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Drilldown: creatures

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creatures > movement m: 0-30 & dexterity: 11-13

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movement m:
dexterity:
race:
Human (162) · Dwarf (56) · Goblin (50) · Githyanki (23) · Gnome (22) · Half-Elf (15) · Redcap (13) · Tiefling (13) · Elf (12) · Half-Orc (9) · Mephit (9) · Halfling (8) · Ogre (8) · None (7) · Drow (7) · Hobgoblin (6) · Werewolf (6) · Beast (5) · Rat (5)
resistances:
None (386) · Poison resistant full (24) · poison immunity (20) · poison resistance full (18) · fire resistant full (11) · Psychic resistance full (9) · Cold resistant full (5) · Fire Immunity (5) · Necrotic immunity (5) · poison resistance nm (5) · Bludgeoning Immunity nm (4) · Fire vulnerability (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · poison full (4) · Slashing Immunity nm (4) · bludgeoning resistant full (3) · Fire resistance full (3) · Piercing resistant full (3)
conditions:
None (406) · Aura of Protection (Aura) (14) · Slightly Drunk (13) · Mage Armour (9) · Dead (8) · Death Ward (8) · Marshal Undead (4) · Drunk (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2) · Sleeping (2)
passives:
Opportunity Attack (467) · Darkvision (211) · Extra Attack (185) · Dwarven Resilience (56) · Tactical Discipline (44) · Great Weapon Fighting (39) · Phalanx Formation (39) · Riposte (36) · Fey Ancestry (32) · Protection (29) · Sunlight Sensitivity (28) · Tenacity (passive feature) (27) · Superior Darkvision (26) · Duergar Resilience (23) · Gnome Cunning (22) · Shortened Stride (20) · Divine Health (15) · Infernal Weapon (14) · Unarmoured Defence (Barbarian) (14)

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