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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 6-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (33) · Zombie (19) · Vampire Spawn (16) · Undead (12) · Githyanki (11) · Bugbear (9) · Tiefling (8) · None (7) · Half-Elf (7) · Dwarf (6) · Elf (6) · Halfling (6) · Aberration (5) · Bear (5) · Ghost (5) · Goblin (5) · Werewolf (5)
resistances:
None (122) · Poison immunity (35) · Necrotic resistant full (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (14) · Fire resistant full (14) · Necrotic immunity (13) · necrotic resistance full (11) · Acid resistant full (7) · Lightning resistant full (7) · Thunder resistant full (7) · Cold immunity (6) · Slashing resistance full (6) · Lightning resistance full (5) · Poison resistant full (5) · Bludgeoning vulnerability (4) · Fire vulnerability (4) · poison resistance full (4)
passives:
Opportunity Attack (217) · Darkvision (91) · Extra Attack (52) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (13) · Undead Fortitude (12) · Tenacity (passive feature) (11) · Danger Sense (9) · Sunlight Sensitivity (9) · Brute (8) · Hellish Resistance (8) · Superior Darkvision (8) · Unarmoured Defence (Barbarian) (8) · Ethereal (7)

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