore your oath will increase to 2000gp. If you break your oath a third time, the price will increase to 10000gp. There is no apparent limit to this increase.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Lay on Hands Charges: 3
Recharge: Long rest
Channel Oath Charges: 1
Recharge: Short rest
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Divine Sense Divine Sense
Expend a Bonus action to gain Advantage Icon.png Advantage on Attack Rolls against celestials, fiends, and undead. ( Recharge: Short rest )
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Lay on Hands Lay on Hands
Use your blessed touch to heal a creature (2 x level for one charge or 4 x level for two charges) or cure it of all diseases and poisons.

Select a subclass[edit | edit source]

Channel Oath Abilities:

Channel Oath Abilities:

Channel Oath Abilities:

Channel Oath Abilities:

Level 2

Divine Smite Divine Smite
Your weapon emanates divine might as you strike. When you hit with a Melee Weapon Attack, you may choose to expend a Spell Slot to inflict additional Damage TypesRadiant damage. Divine Smite reaction settings can be configured in the Reactions menu (default hotkey: L).
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Fighting Style
Choose 1 Fighting Style:
Defence Defence
You gain a +1 bonus to Armour Class while wearing armour.
Duelling Duelling
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection
When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. (This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
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2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 2 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
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New 1st Level Spells

Level 3

Divine Health Divine Health
The divine magic flowing within you prevents disease from affecting you.
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3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 3 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
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Subclass features[edit | edit source]

Oath of the Ancients Oath of Devotion Oath of Vengeance Oathbreaker

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

*Denotes a spell not otherwise part of the Paladin spell list.

Level 4

Lay on Hands Charges: 4
You gain +1 Lay on Hands Charge.
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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 4 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
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Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
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4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 5 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
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New 2nd Level Spells
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Subclass features[edit | edit source]

Oath of the Ancients Oath of Devotion Oath of Vengeance Oathbreaker

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

*Denotes a spell not otherwise part of the Paladin spell list.

Level 6

Aura of Protection Aura of Protection
You and nearby allies gain a bonus to Saving Throws equal to your Charisma Charisma modifier.
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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 6 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Level 7

3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 7 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
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Subclass features[edit | edit source]

Oath of the Ancients Oath of Devotion Oath of Vengeance Oathbreaker

Level 8

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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 8 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Level 9

2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 9 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
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New 3rd Level Spells
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Subclass features[edit | edit source]

Oath of the Ancients Oath of Devotion Oath of Vengeance Oathbreaker

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

*Denotes a spell not otherwise part of the Paladin spell list.

Level 10

Lay on Hands Charges: 5
You gain +1 Lay on Hands Charge.
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Aura of Courage Aura of Courage
You and any nearby allies can't be Frightened Frightened. The aura disappears if you fall Unconscious.
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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 10 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Level 11

Improved Divine Smite Improved Divine Smite
Melee weapon attacks deal an additional 1d8Damage TypesRadiant damage.
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3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain one Level 3 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 11 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Level 12

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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 12 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Notable paladins[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]