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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 8-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2)
strength:
race:
Human (33) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Tiefling (8) · Undead (6) · None (5) · Aberration (5) · Bear (5) · Dwarf (5) · Goblin (5) · Werewolf (5) · Ghost (4) · High Half-Elf (4) · Skeleton (4) · Worg (4) · Dark Justiciar (3) · Elf (3) · Ghoul (3) · Lightfoot halfling (3)
type:
Human (33) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Tiefling (8) · Undead (6) · None (5) · Aberration (5) · Bear (5) · Dwarf (5) · Goblin (5) · Werewolf (5) · Ghost (4) · High Half-Elf (4) · Skeleton (4) · Worg (4) · Dark Justiciar (3) · Elf (3) · Ghoul (3) · Lightfoot halfling (3)
resistances:
None (107) · Necrotic resistant full (25) · Poison immunity (21) · Bludgeoning resistant nm (19) · Piercing resistant nm (19) · Slashing resistant nm (19) · Fire resistant full (12) · Fire resistance full (9) · necrotic resistance full (7) · acid resistant full (6) · Lightning resistant full (6) · Necrotic immunity (6) · Thunder resistant full (6) · Poison resistant full (4)
passives:
 Opportunity Attack (121) · Opportunity Attack (57) · Darkvision (46) ·  Extra Attack (35) ·  Darkvision (24) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) · Extra Attack (13) ·  Fey Ancestry (11) ·  Tenacity (passive feature) (11) ·  Sunlight Sensitivity (9) ·  Hellish Resistance (8) · Brute (8) · Danger Sense (8) ·  Unarmoured Defence (Barbarian) (7) ·  Superior Darkvision (6)

Showing below up to 184 results in range #1 to #184.

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