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Drilldown: creatures

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creatures > strength: 13-16 & wisdom: 10-12

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Gordis (2)
race:
Human (36) · Vampire Spawn (16) · Bugbear (9) · Ghoul (8) · Tiefling (8) · None (6) · Undead (6) · Bear (5) · Dwarf (5) · Elf (5) · Werewolf (5) · Dog (4) · Ghost (4) · High Half-Elf (4) · Worg (4) · Crawling Claw (3) · Dark Justiciar (3) · Lightfoot halfling (3) · Mummy (3)
type:
Human (36) · Vampire Spawn (16) · Bugbear (9) · Ghoul (8) · Tiefling (8) · None (6) · Undead (6) · Bear (5) · Dwarf (5) · Elf (5) · Werewolf (5) · Dog (4) · Ghost (4) · High Half-Elf (4) · Worg (4) · Crawling Claw (3) · Dark Justiciar (3) · Lightfoot halfling (3) · Mummy (3)
resistances:
None (98) · Poison immunity (28) · Necrotic resistant full (24) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Fire resistant full (10) · fire resistance full (9) · Necrotic immunity (7) · necrotic resistance full (7) · acid resistant full (5) · lightning resistant full (5) · Thunder resistant full (5)
passives:
 Opportunity Attack (119) · Darkvision (50) · Opportunity Attack (47) ·  Extra Attack (34) ·  Darkvision (20) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) · Extra Attack (13) ·  Fey Ancestry (11) ·  Tenacity (passive feature) (11) ·  Sunlight Sensitivity (9) ·  Hellish Resistance (8) · Brute (8) · Danger Sense (8) ·  Unarmoured Defence (Barbarian) (7)

Showing below up to 176 results in range #1 to #176.

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