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'''Resting''' is a gameplay mechanic used to restore lost [[hit points]] and depleted [[resources]].


Resting is the primary way the player and their companions can [[healing|restore]] lost [[Hit Points]] and uses of their [[Spells#Spell Slots|Spell Slots]], class abilities, and certain items.
Rests can be either long or short. '''Long rests''' restore all lost hit points and spent resources, whereas '''short rests''' restore a limited amount of hit points, and a smaller variety of resources.


There are two types of resting: Long Rests and Short Rests.
== Long rest ==
 
== Long Rest ==
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
To begin a Long Rest, use the Waypoint system or the Resting icon to go to the [[Campsite]].
Long rests are primarily taken [[Campsite|at camp]] and restore the following:
 
* All hit points
Interacting with one of the bedrolls around the campfire, the campfire itself, or using the Long Rest button again when inside the Campsite ends the day and restores all of the following:
* All [[Spells#Spell Slots|spell slots]]
* All [[Hit Points]]
* All resources
* All uses of [[Spells#Spell Slots|Spell Slots]]
* All class ability uses
* All Short Rests available to the party
* Use of certain item actions
* Use of certain item actions
* Once-per-long-rest special [[Illithid Power]] dialogue options
* [[Illithid Power]] dialogue options
This requires expending 40 [[Camp Supplies]] (regardless of the number of characters in the party this amount is always 40). Tactician [[difficulty]] increases the required supplies from 40 to 80.
 


Alternatively, the player can do a '''Partial Long Rest''', by not expending 40 [[Camp Supplies]].
Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial long rest'', which restores the following:
When performing a partial rest, the Long Rest will instead only do the following:
* Restore hit points up to half of their maximum.
* Restore [[Hit Points]] up to half of their maximum
* Restore up to half of the character's maximum spell slots, rounded down.
* Restore up to half of the character's maximum [[Spells#Spell Slots|Spell Slots]], rounded down
** This also includes class-specific resources such as [[Ki Point|Ki Points]] and [[Warlock|Warlock spell slots]].
** This also includes class-specific resources such as [[Ki Point|Ki Points]] and [[Warlock|Warlock spell slots]]


Short Rests are not restored when performing a partial rest.
Short rests are not restored when performing a partial long rest.


 
Many [[origin]], [[Companions|companion]] and [[follower]] interactions will occur when long resting. Long rests can also advance certain [[missable content|time-sensitive content]].
Many [[Companions|Companion]] interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.
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== Short Rest ==
== Short rest ==
Twice per [[Long Rest]], the party can take a '''Short Rest'''. This heals each party member for an amount of [[Hit Points]] equal to half their maximum (rounded down). Some classes also receive additional benefits from short rests, including but not limited to:
Twice per long rest, the party can take a short rest, which restores the following:
* [[Warlock|Warlocks]] regain their [[Spells#Spell Slots|Spell Slots]]
* Hit points up to half of their maximum (rounded down)
* Uses of [[weapon actions]]
* Warlock spell slots
* [[Cleric|Clerics]] regain their [[Channel Divinity]] charges
* [[Cleric|Clerics]] regain their [[Channel Divinity]] charges
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
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* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* [[Monk|Monks]] regain their [[Ki Point|Ki]]


In addition, all uses of [[Weapon Actions]] are restored by Short Resting.
The level 2 [[bard]] feature {{SAI|Song of Rest}} has identical effects to a short rest.
 
The level 2 [[Bard]] ability, [[File:Song of Rest Icon.png|link=Song of Rest|frameless|upright=0.1]] [[Song of Rest]], can grant the party an additional Short Rest.


== Potions ==
== Potions ==
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard [[Long Rest]] and [[Short Rest]].
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests:
 
* {{RarityItem|Potion of Angelic Slumber}} (Long Rest)
* {{RarityItem|Potion of Angelic Slumber}} (Long Rest)
* {{RarityItem|Potion of Angelic Reprieve}} (Short Rest)
* {{RarityItem|Potion of Angelic Reprieve}} (Short Rest)


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Revision as of 01:48, 20 December 2023

Resting is a gameplay mechanic used to restore lost hit points and depleted resources.

Rests can be either long or short. Long rests restore all lost hit points and spent resources, whereas short rests restore a limited amount of hit points, and a smaller variety of resources.

Long rest

Starting a long rest at camp

Long rests are primarily taken at camp and restore the following:

Taking a long rest passes the night, and costs 40 or 80TTactician camp supplies. If the party lacks the required supplies, they may instead take a partial long rest, which restores the following:

  • Restore hit points up to half of their maximum.
  • Restore up to half of the character's maximum spell slots, rounded down.

Short rests are not restored when performing a partial long rest.

Many origin, companion and follower interactions will occur when long resting. Long rests can also advance certain time-sensitive content.

Short rest

Twice per long rest, the party can take a short rest, which restores the following:

The level 2 bard feature Song of Rest Song of Rest has identical effects to a short rest.

Potions

There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests: