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Drilldown: creatures

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creatures > level: 2-20 & dexterity: 11-13

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dexterity:
race:
Human (162) · Dwarf (52) · Goblin (41) · Githyanki (21) · Gnome (20) · Redcap (13) · Elf (12) · Half-Elf (12) · Tiefling (11) · Half-Orc (9) · Ogre (8) · Halfling (7) · Mephit (7) · Mind Flayer (7) · Drow (6) · Werewolf (6) · Hobgoblin (5)
resistances:
None (361) · Poison resistant full (25) · Poison Immunity (18) · Poison resistance full (18) · Fire resistant full (12) · Psychic resistance full (8) · Fire Immunity (5) · Necrotic resistant full (5) · Bludgeoning Immunity nm (4) · Cold resistant full (4) · Fire Resistance full (4) · fire vulnerability (4) · Necrotic immunity (4) · Piercing Immunity nm (4) · poison full (4) · poison resistance nm (4) · Slashing Immunity nm (4)
conditions:
None (383) · Aura of Protection (Aura) (14) · dead (10) · Mage Armour (10) · Slightly Drunk (9) · Death Ward (8) · Marshal Undead (4) · Drunk (3) · Sleeping (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2)
passives:
Opportunity Attack (457) · Darkvision (194) · Extra Attack (188) · Dwarven Resilience (55) · Tactical Discipline (43) · Phalanx Formation (41) · Great Weapon Fighting (40) · Riposte (37) · Fey Ancestry (31) · Protection (30) · Sunlight Sensitivity (30) · Tenacity (passive feature) (29) · Superior Darkvision (25) · Duergar Resilience (22) · Gnome Cunning (20) · Shortened Stride (19) · Divine Health (15) · Danger Sense (14) · Magic Resistance (14) · Unarmoured Defence (Barbarian) (14)

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