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Drilldown: creatures

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creatures > movement m: 9-40 & passives :  Divine Health or Darkvision

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movement m:
race:
Goblin (92) · Human (55) · Tiefling (49) · Elf (43) · Half-Elf (35) · Drow (19) · Dwarf (16) · Doppelganger (15) · Redcap (11) · Cat (10) · Gnoll (8) · Spider (8) · None (7) · Asmodeus Tiefling (7) · Mephit (7) · Ogre (7) · Skeleton (7) · Dark Justiciar (6) · Rat (6) · Zombie (6)
type:
Goblin (92) · Human (55) · Tiefling (49) · Elf (43) · Half-Elf (35) · Drow (19) · Dwarf (16) · Doppelganger (15) · Redcap (11) · Cat (10) · Gnoll (8) · Spider (8) · None (7) · Asmodeus Tiefling (7) · Mephit (7) · Ogre (7) · Skeleton (7) · Dark Justiciar (6) · Rat (6) · Zombie (6)
resistances:
None (343) · Poison Immunity (44) · Fire resistance full (34) · Fire resistant full (31) · Necrotic immunity (13) · necrotic resistant full (13) · Poison resistant full (12) · Bludgeoning resistant nm (9) · Bludgeoning vulnerability (9) · Piercing resistant nm (9) · Radiant vulnerability (9) · Cold resistant full (8) · Lightning resistant full (8) · slashing resistant nm (8) · acid resistant full (6) · Cold resistance full (6) · Fire immunity (6) · poison full (5)
conditions:
None (340) · Aura of Murder (Aura) (52) · Slightly Drunk (26) · Sanctuary (19) · Mage Armour (8) · Unstoppable (8) · Aura of Protection (Aura) (7) · Dead (7) · Invisible (5) · Undead Fortitude (5) · Death Ward (4) · Drunk (4) · Death Wish (3) · Sacred Defiance Aura (3) · Sleeping (3) · Firewine Belly (2) · Freedom of Movement (2) · Marshal Undead (2) · Soul Oath (2)
passives: (Click arrow to add another value)

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