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Drilldown: creatures

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creatures > hp: 16-200 & movement m: 9 & wisdom: 2-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2) · Mask of Vengeance (2) · Zombie (2)
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movement m:
race:
Human (45) · Vampire spawn (16) · Zombie (16) · Elemental (13) · Half-Elf (13) · Githyanki (11) · Tiefling (11) · Goblin (9) · Half-Orc (9) · Skeleton (9) · Undead (9) · Elf (8) · Ghoul (7) · None (6) · Aberration (6) · Drow (6) · Animated Armour (4) · Dark Justiciar (4)
resistances:
None (131) · Poison immunity (48) · Necrotic resistant full (29) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Fire resistance full (11) · Fire resistant full (11) · Bludgeoning vulnerability (8) · Necrotic immunity (8) · Acid resistant full (7) · Piercing resistant full (7) · psychic immunity (7) · Lightning resistant full (6) · necrotic resistance full (6)
passives:
Opportunity Attack (229) · Darkvision (105) · Extra Attack (60) · Fey Ancestry (23) · Sunlight Hypersensitivity (16) · Sunlight Sensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Danger Sense (11) · Hellish Resistance (11) · Unarmoured Defence (Barbarian) (11) · Fast Movement (9) · Tenacity (passive feature) (9) · Undead Fortitude (9) · Ethereal (8) · Feral Instinct (7)

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