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{{ up to date | 2023-09-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
| keywords = location
| description = Grymforge is a Location in the Underdark. It houses the legendary Adamantine Forge and is accessible by traversing the Ebonlake using the Zurkhwood Skiffs at the Underdark Beach.
| image = Grymforge.jpg
}}
{{Relative location
{{Relative location
|region = Underdark
|region = Underdark
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|west    =  
|west    =  
|east    = Shadow-Cursed Lands
|east    = Shadow-Cursed Lands
}}
{{PageSeo
| keywords = location
| description = Grymforge is a Location in the Underdark. It houses the legendary Adamantine Forge and is accessible by traversing the Ebonlake using the Zurkhwood Skiffs at the Underdark Beach.
| image = Grymforge.jpg
}}
}}
[[File:Grymforge.jpg|thumb|The main hall of Grymforge.]]
[[File:Grymforge.jpg|thumb|The main hall of Grymforge.]]
'''Grymforge''' is a [[Location]] in the [[Underdark]] in [[Act One]]. It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]].
'''Grymforge''' is a [[Location]] in the [[Underdark]] in [[Act One]]. It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]].


Built by worshippers of the [[Shar|Lady of Loss]] in the time immemorium, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] scittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  
Built by worshippers of the [[Shar|Lady of Loss]] in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  


[[Duergar]] mercenaries billeted at the lower levels of the forge are commading a group of enslaved Ironhands gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.
[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhands gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.


==Overview==
==Overview==
Line 118: Line 118:
*[[Animated Armour]]
*[[Animated Armour]]
*[[Lava Elemental]]
*[[Lava Elemental]]
== History ==
The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until [[Ketheric Thorm]]'s [[Dark Justiciar]] army were brought in to rebuild it. {{cite text|Grymforge: A History|Unknown Justiciar}}
After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the [[Adamantine Forge (Location)|Adamantine Forge]], which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured [[Grym]], a construct who protects the forge. {{cite text|The Great Furnace of Grymforge|Unknown}}
While Ketheric's forces worked to destroy Reithwin and it's surround's Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.{{cite text|Mason's Log|[[Infernal Mason]]}}
Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merrigons]] to the Grymforge. Yugrir smashed through the cities walls, leaving behind hellish glass. {{ref|Dialogue with [[Stonemason Kith]]}} Together, he and his merregons wiped out the Justiciar Presence. While Yurgir and most of his legion left to remove the Justiciars in other bases, some merregons remained in the Grymforge.


==List of interactions==
==List of interactions==
Line 177: Line 186:
=== Hidden treasure ===
=== Hidden treasure ===
* Harper Cache: {{Coords|-700|371}} find this blatantly labelled cache, with a dangerous twist.
* Harper Cache: {{Coords|-700|371}} find this blatantly labelled cache, with a dangerous twist.
== Related literature ==
* {{MdRarityItem|Grymforge: A History}}
* {{MdRarityItem|The Great Furnace of Grymforge}}
== References ==
{{reflist}}{{reflist|text}}


==External links==
==External links==

Revision as of 01:25, 4 December 2023

Template:Up to date

Underdark
Decrepit Village
Grymforge Shadow-Cursed Lands
Abandoned Refuge
The main hall of Grymforge.

Grymforge is a Location in the Underdark in Act One. It encompasses the legendary Adamantine Forge and the lesser Ancient Forge, also known as the Abandoned Refuge.

Built by worshippers of the Lady of Loss in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the Absolute skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the Shadow-Cursed Lands.

Duergar mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhands gnomes to free the commander of the local special forces, True Soul Nere, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.

Overview

Access

The entry to Grymforge is through the Decrepit Village, Underdark X: -7 Y: -210 by taking the skiff from the beach docks.

Regional waypoints

The following Waypoints Waypoints are available within Grymforge:

caption = Underdark - Grymforge Underdark - Grymforge X: -647 Y: 382
caption = Underdark - Ancient Forge Underdark - Ancient Forge X: -611 Y: 294

Duergar encampment

Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local Duergar mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the True Soul Nere's cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.

Abandoned Temple

This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Many dangerous creatures have found home in these desolate halls, such as Ochre Jelly or Hellsboars.

Ancient Forge

Map of the Ancient Forge and the Adamantine Forge to the south-east.
Main article: Abandoned Refuge

To the far south of Grymforge, through a series of contraptions and ruins, you can find entry to the Abandoned Refuge, also known as the Ancient Forge, and the 'Underdark - Ancient Forge' waypoint. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as Misty Step, Enhance Leap, or Fly can be of help to find new paths through the terrain.

Adamantine Forge

Main article: Admantine Forge

If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary Admantine Forge, rumored to be capable of smithing the mythical Mithral Ore into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.

Connected locations

The following Locations are connected to the Grymforge:

Quests

Characters

Notable NPCs

Merchants

Animals

Other NPCs

Creatures

History

The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until Ketheric Thorm's Dark Justiciar army were brought in to rebuild it. [text 1]

After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the Adamantine Forge, which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured Grym, a construct who protects the forge. [text 2]

While Ketheric's forces worked to destroy Reithwin and it's surround's Selûnite population, a Selûnite resistance lead by Mordfred worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with Raphael in desperation; destroy the Justiciars in return for his soul.[text 3]

Raphael sent the orthon Yurgir and his merrigons to the Grymforge. Yugrir smashed through the cities walls, leaving behind hellish glass. [1] Together, he and his merregons wiped out the Justiciar Presence. While Yurgir and most of his legion left to remove the Justiciars in other bases, some merregons remained in the Grymforge.

List of interactions

  • Pass all three checks when speaking to the Stonemason to receive infernal plate
  • Convince the spiders to unionise under Lolth
  • Find Philomeen and negotiate for your lives
  • Save True Soul Nere
  • Save the slaves

Notable loot

Quest items

Other notable

Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden treasure

  • Harper Cache: X: -700 Y: 371 find this blatantly labelled cache, with a dangerous twist.

Related literature

References

  1. Dialogue with Stonemason Kith

External links