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Drilldown: creatures

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creatures > strength: 13-16 & wisdom: 9-12

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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race:
Human (37) · Vampire Spawn (16) · Undead (12) · Bugbear (9) · None (8) · Ghoul (8) · Tiefling (8) · Dwarf (7) · Half-Elf (7) · Elf (6) · Halfling (6) · Bear (5) · Boar (5) · Dog (5) · Werewolf (5) · Ghost (4) · Gnome (4) · Shadow Mastiff (4) · Worg (4)
resistances:
None (114) · Poison immunity (30) · Necrotic resistant full (24) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (15) · fire resistant full (11) · necrotic resistance full (11) · Necrotic immunity (9) · Cold immunity (6) · acid resistant full (5) · Lightning resistant full (5) · Thunder resistant full (5)
passives:
Opportunity Attack (188) · Darkvision (79) · Extra Attack (48) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Tenacity (passive feature) (11) · Sunlight Sensitivity (10) · Brute (8) · Danger Sense (8) · Ethereal (8) · Hellish Resistance (8) · None (7) · Superior Darkvision (7) · Unarmoured Defence (Barbarian) (7)

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