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Drilldown: creatures

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creatures > strength: 12-16 & wisdom: 6-11

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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race:
Human (33) · Goblin (32) · Zombie (19) · Vampire spawn (16) · None (11) · Githyanki (11) · Bugbear (9) · Undead (9) · Ghoul (8) · Half-Elf (8) · Tiefling (8) · Dwarf (7) · Halfling (7) · Boar (5) · Spider (5) · Werewolf (5) · Aberration (4) · Dark Justiciar (4) · Skeleton (4) · Worg (4)
resistances:
None (147) · Poison immunity (42) · Necrotic resistant full (26) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · fire resistant full (13) · Necrotic immunity (11) · Fire resistance full (10) · Poison resistant full (9) · necrotic resistance full (6) · Lightning resistance full (5) · Acid resistant full (4) · Bludgeoning vulnerability (4) · Cold immunity (4) · Fire vulnerability (4) · Lightning resistant full (4) · Radiant vulnerability (4) · Slashing resistance full (4) · Thunder resistant full (4)
passives:
Opportunity Attack (243) · Darkvision (123) · Extra Attack (36) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Fey Ancestry (11) · Hellish Resistance (9) · Tenacity (passive feature) (9) · Brute (8) · Sunlight Sensitivity (8) · Brave (7) · Evasion (7) · Halfling Luck (7)

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