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Drilldown: creatures

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creatures > movement m: 9-40 & strength: 10-18 & dexterity: 11-16

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movement m:
race:
Human (119) · Goblin (70) · Tiefling (37) · Elf (27) · Dwarf (23) · Githyanki (21) · Half-Elf (21) · Vampire spawn (16) · Drow (14) · None (13) · Bugbear (11) · Undead (11) · Worg (9) · Redcap (8) · Gnoll (7) · Aberration (6) · Hobgoblin (6) · Skeleton (6) · Werewolf (6)
resistances:
None (361) · poison immunity (30) · Fire resistance full (28) · necrotic resistant full (28) · Fire resistant full (27) · Piercing resistant nm (25) · Slashing resistant nm (25) · Bludgeoning resistant nm (24) · Poison resistant full (11) · Psychic resistance full (10) · Lightning resistance full (9) · Cold resistant full (8) · poison resistance nm (8) · Acid resistance full (7) · Acid resistant full (7) · necrotic resistance full (7) · poison resistance full (7) · Thunder resistance full (7)
conditions:
None (379) · Slightly Drunk (28) · Aura of Murder (Aura) (24) · Aura of Protection (Aura) (14) · Mage Armour (12) · Dead (8) · Death Ward (8) · Eternally Bound (7) · Sleeping (4) · Death Wish (3) · Drunk (3) · Freedom of Movement (3) · Astral Conduit (2) · Ready to Parry (2)
passives:
Opportunity Attack (489) · Darkvision (264) · Extra Attack (126) · Fey Ancestry (60) · Hellish Resistance (37) · Sunlight Sensitivity (33) · Tenacity (passive feature) (33) · Dwarven Resilience (23) · Superior Darkvision (19) · Duergar Resilience (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Divine Health (15) · Born into Darkness (12) · Shadow Ambush (12) · Tactical Discipline (12) · Danger Sense (11) · Magic Resistance (11) · Pack Tactics (11) · Unarmoured Defence (Barbarian) (11)

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