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Drilldown: creatures

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creatures > movement m: 5-9 & dexterity: 12-14

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movement m:
dexterity:
race:
Human (112) · Goblin (90) · Dwarf (51) · Gnome (25) · Tiefling (23) · Elf (20) · Githyanki (20) · Half-Elf (18) · Halfling (15) · Redcap (13) · Aberration (11) · Bugbear (11) · Drow (7) · Mephit (7) · None (5) · Hobgoblin (5) · Gold dwarf (4) · Spider (4) · Werewolf (4) · Worg (4)
resistances:
None (388) · Poison resistant full (23) · poison resistance full (19) · poison immunity (18) · Fire resistant full (14) · Fire resistance full (12) · Psychic resistance full (10) · Cold resistant full (6) · necrotic resistant full (6) · Acid resistant full (5) · Bludgeoning resistant full (5) · Piercing resistant nm (5) · poison resistance nm (5) · Slashing resistant nm (5)
conditions:
None (400) · Slightly Drunk (24) · Mage Armour (20) · Aura of Protection (Aura) (15) · Death Ward (8) · Drunk (7) · Sleeping (7) · Aura of Murder (Aura) (6) · Dead (5) · Death Wish (3) · Astral Conduit (2) · Aura of Courage (Aura) (2) · Fire Shield: Chill (2) · Freedom of Movement (2) · Invigorating Fanaticism (2) · Ready to Parry (2)
passives:
Opportunity Attack (483) · Darkvision (274) · Extra Attack (149) · Dwarven Resilience (52) · Fey Ancestry (41) · Great Weapon Fighting (41) · Phalanx Formation (36) · Tenacity (passive feature) (35) · Riposte (32) · Sunlight Sensitivity (32) · Protection (29) · Superior Darkvision (28) · Gnome Cunning (25) · Duergar Resilience (23) · Hellish Resistance (23) · Shortened Stride (23) · Brave (15) · Divine Health (15) · Halfling Luck (15)

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