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Drilldown: creatures

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creatures > hp: 0-200 & dexterity: 11-13

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dexterity:
race:
Human (164) · Dwarf (55) · Goblin (50) · Githyanki (23) · Gnome (22) · Half-Elf (16) · Elf (13) · Redcap (13) · Tiefling (13) · Half-Orc (10) · None (9) · Mephit (9) · Ogre (8) · Drow (7) · Halfling (7) · Mind Flayer (7) · Beast (6) · Hobgoblin (6) · Rat (6) · Werewolf (6)
resistances:
None (406) · Poison resistant full (26) · Poison resistance full (21) · poison immunity (18) · Fire resistant full (13) · Psychic resistance full (9) · Fire Resistance full (6) · Cold resistant full (5) · necrotic resistant full (5) · Bludgeoning Immunity nm (4) · Fire Immunity (4) · Fire vulnerability (4) · Piercing Immunity nm (4) · poison full (4) · poison resistance nm (4) · Slashing Immunity nm (4)
conditions:
None (427) · Aura of Protection (Aura) (14) · Slightly Drunk (13) · Mage Armour (10) · Dead (9) · Death Ward (8) · Drunk (3) · Sleeping (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2) · Marshal Undead (2) · Soul Oath (2)
passives:
Opportunity Attack (490) · Darkvision (222) · Extra Attack (187) · Dwarven Resilience (58) · Tactical Discipline (44) · Great Weapon Fighting (41) · Phalanx Formation (41) · Riposte (37) · Fey Ancestry (35) · Protection (30) · Sunlight Sensitivity (30) · Tenacity (passive feature) (28) · Superior Darkvision (27) · Duergar Resilience (23) · Gnome Cunning (22) · Shortened Stride (20) · Unarmoured Defence (Barbarian) (15) · Danger Sense (14) · Divine Health (14) · Infernal Weapon (14)

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