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=== East beach ===
=== East beach ===
After the events of the [[Prologue]], the player will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby.
After the events of the [[Prologue]], the player character will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby.


A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.  
A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.  
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A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}.
A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}.
====Harper Outpost====
====Harper Outpost====
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a less arachnophobic player can procure a [[Spider Egg Sac]] with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a [[Spider Egg Sac]] can be can procured with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}


=== Emerald Grove environs ===
=== Emerald Grove environs ===
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== Location remarks ==  
== Location remarks ==  
(Player comes near the end of a dock that looks over the Chionthar)
(Player character comes near the end of a dock that looks over the Chionthar)
* "Fresh water. There must be a settlement somewhere nearby."
* "Fresh water. There must be a settlement somewhere nearby."


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=== Abducted Nobleman ===
=== Abducted Nobleman ===
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking. {{Coords|230|271}}
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking. {{Coords|230|271}}
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]'''Player:''' Who are you?
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]
 
'''Party member:''' Who are you?


*Abducted Nobleman: Francis... merchant... selling pottery...
*Abducted Nobleman: Francis... merchant... selling pottery...


'''Player (Shadowheart):''' Are there any rites you'd like performed over your body?
'''Party member (Shadowheart):''' Are there any rites you'd like performed over your body?


* '''Abducted Nobleman:''' Not from your cursed god...
* '''Abducted Nobleman:''' Not from your cursed god...


'''Player:''' What happened to you?
'''Party member:''' What happened to you?


* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
** '''Player:''' Do you know why any of us were taken?
** '''Party member:''' Do you know why any of us were taken?
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
**** '''Player:''' They put something in my eye too. Can we get rid of it?
**** '''Party member:''' They put something in my eye too. Can we get rid of it?
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' ...or die... it'll leave...
***** '''Abducted Nobleman:''' ...or die... it'll leave...


'''Player:''' How did you die?
'''Party member:''' How did you die?


* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...


'''Player:''' Do you have anything valuable?
'''Party member:''' Do you have anything valuable?


* '''Abducted Nobleman:''' They took me... took everything...
* '''Abducted Nobleman:''' They took me... took everything...
<br>


=== Dead Fisher (Male) ===
=== Dead Fisher (Male) ===
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{{Coords|296|253}}
{{Coords|296|253}}


'''Player:''' Who are you?
'''Party member:''' Who are you?


* '''Dead Fisher:''' Marcus... Fisherman...
* '''Dead Fisher:''' Marcus... Fisherman...
** '''Player:''' What were you doing here?
** '''Party member:''' What were you doing here?
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...


'''Player:''' How did you die?
'''Party member:''' How did you die?


* '''Dead Fisher:''' Brains... didn't see 'em comin'...
* '''Dead Fisher:''' Brains... didn't see 'em comin'...
** '''Player:''' Why didn't you notice the brains?
** '''Party member:''' Why didn't you notice the brains?
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
**** '''Player:''' Where did the woman go?
**** '''Party member:''' Where did the woman go?
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...


'''Player:''' Were there any other survivors?
'''Party member:''' Were there any other survivors?


* '''Dead Fisher:''' Elf... ran north... up the beach...
* '''Dead Fisher:''' Elf... ran north... up the beach...
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{{Coords|284|281}}
{{Coords|284|281}}


'''Player:''' Who are you?
'''Party member:''' Who are you?


* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
** '''Player:''' Elturel? Are we close to the city?
** '''Party member:''' Elturel? Are we close to the city?
*** '''Dead Fisher:''' No... upriver... too far...
*** '''Dead Fisher:''' No... upriver... too far...


'''Player:''' How did you die?
'''Party member:''' How did you die?


* '''Dead Fisher:''' Chased elf... brains chased me...
* '''Dead Fisher:''' Chased elf... brains chased me...

Revision as of 11:18, 28 April 2024

The crash site at the Ravaged Beach
The crash site at the Ravaged Beach
Wilderness
Roadside Cliffs
Nautiloid Wreck Ravaged Beach River Chionthar
River Chionthar

Located on the bank of the River Chionthar, the Ravaged Beach is dominated by the wreck of a nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the Dank Crypt, while to the north is the Emerald Grove.

This is the location the player character arrives at immediately after the events of the Prologue.

Overview

The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.
The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins

Related locations

Waypoints

This location contains the following Waypoints Waypoints:

  • Waypoint Waypoint: Overgrown Ruins X: 276 Y: 298
  • Waypoint Waypoint: Roadside Cliffs X: 222 Y: 326
  • Waypoint Waypoint: Emerald Grove Environs X: 246 Y: 424

Points of Interest

East beach

After the events of the Prologue, the player character will start Act One by exploring the beach. Shadowheart, a potential companion, can be found unconscious nearby.

A number of corpses here can be conversed with via the spell Speak with Dead Speak with Dead.

Near the Overgrown Ruins Waypoint Waypoint at X: 276  Y: 298, a locked door that can be unlocked with a DC 20 Sleight of Hand check leads to the Dank Crypt, a sublocation of the Overgrown Ruins. If the party fails to pick the lock, the Dank Crypt can still be accessed from the Chapel Entrance or from the Bedchamber.

West beach

The companion Astarion can be found close by the Nautiloid Wreck X: 170 Y: 288. After Astarion has been encountered for the first time, a Scared Boar can be found on the cliffs nearby.

West of the Nautiloid Wreck on the far side of the beach is a cache left by Harpers at X: 143 Y: 281. It can be found by dropping down ledges near the water, where a successful DC 10 Nature check will reveal deep grooves around a scuffed rock. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed, containing a Harper's Map and Harper's Notebook, along with minor loot.

Nautiloid wreck

The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of intellect devourers at X: 230 Y: 271.

A dying mind flayer can be found in the northern section of the Nautiloid Wreck at X: 180 Y: 320. Killing it earns the Inspiration Icon.png Inspirational Event To Sleep, Perchance to Dream, Tentacled Dreams (Haunted One background).

Roadside Cliffs

Wilderness
Emerald Grove
Forest Roadside Cliffs Overgrown Ruins
Ravaged Beach
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. The Roadside Cliffs are littered with broken Goblin traps.

Waypoint Waypoint (Roadside Cliffs) can be found at X: 222 Y: 326. Interacting with this ancient stone sigil for the first time reveals a potential companion, Gale of Waterdeep, who needs a hand after his wizardry to escape the plummeting nautiloid went awry.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

The Dark Urge has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the Inspiration Icon.pngInspirational Events Indulge Thine Appetites or Subdue Thine Appetites, respectively (Haunted One background).

Another potential companion, Lae'zel, can be found trapped by tieflings.

A buried chest and a Shovel can be found at X: 202 Y: 386.

Harper Outpost

Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a Spider Egg Sac can be can procured with some gold and 5 Experience.
Necklace has a Harper sigil. Why were they here?
Player remark after discovering the Silver Pendant


Emerald Grove environs

Waypoint Waypoint: Emerald Grove Environs X: 246 Y: 424

When the party first approaches the ramparts before the Emerald Grove, Aradin and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of goblins. Wyll will also make an appearance to help defend the gates. If no allied defenders are killed, the Inspiration Icon.pngInspirational Event No One Left Behind (Soldier background) will be awarded. Afterwards, you can enter the grove.

Overgrown Ruins

For more information see: Overgrown Ruins

A group of looters are canvassing the Overgrown Ruins. Gimblebock, Quelenna, Taman, and Warryn stand guard outside in the Chapel Entrance.

Notable characters

Companions

  • Shadowheart Shadowheart can be found unconscious on the ground if she was freed from the pod during the Prologue, or attempting to gain entry to the nearby Dank Crypt if she was not freed. Either way, she can be invited to join the party after speaking with her.
  • If Lae'zel Lae'zel died on the Nautiloid, her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

West ravaged beach

Nautiloid Wreck

Emerald Grove environs

Hidden treasure

The Cartilaginous Chest. The Ancient Door is visible in the background.

On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:

Ingredients

Ingredients for Alchemy that can be found in this location:

Location remarks

(Player character comes near the end of a dock that looks over the Chionthar)

  • "Fresh water. There must be a settlement somewhere nearby."

Speak with Dead

There are several corpses that can provide insights about the crash and the Mind Flayers via the spell Speak with Dead Speak with Dead.

Abducted Nobleman

Located where the Intellect Devourers are lurking. X: 230 Y: 271

Abducted Nobleman: "Francis... merchant... selling pottery..."
Abducted Nobleman: "Francis... merchant... selling pottery..."

Party member: Who are you?

  • Abducted Nobleman: Francis... merchant... selling pottery...

Party member (Shadowheart): Are there any rites you'd like performed over your body?

  • Abducted Nobleman: Not from your cursed god...

Party member: What happened to you?

  • Abducted Nobleman: Guiding my cart...shadow fell... tentacle grabbed me...
  • Abducted Nobleman: Took me here.. put something in my eye...
    • Party member: Do you know why any of us were taken?
      • Abducted Nobleman: No... took everyone... peasants... lords... took them all...
        • Party member: They put something in my eye too. Can we get rid of it?
          • Abducted Nobleman: Find healer...
          • Abducted Nobleman: ...or die... it'll leave...

Party member: How did you die?

  • Abducted Nobleman: Fire... screaming... then crunch. Nothing...

Party member: Do you have anything valuable?

  • Abducted Nobleman: They took me... took everything...

Dead Fisher (Male)

Located north of the where the player wakes up. X: 296 Y: 253

Party member: Who are you?

  • Dead Fisher: Marcus... Fisherman...
    • Party member: What were you doing here?
      • Dead Fisher: Saw the crash... came quick... try'n to help folk...

Party member: How did you die?

  • Dead Fisher: Brains... didn't see 'em comin'...
    • Party member: Why didn't you notice the brains?
      • Dead Fisher: Woman... beautiful... couldn't look away...
        • Party member: Where did the woman go?
          • Dead Fisher: Went west... other followed... couldn't help 'emselves...

Party member: Were there any other survivors?

  • Dead Fisher: Elf... ran north... up the beach...


Dead Fisher (Female)

Located just south of the Overgrown Ruins Waypoint. X: 284 Y: 281

Party member: Who are you?

  • Dead Fisher: Ellie... fisherwoman... Elturel...
    • Party member: Elturel? Are we close to the city?
      • Dead Fisher: No... upriver... too far...

Party member: How did you die?

  • Dead Fisher: Chased elf... brains chased me...