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Drilldown: creatures

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creatures > dexterity: 12-20 & constitution: 6-12

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race:
Goblin (91) · Human (65) · Dwarf (20) · Tiefling (18) · Halfling (16) · Gold dwarf (12) · Githyanki (11) · None (10) · Cat (9) · Lightfoot Halfling (9) · Undead (9) · Ghoul (8) · Spider (8) · Wood elf (8) · Mephit (7) · Ghost (6) · Gnoll (6) · High Elf (6) · Kobold (6) · Mind Flayer (6)
type:
Goblin (91) · Human (65) · Dwarf (20) · Tiefling (18) · Halfling (16) · Gold dwarf (12) · Githyanki (11) · None (10) · Cat (9) · Lightfoot Halfling (9) · Undead (9) · Ghoul (8) · Spider (8) · Wood elf (8) · Mephit (7) · Ghost (6) · Gnoll (6) · High Elf (6) · Kobold (6) · Mind Flayer (6)
resistances:
None (310) · Poison immunity (41) · fire resistance full (21) · Fire resistant full (20) · Poison resistant full (17) · lightning resistant full (13) · Necrotic immunity (9) · Necrotic resistant full (9) · Poison resistance full (9) · Acid resistant full (8) · Thunder resistant full (8) · Cold resistant full (6) · necrotic resistance full (6) · poison resistance nm (6) · Bludgeoning vulnerability (5) · Cold Immunity (5) · Cold Resistance full (5)
conditions:
None (347) · Slightly Drunk (23) · Aura of Murder (Aura) (20) · Dead (9) · Drunk (4) · Sacred Defiance Aura (4) · Sleeping (4) · Death Wish (3) · Charmed (2) · Firewine Belly (2)
passives:
 Opportunity Attack (325) · Darkvision (239) · Opportunity Attack (75) ·  Extra Attack (49) ·  Fey Ancestry (33) ·  Sunlight Sensitivity (33) ·  Dwarven Resilience (32) ·  Darkvision (26) ·  Halfling Luck (25) · Brave (21) ·  Hellish Resistance (20) ·  Pack Tactics (20) ·  Superior Darkvision (19) · None (18) · Duergar Resilience (16) ·  Land's Stride: Difficult Terrain (15) · Extra Attack (13) ·  Feline Fall (10) ·  Incorporeal Movement (10)

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