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Drilldown: creatures

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creatures > strength: 12-16 & wisdom: 5-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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race:
Goblin (32) · Human (28) · Zombie (19) · Vampire spawn (16) · Githyanki (11) · None (9) · Undead (9) · Ghoul (8) · Half-Elf (8) · Halfling (7) · Tiefling (7) · Dwarf (6) · Boar (5) · Aberration (4) · Dark Justiciar (4) · Skeleton (4)
resistances:
None (121) · Poison immunity (43) · Necrotic resistant full (27) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · fire resistant full (13) · Necrotic immunity (11) · Fire resistance full (10) · poison resistant full (9) · necrotic resistance full (6) · Lightning resistance full (5) · Acid resistant full (4) · Bludgeoning vulnerability (4) · Cold immunity (4) · Fire vulnerability (4) · Lightning resistant full (4) · Radiant vulnerability (4) · Slashing resistance full (4) · Thunder resistant full (4)
passives:
Opportunity Attack (212) · Darkvision (109) · Extra Attack (35) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Fey Ancestry (10) · Sunlight Sensitivity (9) · Hellish Resistance (8) · Brave (7) · Evasion (7) · Halfling Luck (7) · Blindsight (6) · Crude Frenzy (6) · Dwarven Resilience (6) · Ethereal (6) · Superior Darkvision (6)

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