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Drilldown: creatures

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creatures > hp: 20-300 & movement m: 9-40 & wisdom: 6-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2) · Mask of Vengeance (2) · Zombie (2)
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movement m:
race:
Human (40) · Zombie (18) · Vampire spawn (16) · Elemental (13) · Undead (13) · Half-Orc (12) · Githyanki (11) · Tiefling (11) · Half-Elf (9) · None (8) · Elf (8) · Ghoul (8) · Ogre (8) · Aberration (6) · Goblin (6) · Skeleton (5) · Dark Justiciar (4) · Drow (4)
resistances:
None (124) · Poison Immunity (51) · Necrotic resistant full (29) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · fire resistance full (15) · Fire resistant full (12) · Necrotic immunity (10) · necrotic resistance full (10) · Fire immunity (9) · Acid resistant full (7) · Lightning resistant full (7) · Piercing resistant full (7) · Psychic immunity (7) · Poison resistant full (6) · Radiant vulnerability (6)
passives:
Opportunity Attack (230) · Darkvision (106) · Extra Attack (60) · Fey Ancestry (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (14) · Danger Sense (12) · Unarmoured Defence (Barbarian) (12) · Hellish Resistance (11) · Fast Movement (10) · Sunlight Sensitivity (10) · Undead Fortitude (10) · Ethereal (9) · Ogre's Mark (8) · Feral Instinct (7)

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