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Grymforge: Difference between revisions

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==Areas==
==Areas==
====Duergar encampment====
===Duergar encampment===
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.


====Abandoned Temple====
===Abandoned Temple===
This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Many dangerous creatures have found home in these desolate halls, such as [[Ochre Jelly]] or [[Hellsboar|Hellsboars]].
This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Many dangerous creatures have found home in these desolate halls, such as [[Ochre Jelly]] or [[Hellsboar|Hellsboars]].
----
 
 
===Ancient Forge===
[[File:Screen_Map_Abandoned_Refuge.jpg|200px|thumb|Map of the Ancient Forge and the Adamantine Forge to the south-east.]]
[[File:Screen_Map_Abandoned_Refuge.jpg|200px|thumb|Map of the Ancient Forge and the Adamantine Forge to the south-east.]]
====Ancient Forge====
 
{{hatnote|Main article: [[Abandoned Refuge]].}}
{{hatnote|Main article: [[Abandoned Refuge]].}}
To the far south of Grymforge, through a series of contraptions and ruins, you can find entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as [[Misty Step]], [[Enhance Leap]], or [[Fly (Class Action)|Fly]] can be of help to find new paths through the terrain.
To the far south of Grymforge, through a series of contraptions and ruins, you can find entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as [[Misty Step]], [[Enhance Leap]], or [[Fly (Class Action)|Fly]] can be of help to find new paths through the terrain.


====Adamantine Forge====
===Adamantine Forge===
{{hatnote|Main article: [[Adamantine Forge (Location)|Admantine Forge]].}}
{{hatnote|Main article: [[Adamantine Forge (Location)|Admantine Forge]].}}
If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Admantine Forge]], rumored to be capable of smithing the mythical [[Mithral Ore]] into armaments of exceptional quality. It is clearly visible from the [[Abandoned Refuge]] vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.
If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Admantine Forge]], rumored to be capable of smithing the mythical [[Mithral Ore]] into armaments of exceptional quality. It is clearly visible from the [[Abandoned Refuge]] vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.


===Connected Locations===
==Connected Locations==
The following [[Location|Locations]] are connected to the Grymforge:
The following [[Location|Locations]] are connected to the Grymforge:
* [[Ancient Temple]] <onlyinclude><abbr title="Although you can technically enter this area from Grymforge, you can't interact with the location in any meaningful way from here." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
* [[Ancient Temple]] <onlyinclude><abbr title="Although you can technically enter this area from Grymforge, you can't interact with the location in any meaningful way from here." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
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* [[Ruined Battlefield]] (Act Two)
* [[Ruined Battlefield]] (Act Two)


===Regional Waypoints===
==Regional Waypoints==
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within Grymforge:
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within Grymforge:
:{{WpCo|'''Underdark - Grymforge'''|-647|382}}
:{{WpCo|'''Underdark - Grymforge'''|-647|382}}

Revision as of 18:46, 26 November 2023

Template:Up to date

The main hall of Grymforge.

Grymforge is a Location in the Underdark in Chapter One. It encompasses the legendary Adamantine Forge and the lesser Ancient Forge, also known as the Abandoned Refuge.

Built by worshippers of the Lady of Loss in the time immemorium, this long-abandoned fortress has been recently given a second life, with the forces of the Absolute scittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the Shadow-Cursed Lands.

Duergar mercenaries billeted at the lower levels of the forge are commading a group of enslaved Ironhands gnomes to free the commander of the local special forces, True Soul Nere, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.

Access

The entry to Grymforge is through the Decrepit Village, Underdark X: -7 Y: -210 by taking the skiff from the beach docks.

Areas

Duergar encampment

Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local Duergar mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the True Soul Nere's cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.

Abandoned Temple

This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Many dangerous creatures have found home in these desolate halls, such as Ochre Jelly or Hellsboars.


Ancient Forge

Map of the Ancient Forge and the Adamantine Forge to the south-east.
Main article: Abandoned Refuge.

To the far south of Grymforge, through a series of contraptions and ruins, you can find entry to the Abandoned Refuge, also known as the Ancient Forge, and the 'Underdark - Ancient Forge' waypoint. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as Misty Step, Enhance Leap, or Fly can be of help to find new paths through the terrain.

Adamantine Forge

Main article: Admantine Forge.

If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary Admantine Forge, rumored to be capable of smithing the mythical Mithral Ore into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.

Connected Locations

The following Locations are connected to the Grymforge:

Regional Waypoints

The following Waypoints Waypoints are available within Grymforge:

caption = Underdark - Grymforge Underdark - Grymforge X: -647 Y: 382
caption = Underdark - Ancient Forge Underdark - Ancient Forge X: -611 Y: 294

Story Interactions

  • Pass all three checks when speaking to the Stonemason to recieve infernal plate
  • Convince the spiders to unionize with Lolth
  • Find Philomeen and negotiate for your lives
  • Save True Soul Nere
  • Save the slaves

Characters

Notable NPCs

Merchants

Animals

Other NPCs

Monsters

Notable loot

Quest items

Other notable

Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

  • Harper Cache: X: -700 Y: 371 find this blatantly labelled cache, with a dangerous twist.

Quests

External links