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Drilldown: creatures

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creatures > strength: 13-17 & wisdom: 1-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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race:
Human (21) · Zombie (19) · Vampire spawn (16) · Githyanki (11) · Undead (9) · Ghoul (8) · Tiefling (7) · None (6) · Goblin (6) · Halfling (6) · Aberration (5) · Boar (5) · Half-Elf (5) · Skeleton (4) · Crawling Claw (3) · Elemental (3) · Half-Orc (3) · Kuo-toa (3) · Mummy (3) · Ooze (3)
resistances:
None (80) · poison immunity (46) · Necrotic resistant full (26) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · Fire resistant full (12) · Necrotic immunity (11) · fire resistance full (10) · necrotic resistance full (6) · Fire vulnerability (5) · Lightning resistance full (5) · Poison resistant full (5) · Acid resistant full (4) · Bludgeoning vulnerability (4) · Cold immunity (4) · Lightning resistant full (4) · psychic immunity (4) · Slashing resistance full (4) · Thunder resistant full (4)
passives:
Opportunity Attack (167) · Darkvision (75) · Extra Attack (31) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Blindsight (7) · Fey Ancestry (7) · Hellish Resistance (7) · Sunlight Sensitivity (7) · Brave (6) · Ethereal (6) · Halfling Luck (6) · Danger Sense (5) · Unarmoured Defence (Barbarian) (5) · Incorporeal Movement (4) · Superior Darkvision (4)

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