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Grymforge: Difference between revisions
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== History == | == History == | ||
The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until [[Ketheric Thorm]]'s [[Dark Justiciar]] army were brought in to rebuild it. {{ | The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until [[Ketheric Thorm]]'s [[Dark Justiciar]] army were brought in to rebuild it. {{ref|Grymforge: A History|Unknown Justiciar}} | ||
After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the [[Adamantine Forge (Location)|Adamantine Forge]], which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured [[Grym]], a construct who protects the forge. {{ | After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the [[Adamantine Forge (Location)|Adamantine Forge]], which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured [[Grym]], a construct who protects the forge. {{ref|The Great Furnace of Grymforge|Unknown}} | ||
While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.{{ | While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.{{ref|Mason's Log|[[Infernal Mason]]}} | ||
Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. {{ref|Dialogue with [[Stonemason Kith]]}} Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the [[Gauntlet_of_Shar|Gaunlet of Shar]], some merregons remained in Grymforge. | Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. {{ref|Dialogue with [[Stonemason Kith]]}} Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the [[Gauntlet_of_Shar|Gaunlet of Shar]], some merregons remained in Grymforge. |
Revision as of 10:56, 26 May 2024
Underdark | ||||
Decrepit Village | ||||
↑ | ||||
Grymforge | → | Shadow-Cursed Lands | ||
↓ | ||||
Abandoned Refuge |
Grymforge is a Location in the Underdark in Act One. It encompasses the legendary Adamantine Forge and the lesser Ancient Forge, also known as the Abandoned Refuge.
Built by worshippers of the Lady of Loss in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the Absolute skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the Shadow-Cursed Lands.
Duergar mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, True Soul Nere, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.
Overview
Access
The entry to Grymforge is through the Decrepit Village, Underdark X: -7 Y: -210 by taking the skiff from the beach docks.
Regional waypoints
The following
are available within Grymforge:Duergar encampment
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local Duergar mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the True Soul Nere's cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, the party must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.
Abandoned Temple
This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Dangerous creatures have found home in these desolate halls, such as Ochre Jelly or Hellsboars.
Ancient Forge
To the far south of Grymforge, through a series of contraptions and ruins, there is an entry to the Abandoned Refuge, also known as the Ancient Forge, and there is the 'Underdark - Ancient Forge' waypoint. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as Misty Step, Enhance Leap, or Fly can be of help to find other paths through the terrain.
Adamantine Forge
If continuing on the Ancient Forge route, there will be the magnum opus of a long-forgotten Sharran blacksmith - the legendary Adamantine Forge, capable of smithing the mythical Mithral Ore into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.
Connected locations
The following Locations are connected to the Grymforge:
- Ancient Temple - An inaccessible location overlooking a temple complex.[note 1]
- Underdark
- Decrepit Village (Beach)
- Ruined Battlefield (Act Two)
Quests
- Deliver Nere's Head
- Free True Soul Nere
- Find the Explosives
- Find the Missing Boots
- Help the Spirit of the Amulet
- Save the Grymforge Gnomes
- The Adamantine Forge
- Rescue the Gnomes in Moonrise Towers
Characters
Notable NPCs
Merchants
Animals
- Elder Rothé (livestock)
- Lur Xanta (spider)
Other NPCs
Creatures
History
The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until Ketheric Thorm's Dark Justiciar army were brought in to rebuild it. [Unknown Justiciar 1]
After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the Adamantine Forge, which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured Grym, a construct who protects the forge. [Unknown 1]
While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by Mordfred worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with Raphael in desperation; destroy the Justiciars in return for his soul.[[[Infernal Mason]] 1]
Raphael sent the orthon Yurgir and his merregons to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. [1] Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the Gaunlet of Shar, some merregons remained in Grymforge.
List of interactions
- Pass all three checks when speaking to the Stonemason to receive infernal plate
- Convince the spiders to unite under Lolth
- Find Philomeen and negotiate for a Runepowder Vial
- Save True Soul Nere
- Save the slaves
Notable loot
Quest items
Other notable
Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Jorgoral's Greatsword
- Bow of the Banshee
- Shining Staver-of-Skulls
- Intransigent Warhammer
- Wondrous Gloves
- Dark Justiciar Helm
- Dark Justiciar Mail
- Sharran Crossbow
- The Real Sparky Sparkswall
- The Protecty Sparkswall
- Merregon Halberd
- Firestoker
- Fetish of Callarduran Smoothhands
- Bracing Band
- Armour of Uninhibited Kushigo
- Ring of Absolute Force
- Boots of Speed
- Cap of Wrath
- Deep Delver
- Sword of Screams
- Disintegrating Night Walkers
- Dark Justiciar Mask
- Sentient Amulet (Rare)
- Grymskull Helm
- Adamantine Mace
- Adamantine Longsword
- Adamantine Scimitar
- Adamantine Shield
- Adamantine Scale Mail
- Adamantine Splint Armour
- Runepowder Barrel
- Runepowder Vial
- Smokepowder Satchel
- Devilfoil Mask
- Infernal Alloy
Hidden treasure
- Harper Cache: X: -700 Y: 371 find this blatantly labelled cache, with a dangerous twist.
Related literature
Notes
- ↑ This is the Gauntlet of Shar, which can be reached after travelling to the Shadow-Cursed Lands in Act Two.
References
- ↑ Dialogue with Stonemason Kith
External links
- Grymforge on the Forgotten Realms Wiki
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