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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 10-13

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (32) · Vampire Spawn (16) · Undead (11) · Bugbear (9) · Gnome (8) · Tiefling (8) · None (7) · Half-Elf (7) · Elf (6) · Halfling (6) · Bear (5) · Dwarf (5) · Werewolf (5) · Ghost (4) · Shadow Mastiff (4) · Worg (4) · Dark Justiciar (3) · Ghoul (3) · Mummy (3)
resistances:
None (101) · necrotic resistant full (24) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · Poison immunity (19) · fire resistance full (14) · necrotic resistance full (11) · Fire resistant full (10) · Necrotic immunity (8) · Acid resistant full (5) · Cold immunity (5) · lightning resistant full (5) · Thunder resistant full (5)
passives:
Opportunity Attack (169) · Darkvision (74) · Extra Attack (50) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Tenacity (passive feature) (11) · Brute (8) · Danger Sense (8) · Gnome Cunning (8) · Hellish Resistance (8) · Shortened Stride (8) · Sunlight Sensitivity (8) · Unarmoured Defence (Barbarian) (7)

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