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Drilldown: creatures

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creatures > hp: 10-52 & movement m: 9-15 & strength: 14-19

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name:
Act 2 differences (2) · Ghoul (2) · Worg (2) · Zombie (2)
movement m:
race:
Human (23) · Bugbear (11) · Zombie (11) · Tiefling (10) · Worg (9) · None (8) · Githyanki (6) · Undead (6) · Dwarf (5) · Elf (5) · Goblin (5) · Half-Elf (5) · Skeleton (5) · Half-orc (4) · Redcap (4) · Merregon (3) · Ooze (3)
type:
Human (23) · Bugbear (11) · Zombie (11) · Tiefling (10) · Worg (9) · None (8) · Githyanki (6) · Undead (6) · Dwarf (5) · Elf (5) · Goblin (5) · Half-Elf (5) · Skeleton (5) · Half-orc (4) · Redcap (4) · Merregon (3) · Ooze (3)
resistances:
None (100) · Poison immunity (21) · Fire resistant full (10) · fire resistance full (9) · necrotic resistance full (7) · Slashing resistance full (6) · Lightning resistance full (5) · bludgeoning resistant full (4) · Cold resistant full (4) · Necrotic immunity (4) · Necrotic resistant full (4) · Bludgeoning vulnerability (3) · Fire Immunity (3) · piercing resistant full (3) · Piercing resistant nm (3) · Poison resistance full (3) · Poison resistant full (3) · Slashing resistant nm (3)
passives:
 Opportunity Attack (95) · Opportunity Attack (58) · Darkvision (40) ·  Darkvision (32) ·  Extra Attack (19) · Extra Attack (14) ·  Fey Ancestry (11) ·  Shadow Ambush (11) ·  Tenacity (passive feature) (11) ·  Hellish Resistance (10) · Brute (10) ·  Undead Fortitude (8) ·  Born into Darkness (7) ·  Sunlight Sensitivity (7) ·  Superior Darkvision (6) · Born into Darkness (5) ·  Dwarven Resilience (4) ·  Unarmoured Defence (Barbarian) (4) · Blindsight (4)

Showing below up to 157 results in range #1 to #157.

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